コード例 #1
0
        private void btnSave_Click(object sender, EventArgs e)
        {
            try {
                SceneData data = Save.Master[MasterAssets.SeinLevel];
                data.WriteInt((int)LevelInfo.CurrentLevel, int.Parse(txtLvl.Text));
                data.WriteInt((int)LevelInfo.Experience, int.Parse(txtXP.Text));
                data.WriteInt((int)LevelInfo.AbilityPoints, int.Parse(txtAP.Text));

                data = Save.Master[MasterAssets.SeinEnergyInfo];
                data.WriteFloat((int)SeinEnergy.Current, float.Parse(txtEN.Text));
                data.WriteFloat((int)SeinEnergy.Max, int.Parse(txtENMax.Text));
                Save.Energy    = (int)float.Parse(txtEN.Text);
                Save.MaxEnergy = int.Parse(txtENMax.Text);

                data = Save.Master[MasterAssets.SeinHealthInfo];
                data.WriteFloat((int)SeinHealthController.Amount, float.Parse(txtHP.Text) * 4f);
                data.WriteInt((int)SeinHealthController.MaxHealth, int.Parse(txtHPMax.Text) * 4);
                Save.Health    = (int)float.Parse(txtHP.Text);
                Save.MaxHealth = int.Parse(txtHPMax.Text);

                data = Save.Master[MasterAssets.PlatformMovement];
                IntFloat trueValue = default(IntFloat);
                trueValue.FloatVal = float.Parse(txtPosX.Text);
                data.WriteInt((int)SaveInfo.PosX, trueValue.IntVal);
                trueValue.FloatVal = float.Parse(txtPosY.Text);
                data.WriteInt((int)SaveInfo.PosY, trueValue.IntVal);
                trueValue.FloatVal = float.Parse(txtVelocityX.Text);
                data.WriteInt((int)SaveInfo.SpeedX, trueValue.IntVal);
                trueValue.FloatVal = float.Parse(txtVelocityY.Text);
                data.WriteInt((int)SaveInfo.SpeedY, trueValue.IntVal);

                data = Save.Master[MasterAssets.ScenesManager];
                trueValue.FloatVal = float.Parse(txtPosX.Text);
                data.WriteInt(0, trueValue.IntVal);
                trueValue.FloatVal = float.Parse(txtPosY.Text);
                data.WriteInt(4, trueValue.IntVal);

                //data = Save.Find(MasterAssets.BashTimeLine);
                //data.WriteFloat(1, 8.416667f);

