internal void Refresh(DevPos pos) { this.PosX = pos.PosX; this.PosY = pos.PosY; this.PosZ = pos.PosZ; this.RotationX = pos.RotationX; this.RotationY = pos.RotationY; this.RotationZ = pos.RotationZ; this.ScaleX = pos.ScaleX; this.ScaleY = pos.ScaleY; this.ScaleZ = pos.ScaleZ; }
public void SetPos(DevPos pos) { this.Pos = pos.CloneObjectByBinary(); this.Pos.DevID = this.DevID; //this.PosX = pos.PosX; //this.PosY = pos.PosY; //this.PosZ = pos.PosZ; //this.ScaleX = pos.ScaleX; //this.ScaleY = pos.ScaleY; //this.ScaleZ = pos.PosZ; //this.RotationX = pos.RotationX; //this.RotationY = pos.RotationY; //this.RotationZ = pos.RotationZ; }