コード例 #1
0
        // compare a chuck of the context record contained between the two offsets
        private bool CheckContextChunk(X86Context a1, X86Context a2, int startOffset, int endOffset)
        {
            using (var c1 = a1.OpenForDirectAccess())
            {
                using (var c2 = a2.OpenForDirectAccess())
                {
                    for (int i = startOffset; i < endOffset; i++)
                    {
                        if (Marshal.ReadByte(c1.RawBuffer, i) != Marshal.ReadByte(c2.RawBuffer, i))
                        {
                            return(false);
                        }
                    }
                }
            }

            return(true);
        }
コード例 #2
0
        private bool CheckX86Contexts(X86Context a1, X86Context a2)
        {
            bool retVal = false;

            if ((a1.Flags & ContextFlags.X86ContextControl) == ContextFlags.X86ContextControl)
            {
                // Due to runtime limitations, we can't check EFLAGS and SegSs, see DevDiv 186645
                retVal = CheckContextChunk(a1, a2, (int)X86Offsets.Ebp, (int)X86Offsets.EFlags);

                if (!retVal)
                {
                    return(retVal);
                }

                retVal = CheckContextChunk(a1, a2, (int)X86Offsets.Esp, (int)X86Offsets.SegSs);

                if (!retVal)
                {
                    return(retVal);
                }
            }

            if ((a1.Flags & ContextFlags.X86ContextInteger) == ContextFlags.X86ContextInteger)
            {
                // check range Edi to Eax
                retVal = CheckContextChunk(a1, a2, (int)X86Offsets.Edi, (int)X86Offsets.Ebp);

                if (!retVal)
                {
                    return(retVal);
                }
            }
            if ((a1.Flags & ContextFlags.X86ContextFloatingPoint) == ContextFlags.X86ContextFloatingPoint)
            {
                // check range FLOAT_SAVE
                retVal = CheckContextChunk(a1, a2, (int)X86Offsets.FloatSave, (int)X86Offsets.SegGs);

                if (!retVal)
                {
                    return(retVal);
                }
            }
            return(true);
        }