                data = Save.Master[MasterAssets.PlayerAbilities];
                data[(int)Abilities.AbilityMarkers] = (byte)(chkAbilityMarkers.Checked ? 1 : 0);
                data[(int)Abilities.AirDash]        = (byte)(chkAirDash.Checked ? 1 : 0);
                data[(int)Abilities.Bash]           = (byte)(chkBash.Checked ? 1 : 0);
                //data[(int)Abilities.BashBuff] = (byte)(chkBashBuff.Checked ? 1 : 0);
                data[(int)Abilities.ChargeDash]            = (byte)(chkChargeDash.Checked ? 1 : 0);
                data[(int)Abilities.ChargeFlame]           = (byte)(chkChargeFlame.Checked ? 1 : 0);
                data[(int)Abilities.ChargeFlameBlast]      = (byte)(chkChargeFlameBlast.Checked ? 1 : 0);
                data[(int)Abilities.ChargeFlameBurn]       = (byte)(chkChargeFlameBurn.Checked ? 1 : 0);
                data[(int)Abilities.ChargeFlameEfficiency] = (byte)(chkChargeFlameEfficiency.Checked ? 1 : 0);
                data[(int)Abilities.ChargeJump]            = (byte)(chkChargeJump.Checked ? 1 : 0);
                data[(int)Abilities.CinderFlame]           = (byte)(chkCinderFlame.Checked ? 1 : 0);
                data[(int)Abilities.Climb]            = (byte)(chkClimb.Checked ? 1 : 0);
                data[(int)Abilities.Dash]             = (byte)(chkDash.Checked ? 1 : 0);
                data[(int)Abilities.DoubleJump]       = (byte)(chkDoubleJump.Checked ? 1 : 0);
                data[(int)Abilities.EnergyEfficiency] = (byte)(chkEnergyEfficiency.Checked ? 1 : 0);
                data[(int)Abilities.EnergyMarkers]    = (byte)(chkEnergyMarkers.Checked ? 1 : 0);
                data[(int)Abilities.Glide]            = (byte)(chkGlide.Checked ? 1 : 0);
                data[(int)Abilities.Grenade]          = (byte)(chkGrenade.Checked ? 1 : 0);
                //data[(int)Abilities.GrenadeEfficency] = (byte)(chkGrenadeEfficiency.Checked ? 1 : 0);
                data[(int)Abilities.HealthEfficiency]    = (byte)(chkLifeEfficiency.Checked ? 1 : 0);
                data[(int)Abilities.HealthMarkers]       = (byte)(chkLifeMarkers.Checked ? 1 : 0);
                data[(int)Abilities.Magnet]              = (byte)(chkMagnet.Checked ? 1 : 0);
                data[(int)Abilities.MapMarkers]          = (byte)(chkMapMarkers.Checked ? 1 : 0);
                data[(int)Abilities.QuickFlame]          = (byte)(chkQuickFlame.Checked ? 1 : 0);
                data[(int)Abilities.RapidFire]           = (byte)(chkRapidFlame.Checked ? 1 : 0);
                data[(int)Abilities.Regroup]             = (byte)(chkRegroup.Checked ? 1 : 0);
                data[(int)Abilities.Rekindle]            = (byte)(chkRekindle.Checked ? 1 : 0);
                data[(int)Abilities.Sense]               = (byte)(chkSense.Checked ? 1 : 0);
                data[(int)Abilities.SoulEfficiency]      = (byte)(chkSpiritEfficiency.Checked ? 1 : 0);
                data[(int)Abilities.SparkFlame]          = (byte)(chkSparkFlame.Checked ? 1 : 0);
                data[(int)Abilities.SoulFlameEfficiency] = (byte)(chkSoulLinkEfficiency.Checked ? 1 : 0);
                data[(int)Abilities.SpiritFlame]         = (byte)(chkSpiritFlame.Checked ? 1 : 0);
                data[(int)Abilities.SplitFlameUpgrade]   = (byte)(chkSplitFlame.Checked ? 1 : 0);
                data[(int)Abilities.Stomp]               = (byte)(chkStomp.Checked ? 1 : 0);
                data[(int)Abilities.DoubleJumpUpgrade]   = (byte)(chkTripleJump.Checked ? 1 : 0);
                data[(int)Abilities.UltraDefense]        = (byte)(chkUltraDefense.Checked ? 1 : 0);
                data[(int)Abilities.GrenadeUpgrade]      = (byte)(chkUltraLightBurst.Checked ? 1 : 0);
                data[(int)Abilities.UltraMagnet]         = (byte)(chkUltraMagnet.Checked ? 1 : 0);
                data[(int)Abilities.UltraSoulFlame]      = (byte)(chkUltraSoulLink.Checked ? 1 : 0);
                data[(int)Abilities.UltraSplitFlame]     = (byte)(chkUltraSplitFlame.Checked ? 1 : 0);
                data[(int)Abilities.StompUpgrade]        = (byte)(chkUltraStomp.Checked ? 1 : 0);
                data[(int)Abilities.WallJump]            = (byte)(chkWallJump.Checked ? 1 : 0);
                data[(int)Abilities.WaterBreath]         = (byte)(chkWaterBreath.Checked ? 1 : 0);

