public bool SaveCharacter(DbAccount acc, DbChar character, bool lockAcc) { var trans = _db.CreateTransaction(); if (lockAcc) { trans.AddCondition(Condition.StringEqual($"lock.{acc.AccountId}", acc.LockToken)); } character.FlushAsync(trans); var stats = new DbClassStats(acc); stats.Update(character); stats.FlushAsync(trans); return(trans.Execute()); }
public RegisterStatus Register(string uuid, string password, bool isGuest, out DbAccount acc) { acc = null; if (!_db.HashSet("logins", uuid.ToUpperInvariant(), "{}", When.NotExists)) { return(RegisterStatus.UsedName); } int newAccId = (int)_db.StringIncrement("nextAccId"); acc = new DbAccount(_db, newAccId.ToString()) { AccountType = (int)AccountType.REGULAR, AccountLifetime = DateTime.MinValue, UUID = uuid, Name = Names[(uint)uuid.GetHashCode() % Names.Length], Admin = false, NameChosen = false, Verified = Settings.STARTUP.VERIFIED, Converted = false, GuildId = "-1", GuildRank = 0, GuildFame = 0, VaultCount = 1, MaxCharSlot = Settings.STARTUP.MAX_CHAR_SLOTS, RegTime = DateTime.UtcNow, Guest = isGuest, Fame = Settings.STARTUP.FAME, TotalFame = Settings.STARTUP.TOTAL_FAME, Credits = Settings.STARTUP.GOLD, EmpiresCoin = Settings.STARTUP.EMPIRES_COIN, FortuneTokens = Settings.STARTUP.TOKENS, Gifts = new int[] { }, PetYardType = 1, IsAgeVerified = Settings.STARTUP.IS_AGE_VERIFIED, OwnedSkins = new int[] { }, PurchasedPackages = new int[] { }, PurchasedBoxes = new int[] { }, AuthToken = GenerateRandomString(128), Muted = false, Banned = false, Locked = new int[] { 0 }, Ignored = new int[] { 0 } }; acc.FlushAsync(); var login = new DbLoginInfo(_db, uuid); var x = new byte[0x10]; gen.GetNonZeroBytes(x); string salt = Convert.ToBase64String(x); string hash = Convert.ToBase64String(Utils.SHA1(password + salt)); login.HashedPassword = hash; login.Salt = salt; login.AccountId = acc.AccountId; login.Flush(); var stats = new DbClassStats(acc); stats.FlushAsync(); var vault = new DbVault(acc); vault[0] = Enumerable.Repeat(-1, 8).ToArray(); vault.FlushAsync(); return(RegisterStatus.OK); }