コード例 #1
0
        static public void Send(LobbyClient client, int code)
        {
            PacketOut packet = new PacketOut((UInt32)Opcodes.ANS_LOGIN_FAILED);

            packet.WriteInt32R(code);
            client.SendTCP(packet);
        }
コード例 #2
0
        static public void Send(LobbyClient client)
        {
            Program.CharMgr.LoadCharacters(client.Account.Id);

            CharacterInfo[] _Chars = Program.CharMgr.GetInfos(client.Account.Id);
            WorldInfo       Info   = Program.CharMgr.GetWorldInfo(client.Account.WorldId);

            PacketOut Out = new PacketOut((UInt32)Opcodes.CHARACTER_LIST);

            Out.WriteByte((byte)_Chars.Length);
            foreach (CharacterInfo Char in _Chars)
            {
                Out.WriteByte(Char.Character.SlotId);
                Out.WriteByte(Char.Character.Faction);
                Out.WriteByte((byte)(Info.RpcID == 0 ? 0 : 1));
                Out.WriteUInt32R((UInt32)Info._Info.Id);
                Out.WriteUnicodeString(Info._Info.Name, 32);
                Out.WriteUnicodeString(Char.Character.Name, 32);
            }

            client.SendTCP(Out);

            if (_Chars.Length <= 0)
            {
                WORLD_LIST.Send(client);
            }
        }
コード例 #3
0
        static public void HandlePacket(BaseClient client, PacketIn packet)
        {
            LobbyClient cclient = (LobbyClient)client;

            byte sloid = packet.GetUint8();

            Program.CharMgr.SetEnter(cclient.Account.Id, sloid);

            WorldInfo Info = Program.CharMgr.GetWorldInfo(cclient.Account.WorldId);

            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_WORLD_ENTER);

            if (Info == null)
            {
                Out.WriteUInt32R(1);
            }
            else
            {
                Out.WriteUInt32R(0);

                Out.WriteInt32R(Info.Ip);            // WorldServerIp
                Out.WriteUInt16R((UInt16)Info.Port); // Port
                Out.WriteInt64R(TCPManager.GetTimeStamp());
            }

            cclient.SendTCP(Out);
        }
コード例 #4
0
        static public void HandlePacket(BaseClient client, PacketIn packet)
        {
            LobbyClient cclient = (LobbyClient)client;

            UInt32 WorldUid = packet.GetUint32R();
            string Name     = packet.GetUnicodeString();

            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CHARACTER_NAME_CHECK);

            if (CheckName(Name) == 0)
            {
                cclient.CreateChar        = new DBCharacter();
                cclient.CreateChar.AcctId = cclient.Account.Id;
                cclient.CreateChar.Name   = Name;

                if (cclient.Account.WorldId != WorldUid)
                {
                    Program.CharMgr.SetAccountWorld(cclient.Account.Id, (int)WorldUid);
                }

                Out.WriteUInt32(0);
            }
            else
            {
                cclient.CreateChar = null;
                Out.WriteUInt32(1);
            }

            cclient.SendTCP(Out);
        }
コード例 #5
0
        static public void Send(LobbyClient client)
        {
            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_LOGIN_SUCCESS);

            Out.WriteUnicodeString(client.Account.RealTag, 48);

            Out.WriteUInt32R(21); // Account Type

            Out.WriteInt64R(TCPManager.GetTimeStamp());

            // Temps avant expiration du compte
            Out.WriteByte(0x13);    // ms
            Out.WriteByte(0x29);    // sec
            Out.WriteUInt16R(0x12); // Hour

            // Date de création
            Out.WriteByte(0x0E);                    // day
            Out.WriteByte(0x07);                    // month
            Out.WriteUInt16R(2010);                 // Year

            Out.WriteInt32R(1450);                  // Temps de jeu (secondes)
            Out.WriteInt32R(client.Account.Points); // Points APB

            for (int i = 1; i < 6; ++i)
            {
                Out.WriteInt32R(
                    Program.FileMgr.GetFileVersion(client.Account.Id, i, true, "", "")); // Config file, Server Version
            }
            Out.WriteInt32R(0);

            Out.WriteUInt16(0x957D);
            Out.WriteUInt16(0x0400);

            Out.WriteUInt16(0x5052);
            Out.WriteUInt16(0x4F45);
            Out.WriteUInt16(0x552E);
            Out.WriteUInt16(0x3232);
            Out.WriteUInt16(0x3738);
            Out.WriteUInt16(0x3031);
            Out.WriteUInt16(0);

