private static LocalizationLanguagesSettingsData Load() { var settingsData = FileManager.LoadFromResources <LocalizationLanguagesSettingsData>( LocalizationConsts.LanguagesSettingsFile); if (settingsData != null) { return(settingsData); } settingsData = new LocalizationLanguagesSettingsData { AutoDetectLanguage = true }; #if UNITY_EDITOR Save(settingsData); #endif return(settingsData); }
private static void Save(LocalizationLanguagesSettingsData settingsData) { FileManager.SaveToResources(LocalizationConsts.LanguagesSettingsFile, settingsData); }
public LocalizationLanguagesSettings() { _languagesSettingsData = Load(); }