public CubeEngine(CubeWallpaper wall) : base(wall) { // Set up the paint to draw the lines for our cube paint.Color = Color.White; paint.AntiAlias = true; paint.StrokeWidth = 2; paint.StrokeCap = Paint.Cap.Round; paint.SetStyle(Paint.Style.Stroke); start_time = SystemClock.ElapsedRealtime(); mDrawCube = delegate { DrawFrame(); }; }
public CubeEngine (CubeWallpaper wall) : base (wall) { // Set up the paint to draw the lines for our cube paint.Color = Color.White; paint.AntiAlias = true; paint.StrokeWidth = 2; paint.StrokeCap = Paint.Cap.Round; paint.SetStyle (Paint.Style.Stroke); start_time = SystemClock.ElapsedRealtime (); mDrawCube = delegate { DrawFrame (); }; }