            Out.WriteUInt16(0x0067);

            Out.WriteUInt64(0x526C624331313256);
            Out.WriteUInt64(0x486E314100000000);
            Out.WriteUInt16(0);
            Out.WriteStringBytes("");
            Out.WriteByte(0);

            client.SendTCP(Out);

            ANS_CHARACTER_INFO.Send(client);
        }
コード例 #6
0
 public static void Send(LobbyClient client)
 {
     PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CHARACTER_CREATE);
     if (client.CreateChar == null)
         Out.WriteInt32R(1);
     else
     {
         Out.WriteInt32R(0);
         Out.WriteInt32R(client.CreateChar.SlotId);
     }
     client.CreateChar = null;
     client.SendTCP(Out);
 }
コード例 #7
0
ファイル: LOGIN_SALT.cs プロジェクト: Novo/apbprivateserver
        public static void Send(LobbyClient client)
        {
            Log.Debug("LOGIN_SALT", "Send to " + client.Account.Email);
            MakeSalt(client);

            PacketOut Out = new PacketOut((UInt32)Opcodes.LOGIN_SALT);
            Out.WriteInt32R(client.Account.Id);
            Out.Write(client.B, 0, 64);
            Out.WriteByte(0x40);
            Out.WriteByte(0);
            Out.Write(client.Salt, 0, 10);
            client.SendTCP(Out);
        }
コード例 #8
0
        public static void Send(LobbyClient client)
        {
            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_LOGIN_SUCCESS);
            Out.WriteUnicodeString(client.Account.RealTag,48);

            Out.WriteUInt32R(21); // Account Type

            Out.WriteInt64R(TCPManager.GetTimeStamp());

            // Temps avant expiration du compte
            Out.WriteByte(0x13); // ms
            Out.WriteByte(0x29); // sec
            Out.WriteUInt16R(0x12); // Hour

            // Date de création
            Out.WriteByte(0x0E); // day
            Out.WriteByte(0x07); // month
            Out.WriteUInt16R(2010); // Year

            Out.WriteInt32R(1450); // Temps de jeu (secondes)
            Out.WriteInt32R(client.Account.Points); // Points APB

            for(int i=1;i<6;++i)
                Out.WriteInt32R(
                    Program.FileMgr.GetFileVersion(client.Account.Id, i, true, "", "")); // Config file, Server Version

            Out.WriteInt32R(0);

            Out.WriteUInt16(0x957D);
            Out.WriteUInt16(0x0400);

            Out.WriteUInt16(0x5052);
            Out.WriteUInt16(0x4F45);
            Out.WriteUInt16(0x552E);
            Out.WriteUInt16(0x3232);
            Out.WriteUInt16(0x3738);
            Out.WriteUInt16(0x3031);
            Out.WriteUInt16(0);

            Out.WriteUInt16(0x0067);

            Out.WriteUInt64(0x526C624331313256);
            Out.WriteUInt64(0x486E314100000000);
            Out.WriteUInt16(0);
            Out.WriteStringBytes("");
            Out.WriteByte(0);

            client.SendTCP(Out);

            ANS_CHARACTER_INFO.Send(client);
        }
コード例 #9
0
        static public void Send(LobbyClient client)
        {
            Log.Debug("LOGIN_SALT", "Send to " + client.Account.Email);
            MakeSalt(client);

            PacketOut Out = new PacketOut((UInt32)Opcodes.LOGIN_SALT);

            Out.WriteInt32R(client.Account.Id);
            Out.Write(client.B, 0, 64);
            Out.WriteByte(0x40);
            Out.WriteByte(0);
            Out.Write(client.Salt, 0, 10);
            client.SendTCP(Out);
        }
コード例 #10
0
ファイル: LOGIN_PUZZLE.cs プロジェクト: harleyknd1/rAPB
 static public void Send(LobbyClient client)
 {
     PacketOut Out = new PacketOut((UInt32)Opcodes.LOGIN_PUZZLE);
     Out.WriteInt32Reverse(Program.Version[0]);
     Out.WriteInt32Reverse(Program.Version[1]);
     Out.WriteInt32Reverse(Program.Version[2]);
     Out.WriteInt32Reverse(Program.Build);
     Out.WriteByte(0x05);
     for (int i = 0; i < client.ECrypt.Key.Length; i++) Out.WriteByte(client.ECrypt.Key[i]);
     Out.WriteUInt32Reverse(0);
     Out.WriteUInt32Reverse(0);
     Out.WriteUInt32Reverse(0);
     client.SendTCP(Out);
 }
コード例 #11
0
        static public void Send(LobbyClient client)
        {
            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CHARACTER_CREATE);