                int pointsUsed = (chkQuickFlame.Checked ? 1 : 0) + (chkSparkFlame.Checked ? 1 : 0) + (chkChargeFlameBurn.Checked ? 1 : 0) + (chkSplitFlame.Checked ? 1 : 0) +
                                 (chkUltraLightBurst.Checked ? 2 : 0) + (chkCinderFlame.Checked ? 2 : 0) + (chkUltraStomp.Checked ? 2 : 0) + (chkRapidFlame.Checked ? 2 : 0) +
                                 (chkChargeFlameBlast.Checked ? 3 : 0) + (chkUltraSplitFlame.Checked ? 3 : 0) + (chkMagnet.Checked ? 1 : 0) + (chkMapMarkers.Checked ? 1 : 0) +
                                 (chkLifeEfficiency.Checked ? 1 : 0) + (chkUltraMagnet.Checked ? 1 : 0) + (chkEnergyEfficiency.Checked ? 2 : 0) + (chkAbilityMarkers.Checked ? 2 : 0) +
                                 (chkSpiritEfficiency.Checked ? 2 : 0) + (chkLifeMarkers.Checked ? 2 : 0) + (chkEnergyMarkers.Checked ? 2 : 0) + (chkSense.Checked ? 3 : 0) +
                                 (chkRekindle.Checked ? 1 : 0) + (chkRegroup.Checked ? 1 : 0) + (chkChargeFlameEfficiency.Checked ? 1 : 0) + (chkAirDash.Checked ? 2 : 0) +
                                 (chkUltraSoulLink.Checked ? 2 : 0) + (chkChargeDash.Checked ? 2 : 0) + (chkWaterBreath.Checked ? 2 : 0) + (chkSoulLinkEfficiency.Checked ? 2 : 0) +
                                 (chkTripleJump.Checked ? 3 : 0) + (chkUltraDefense.Checked ? 3 : 0);
                data = Save.Master[MasterAssets.SeinInventory];
                data.WriteInt((int)InventoryInfo.Keystones, int.Parse(txtKeystones.Text));
                data.WriteInt((int)InventoryInfo.Mapstones, int.Parse(txtMapstones.Text));
                data.WriteInt((int)InventoryInfo.SkillpointsPickedUp, pointsUsed - int.Parse(txtLvl.Text) + int.Parse(txtAP.Text));

                data = Save.Master[MasterAssets.SeinSoulFlame];
                bool hasSoulFlame = !string.IsNullOrEmpty(txtSoulX.Text);
                if (hasSoulFlame)
                {
                    if (data.Data.Length <= 31)
                    {
                        byte[] newData = new byte[43];
                        Array.Copy(data.Data, newData, 31);
                        data.Data = newData;
                    }
                    data[(int)SoulFlameInfo.HasSoulFlame] = 1;

                    trueValue.FloatVal = float.Parse(txtSoulX.Text);
                    data.WriteInt((int)SoulFlameInfo.SoulX, trueValue.IntVal);
                    trueValue.FloatVal = float.Parse(txtSoulY.Text);
                    data.WriteInt((int)SoulFlameInfo.SoulY, trueValue.IntVal);
                }
                else
                {
                    if (data.Data.Length > 31)
                    {
                        byte[] newData = new byte[31];
                        Array.Copy(data.Data, newData, 31);
                        data.Data = newData;
                    }
                    data[(int)SoulFlameInfo.HasSoulFlame] = 0;
                }

                data = Save.Master[MasterAssets.SeinDeathCounter];
                int deaths = int.Parse(txtDeaths.Text);
                data.WriteInt(0, deaths);
                if (Save.Difficulty == DifficultyMode.OneLife)
                {
                    Save.WasKilled = deaths > 0;
                }

                string currentArea = string.Empty;
                switch (cboArea.Text)
                {
                case "Ginso": currentArea = "ginsoTree"; break;

                case "Glades": currentArea = "sunkenGlades"; break;

                case "Grove": currentArea = "hollowGrove"; break;

