public override void SendAsync(NetPacket packet) { packet.IsArcheAgePacket = true; base.SendAsync(packet); }
/// <summary> /// Adds Packet To Queue And After Send It. /// </summary> /// <param name="packet"></param> public virtual void SendAsync(NetPacket packet) { if (CoalesceSleep != -1) Thread.Sleep(CoalesceSleep); m_PacketQueue.Enqueue(packet); m_AsyncSend_Do(); }