            if (client.CreateChar == null)
            {
                Out.WriteInt32R(1);
            }
            else
            {
                Out.WriteInt32R(0);
                Out.WriteInt32R(client.CreateChar.SlotId);
            }
            client.CreateChar = null;
            client.SendTCP(Out);
        }
コード例 #12
0
        static public void HandlePacket(BaseClient client, PacketIn packet)
        {
            LobbyClient cclient = (LobbyClient)client;

            byte FileId = packet.GetUint8();

            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CONFIGFILE_LOAD);

            Out.WriteInt32R(0);
            Out.WriteByte(FileId);

            byte[] Result = ZlibMgr.Compress(
                Program.FileMgr.GetFileByte(cclient.Account.Id, FileId, true, "", ""),
                zlibConst.Z_DEFAULT_COMPRESSION, 0);
            cclient.SendTCP(Out);
        }
コード例 #13
0
ファイル: LOGIN_PUZZLE.cs プロジェクト: Novo/apbprivateserver
        public static void Send(LobbyClient client)
        {
            PacketOut Out = new PacketOut((UInt32)Opcodes.LOGIN_PUZZLE);
            Out.WriteInt32R(Program.Version[0]);
            Out.WriteInt32R(Program.Version[1]);
            Out.WriteInt32R(Program.Version[2]);
            Out.WriteInt32R(Program.Build);

            Out.WriteByte(0x05);

            Out.WriteInt64R(-313054979819954861);

            Out.WriteUInt32R(0);
            Out.WriteUInt32R(0);
            Out.WriteUInt32R(0);
            client.SendTCP(Out);
        }
コード例 #14
0
ファイル: LOGIN_PUZZLE.cs プロジェクト: fiki574/rAPB
 public static void Send(LobbyClient client)
 {
     PacketOut Out = new PacketOut((UInt32)Opcodes.LOGIN_PUZZLE);
     if(Program.version == GameVersion.RTW_CB)
     {
         Out.WriteInt32Reverse(0);
         Out.WriteInt32Reverse(6);
         Out.WriteInt32Reverse(0);
         Out.WriteInt32Reverse(509927);
     }
     else if(Program.version == GameVersion.RTW_DVD)
     {
         Out.WriteInt32Reverse(1);
         Out.WriteInt32Reverse(1);
         Out.WriteInt32Reverse(0);
         Out.WriteInt32Reverse(534979);
     }
     else if (Program.version == GameVersion.RTW_LAST)
     {
         Out.WriteInt32Reverse(1);
         Out.WriteInt32Reverse(4);
         Out.WriteInt32Reverse(1);
         Out.WriteInt32Reverse(555239);
     }
     else if (Program.version == GameVersion.G1_LATEST)
     {
         Out.WriteInt32Reverse(1);
         Out.WriteInt32Reverse(19);
         Out.WriteInt32Reverse(4);
         Out.WriteInt32Reverse(766569);
     }
     else if (Program.version == GameVersion.G1_ENGUPD)
     {
         Out.WriteInt32Reverse(2);
         Out.WriteInt32Reverse(0);
         Out.WriteInt32Reverse(0);
         Out.WriteInt32Reverse(750394);
     }
     Out.WriteByte(0x05);
     for (int i = 0; i < client.ECrypt.Key.Length; i++) Out.WriteByte(client.ECrypt.Key[i]);
     Out.WriteUInt32Reverse(0);
     Out.WriteUInt32Reverse(0);
     Out.WriteUInt32Reverse(0);
     client.SendTCP(Out);
 }
コード例 #15
0
        static public void Send(LobbyClient client)
        {
            PacketOut Out = new PacketOut((UInt32)Opcodes.LOGIN_PUZZLE);

            Out.WriteInt32R(Program.Version[0]);
            Out.WriteInt32R(Program.Version[1]);
            Out.WriteInt32R(Program.Version[2]);
            Out.WriteInt32R(Program.Build);

            Out.WriteByte(0x05);

            Out.WriteInt64R(-313054979819954861);