                case "Grotto": currentArea = "moonGrotto"; break;

                case "Swamp": currentArea = "thornfeltSwamp"; break;

                case "Blackroot": currentArea = "mangrove"; break;

                case "Misty": currentArea = "mistyWoods"; break;

                case "Sorrow": currentArea = "sorrowPass"; break;

                case "Forlorn": currentArea = "forlornRuins"; break;

                case "Horu": currentArea = "mountHoru"; break;

                case "Valley": currentArea = "valleyOfTheWind"; break;
                }
                if (!string.IsNullOrEmpty(currentArea))
                {
                    Save.AreaName = currentArea;
                }

                float totalSeconds = float.Parse(txtTime.Text);
                int   totalSecs    = (int)totalSeconds;
                Save.Hours   = totalSecs / 3600;
                Save.Minutes = (totalSecs - Save.Hours * 3600) / 60;
                Save.Seconds = (totalSecs - Save.Hours * 3600 - Save.Minutes * 60);

                data = Save.Master[MasterAssets.GameTimer];
                data.WriteFloat(0, totalSeconds);

                Save.DebugOn = true;

                data = Save.Master[MasterAssets.SavePedestals];
                data[(int)Pedestals.BlackRoot]    = (byte)(chkBlackRoot.Checked ? 1 : 0);
                data[(int)Pedestals.Forlorn]      = (byte)(chkForlornRuins.Checked ? 1 : 0);
                data[(int)Pedestals.GinsoTree]    = (byte)(chkGinso.Checked ? 1 : 0);
                data[(int)Pedestals.Grotto]       = (byte)(chkGrotto.Checked ? 1 : 0);
                data[(int)Pedestals.HollowGrove]  = (byte)(chkHollowGrove.Checked ? 1 : 0);
                data[(int)Pedestals.HoruFields]   = (byte)(chkHoruFields.Checked ? 1 : 0);
                data[(int)Pedestals.LostGrove]    = (byte)(chkLostGrove.Checked ? 1 : 0);
                data[(int)Pedestals.MountHoru]    = (byte)(chkMountHoru.Checked ? 1 : 0);
                data[(int)Pedestals.SorrowPass]   = (byte)(chkSorrowPass.Checked ? 1 : 0);
                data[(int)Pedestals.SunkenGlades] = (byte)(chkSunkenGlades.Checked ? 1 : 0);
                data[(int)Pedestals.Swamp]        = (byte)(chkSwamp.Checked ? 1 : 0);
                data[(int)Pedestals.Valley]       = (byte)(chkValleyOfTheWind.Checked ? 1 : 0);

                data = Save.Master[MasterAssets.WorldEvents];
                data[(int)WorldEvents.CleanWater]        = (byte)(chkCleanWater.Checked ? 1 : 0);
                data[(int)WorldEvents.DarknessLifted]    = (byte)(chkDarknessLifted.Checked ? 1 : 0);
                data[(int)WorldEvents.ForlornRuinsKey]   = (byte)(chkForlornKey.Checked ? 1 : 0);
                data[(int)WorldEvents.GinsoTreeEntered]  = (byte)(chkGinsoEntered.Checked ? 1 : 0);
                data[(int)WorldEvents.GinsoTreeKey]      = (byte)(chkGinsoKey.Checked ? 1 : 0);
                data[(int)WorldEvents.GravityActivated]  = (byte)(chkGravityActivated.Checked ? 1 : 0);
                data[(int)WorldEvents.GumoFree]          = (byte)(chkGumoFree.Checked ? 1 : 0);
                data[(int)WorldEvents.MistLifted]        = (byte)(chkMistLifted.Checked ? 1 : 0);
                data[(int)WorldEvents.MountHoruKey]      = (byte)(chkHoruKey.Checked ? 1 : 0);
                data[(int)WorldEvents.SpiritTreeReached] = (byte)(chkSpiritTree.Checked ? 1 : 0);
                data[(int)WorldEvents.WarmthReturned]    = (byte)(chkWarmth.Checked ? 1 : 0);
                data[(int)WorldEvents.WindRestored]      = (byte)(chkWindRestored.Checked ? 1 : 0);

