public void Death(EmbeddedData dat, DbAccount acc, DbChar character, FameStats stats, string killer) { character.Dead = true; SaveCharacter(acc, character, acc.LockToken != null); var finalFame = stats.CalculateTotalFame(dat, new DbClassStats(acc), character, character.Fame, out bool firstBorn); var death = new DbDeath(acc, character.CharId) { ObjectType = character.ObjectType, Level = character.Level, TotalFame = finalFame, Killer = killer, FirstBorn = firstBorn, DeathTime = DateTime.Now }; death.Flush(); var idBuff = BitConverter.GetBytes(character.CharId); Connection.Sets.Remove(0, $"alive.{acc.AccountId}", idBuff); Connection.Lists.AddFirst(0, $"dead.{acc.AccountId}", idBuff); UpdateFame(acc, finalFame); var entry = new DbLegendEntry() { AccId = int.Parse(acc.AccountId), ChrId = character.CharId, TotalFame = finalFame }; DbLegend.Insert(this, death.DeathTime, entry); }
public void Death(EmbeddedData dat, DbAccount acc, DbChar character, FameStats stats, string killer) { character.Dead = true; SaveCharacter(acc, character, acc.LockToken != null); var finalFame = stats.CalculateTotalFame(dat, new DbClassStats(acc), character, character.Fame, out bool firstBorn); var death = new DbDeath(acc, character.CharId) { ObjectType = character.ObjectType, Level = character.Level, TotalFame = finalFame, Killer = killer, FirstBorn = firstBorn, DeathTime = DateTime.UtcNow }; death.FlushAsync(); var idBuff = BitConverter.GetBytes(character.CharId); _db.SetRemoveAsync("alive." + acc.AccountId, idBuff, CommandFlags.FireAndForget); _db.ListLeftPushAsync("dead." + acc.AccountId, idBuff, When.Always, CommandFlags.FireAndForget); UpdateFame(acc, finalFame, true); if (acc.AccountType <= (int)AccountType.VIP) { DbLegend.Insert(_db, int.Parse(acc.AccountId), character.CharId, finalFame); } }