            Out.WriteUInt32R(0);
            Out.WriteUInt32R(0);
            Out.WriteUInt32R(0);
            client.SendTCP(Out);
        }
コード例 #16
0
ファイル: WORLD_LIST.cs プロジェクト: Novo/apbprivateserver
        public static void Send(LobbyClient client)
        {
            List<WorldInfo> _Worlds = Program.CharMgr.GetWorlds();

            PacketOut Out = new PacketOut((UInt32)Opcodes.WORLD_LIST);
            Out.WriteInt32R(0); // Returned Code

            Out.WriteUInt16R((UInt16)_Worlds.Count); // World Count

            foreach (WorldInfo Info in _Worlds)
            {
                Out.WriteUInt32R((UInt32)Info._Info.Id); // WorldUid

                Out.WriteUnicodeString(Info._Info.Name, 32); // WorldName

                Out.WriteByte((byte)(Info.RpcID == 0 ? 0 : 1)); // Status
                Out.WriteByte(Info._Info.Population); // Pop  0:Low 1:Medium 2:High
                Out.WriteByte(Info._Info.Enf); // enf recommended , true or false
                Out.WriteByte(Info._Info.Crim); // crim recommended , true or false
            }

            client.SendTCP(Out);
        }
コード例 #17
0
        static public void HandlePacket(BaseClient client, PacketIn packet)
        {
            LobbyClient cclient = (LobbyClient)client;

            byte   FileId  = packet.GetUint8();
            UInt32 Version = packet.GetUint32R();

            byte[] File = new byte[packet.Length - packet.Position];
            packet.Read(File, 0, File.Length);

            File = ZlibMgr.Decompress(File);

            Log.Debug("ConfigSave", "Config saved : fileid=" + FileId + ", Version=" + Version + ",Size=" + File.Length);

            Program.FileMgr.SaveInfo(cclient.Account.Id, FileId, File);

            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CONFIGFILE_SAVE);

            Out.WriteUInt32R(0);
            Out.WriteByte(FileId);
            Out.Write(File, 0, File.Length);
            cclient.SendTCP(Out);
        }
コード例 #18
0
        static public void HandlePacket(BaseClient client, PacketIn packet)
        {
            LobbyClient cclient = client as LobbyClient;

            byte slotid = packet.GetUint8();

            CharacterInfo Info = Program.CharMgr.GetInfoBySlotId(cclient.Account.Id, slotid);

            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CHARACTER_INFO);

            if (Info == null || (Info != null & Info.Character == null))
            {
                Out.WriteUInt32R(1);
            }
            else
            {
                DBCharacter Char = Info.Character;

                Out.WriteUInt32R(0);                 // Return code

                Out.WriteByte(Char.SlotId);          // Slot
                Out.WriteByte(Char.Gender);          // Gender
                Out.WriteUInt32R(1);                 // PlayTime
                Out.WriteUInt32R((UInt32)Char.Rank); // Ranking
                Out.WriteByte(Char.Threat);          // Threat

                Out.WriteUInt32R((UInt32)(40000));

                Out.WriteUnicodeString("APB-EMU", 60); // Clan Name

                byte[] Custom = Char.GetaCustom();
                Out.Write(Custom, 0, Custom.Length);
            }

            cclient.SendTCP(Out);
        }
コード例 #19
0
        static public void Send(LobbyClient client)
        {
            List <WorldInfo> _Worlds = Program.CharMgr.GetWorlds();

            PacketOut Out = new PacketOut((UInt32)Opcodes.WORLD_LIST);

            Out.WriteInt32R(0);                      // Returned Code

            Out.WriteUInt16R((UInt16)_Worlds.Count); // World Count

            foreach (WorldInfo Info in _Worlds)
            {
                Out.WriteUInt32R((UInt32)Info._Info.Id);        // WorldUid

                Out.WriteUnicodeString(Info._Info.Name, 32);    // WorldName

                Out.WriteByte((byte)(Info.RpcID == 0 ? 0 : 1)); // Status
                Out.WriteByte(Info._Info.Population);           // Pop  0:Low 1:Medium 2:High
                Out.WriteByte(Info._Info.Enf);                  // enf recommended , true or false
                Out.WriteByte(Info._Info.Crim);                 // crim recommended , true or false
            }

            client.SendTCP(Out);
        }
コード例 #20
0
 public static void Send(LobbyClient client,int code)
 {
     PacketOut packet = new PacketOut((UInt32)Opcodes.ANS_LOGIN_FAILED);
     packet.WriteInt32R(code);
     client.SendTCP(packet);
 }