                for (int j = 0; j < modifiedNodes.Count; j++)
                {
                    TreeNode child      = modifiedNodes[j];
                    SceneID  sceneValue = (SceneID)child.Tag;
                    string   fieldName  = child.Text;

                    data = Save.Find(sceneValue);
                    bool enableDisable = !child.Checked;

                    if (data != null)
                    {
                        if (fieldName.IndexOf("Animator") >= 0)
                        {
                            data.WriteFloat(0, child.Checked ? 0 : 100f);
                            data[4] = 1;
                        }
                        else if (fieldName.IndexOf("Trigger") >= 0 || fieldName.IndexOf("Restrict") >= 0)
                        {
                            data[0] = (byte)(child.Checked ? 1 : 0);
                        }
                        else if (fieldName.IndexOf("Torch") >= 0)
                        {
                            data[0] = (byte)(child.Checked ? 0 : 1);
                        }
                        else if (fieldName.IndexOf("Lever") >= 0)
                        {
                            data.Data = new byte[4];
                            data.WriteInt(0, (int)(fieldName.IndexOf("GoesLeft") >= 0 ? (child.Checked ? LeverDirections.Right : LeverDirections.Left) : (child.Checked ? LeverDirections.Left : LeverDirections.Right)));
                        }
                        else if (fieldName.IndexOf("Creep") >= 0 || fieldName.IndexOf("Wall") >= 0 || fieldName.IndexOf("Stompable") >= 0 || fieldName.IndexOf("Bulb") >= 0 ||
                                 fieldName.IndexOf("Bombable") >= 0 || fieldName.IndexOf("Breakable") >= 0 || fieldName.IndexOf("PetrifiedPlant") >= 0)
                        {
                            float currentHP = data.GetFloat((int)EntityDamage.Health);
                            data.WriteFloat((int)EntityDamage.Health, child.Checked ? (currentHP > 0 ? currentHP : data.GetFloat((int)EntityDamage.MaxHealth)) : -1f);
                        }
                        else if (fieldName.IndexOf("Keystone") >= 0 || fieldName.IndexOf("Mapstone") >= 0 || fieldName.IndexOf("Pickup") >= 0)
                        {
                            data[(int)Pickup.Collected] = (byte)(child.Checked ? 0 : 1);
                        }
                        else if (fieldName.IndexOf("AbilityCell") >= 0 || fieldName.IndexOf("HealthCell") >= 0 || fieldName.IndexOf("EnergyCell") >= 0 || fieldName.IndexOf("ExpOrb") >= 0)
                        {
                            data[(int)Collectible.Collected] = (byte)(child.Checked ? 0 : 1);
                        }
                        else if (fieldName.IndexOf("DoorWith") >= 0 || fieldName.IndexOf("EnergyDoor") >= 0)
                        {
                            int currentState = data.GetInt((int)Door.CurrentState);
                            data.WriteInt((int)Door.CurrentState, child.Checked ? 0 : (currentState == 0 ? 2 : currentState));
                            if (child.Checked)
                            {
                                data.WriteInt((int)Door.SlotsPending, 0);
                                data.WriteInt((int)Door.SlotsFilled, 0);
                                data.WriteInt((int)Door.AmountOfItemsUsed, 0);
                            }
                        }
                    }
                    else if (!child.Checked)
                    {
                        SceneCollection collection = Save.Insert(sceneValue.Parent);
                        data = collection.Add(sceneValue);

