void Start() { Mode = ManipulationMode.None; if (CollisonDetector == null) { CollisonDetector = gameObject.AddComponent <DefaultMappingCollisionDetector>(); } }
void Start() { _startTime = Time.time + _delay; _isJustEnabled = true; if (CollisionDetector == null) { CollisionDetector = gameObject.AddComponent <DefaultMappingCollisionDetector>(); } }