private void setup() { _revisionnumber = 0; for (int i = 0; i < IsBought.Length; i++) { IsBought[i] = false; } for (int i = 0; i < Ownership.Length; i++) { Ownership[i] = null; } ActivePlayer = ReturnPlayerByOrder(0).MyPlayer; ActiveGamePlayer = 0; GameFunctions.randomStarterDie(this); PropertyTradeRequested = 0; PlayerTradeRequested = null; PropertyTradeDirection = GameFunctions.Direction.nulled; ActiveTileName = "Start"; ChanceChoice = false; string temp = null; foreach (var item in this.PlayerList) { temp += " " + item.MyPlayer.PlayerName; } this.EventNotification = "Spel Gestart: de spelers zijn" + temp; _setupComplete = true; }
private void setup() { _revisionnumber = 0; for (int i = 0; i < IsBought.Length; i++) { IsBought[i] = false; } for (int i = 0; i < Ownership.Length; i++) { Ownership[i] = null; } ActivePlayer = ReturnPlayerByOrder(0).MyPlayer; ActiveGamePlayer = 0; GameFunctions.randomStarterDie(this); PropertyTradeRequested = 0; PlayerTradeRequested = null; PropertyTradeDirection = GameFunctions.Direction.nulled; _setupComplete = true; }