                        if (fieldName.IndexOf("Animator") >= 0)
                        {
                            data.Data = new byte[6];
                            data.WriteFloat(0, 100f);
                            data[4] = 1;
                        }
                        else if (fieldName.IndexOf("Trigger") >= 0 || fieldName.IndexOf("Restrict") >= 0)
                        {
                            data.Data = new byte[1];
                            data[0]   = 0;
                        }
                        else if (fieldName.IndexOf("Torch") >= 0)
                        {
                            data.Data = new byte[1];
                            data[0]   = 1;
                        }
                        else if (fieldName.IndexOf("Lever") >= 0)
                        {
                            data.Data = new byte[4];
                            data.WriteInt(0, (int)(fieldName.IndexOf("GoesLeft") >= 0 ? LeverDirections.Left : LeverDirections.Right));
                        }
                        else if (fieldName.IndexOf("Creep") >= 0 || fieldName.IndexOf("Wall") >= 0 || fieldName.IndexOf("Stompable") >= 0 || fieldName.IndexOf("Bulb") >= 0 ||
                                 fieldName.IndexOf("Bombable") >= 0 || fieldName.IndexOf("Breakable") >= 0 || fieldName.IndexOf("PetrifiedPlant") >= 0)
                        {
                            data.Data = new byte[8];

                            if (fieldName.IndexOf("PetrifiedPlant") >= 0)
                            {
                                data.WriteFloat((int)EntityDamage.Health, -1);
                                data.WriteFloat((int)EntityDamage.MaxHealth, 5);
                            }
                            else if (fieldName.IndexOf("Stompable") >= 0 || fieldName.IndexOf("Bombable") >= 0 || fieldName.IndexOf("Breakable") >= 0 || fieldName.IndexOf("Wall") >= 0)
                            {
                                data.WriteFloat((int)EntityDamage.Health, -5);
                                data.WriteFloat((int)EntityDamage.MaxHealth, 10);
                            }
                            else if (fieldName.IndexOf("Creep") >= 0 || fieldName.IndexOf("Bulb") >= 0)
                            {
                                data.WriteFloat((int)EntityDamage.Health, -1);
                                data.WriteFloat((int)EntityDamage.MaxHealth, 4);
                            }
                        }
                        else if (fieldName.IndexOf("Keystone") >= 0 || fieldName.IndexOf("Mapstone") >= 0 || fieldName.IndexOf("Pickup") >= 0)
                        {
                            data.Data = new byte[5];
                            data[(int)Pickup.Collected] = 1;
                        }
                        else if (fieldName.IndexOf("AbilityCell") >= 0 || fieldName.IndexOf("HealthCell") >= 0 || fieldName.IndexOf("EnergyCell") >= 0 || fieldName.IndexOf("ExpOrb") >= 0)
                        {
                            data.Data = new byte[1];
                            data[(int)Collectible.Collected] = 1;
                        }
                        else if (fieldName.IndexOf("DoorWith") >= 0 || fieldName.IndexOf("EnergyDoor") >= 0)
                        {
                            data.Data = new byte[16];
                            data.WriteInt((int)Door.CurrentState, 2);
                            data.WriteInt((int)Door.AmountOfItemsUsed, fieldName.IndexOf("Two") >= 0 ? 2 : 4);
                        }
                    }

                    if (sceneValue.Children != null)
                    {
                        foreach (SceneID extra in sceneValue.Children)
                        {
                            SetChildScene(sceneValue.Parent, extra, enableDisable);
                        }
                    }
                }

                Save.Save(Save.FilePath);
                this.Close();
            } catch (Exception ex) {
                MessageBox.Show(this, "Failed to save file: " + ex.ToString());
            }
        }
コード例 #2
0
        public void UpdateInfo()
        {
            if (Save == null)
            {
                return;
            }

            try {
                SceneData data = Save.Master[MasterAssets.SeinLevel];
                txtAP.Text  = data?.GetInt((int)LevelInfo.AbilityPoints).ToString();
                txtXP.Text  = data?.GetInt((int)LevelInfo.Experience).ToString();
                txtLvl.Text = data?.GetInt((int)LevelInfo.CurrentLevel).ToString();

                data          = Save.Master[MasterAssets.SeinEnergyInfo];
                txtEN.Text    = data?.GetFloat((int)SeinEnergy.Current).ToString("0.##");
                txtENMax.Text = data?.GetFloat((int)SeinEnergy.Max).ToString("0.##");

                data          = Save.Master[MasterAssets.SeinHealthInfo];
                txtHP.Text    = ((data?.GetFloat((int)SeinHealthController.Amount)).GetValueOrDefault(0) / 4f).ToString("0.##");
                txtHPMax.Text = ((data?.GetInt((int)SeinHealthController.MaxHealth)).GetValueOrDefault(0) / 4).ToString();

                IntFloat trueValue = default(IntFloat);

                data             = Save.Master[MasterAssets.PlatformMovement];
                trueValue.IntVal = data.GetInt((int)SaveInfo.PosX);
                txtPosX.Text     = trueValue.FloatVal.ToString("R");
                trueValue.IntVal = data.GetInt((int)SaveInfo.PosY);
                txtPosY.Text     = trueValue.FloatVal.ToString("R");

                trueValue.IntVal  = data.GetInt((int)SaveInfo.SpeedX);
                txtVelocityX.Text = trueValue.FloatVal.ToString("R");
                trueValue.IntVal  = data.GetInt((int)SaveInfo.SpeedY);
                txtVelocityY.Text = trueValue.FloatVal.ToString("R");

                data = Save.Master[MasterAssets.PlayerAbilities];
                if (data != null)
                {
                    chkAbilityMarkers.Checked = data[(int)Abilities.AbilityMarkers] == 1;
                    chkAirDash.Checked        = data[(int)Abilities.AirDash] == 1;
                    chkBash.Checked           = data[(int)Abilities.Bash] == 1;
                    //chkBashBuff.Checked = data[(int)Abilities.BashBuff] == 1;
                    chkChargeDash.Checked            = data[(int)Abilities.ChargeDash] == 1;
                    chkChargeFlame.Checked           = data[(int)Abilities.ChargeFlame] == 1;
                    chkChargeFlameBlast.Checked      = data[(int)Abilities.ChargeFlameBlast] == 1;
                    chkChargeFlameBurn.Checked       = data[(int)Abilities.ChargeFlameBurn] == 1;
                    chkChargeFlameEfficiency.Checked = data[(int)Abilities.ChargeFlameEfficiency] == 1;
                    chkChargeJump.Checked            = data[(int)Abilities.ChargeJump] == 1;
                    chkCinderFlame.Checked           = data[(int)Abilities.CinderFlame] == 1;
                    chkClimb.Checked            = data[(int)Abilities.Climb] == 1;
                    chkDash.Checked             = data[(int)Abilities.Dash] == 1;
                    chkDoubleJump.Checked       = data[(int)Abilities.DoubleJump] == 1;
                    chkEnergyEfficiency.Checked = data[(int)Abilities.EnergyEfficiency] == 1;
                    chkEnergyMarkers.Checked    = data[(int)Abilities.EnergyMarkers] == 1;
                    chkGlide.Checked            = data[(int)Abilities.Glide] == 1;
                    chkGrenade.Checked          = data[(int)Abilities.Grenade] == 1;
                    //chkGrenadeEfficiency.Checked = data[(int)Abilities.GrenadeEfficiency] == 1;
                    chkLifeEfficiency.Checked     = data[(int)Abilities.HealthEfficiency] == 1;
                    chkLifeMarkers.Checked        = data[(int)Abilities.HealthMarkers] == 1;
                    chkMagnet.Checked             = data[(int)Abilities.Magnet] == 1;
                    chkMapMarkers.Checked         = data[(int)Abilities.MapMarkers] == 1;
                    chkQuickFlame.Checked         = data[(int)Abilities.QuickFlame] == 1;
                    chkRapidFlame.Checked         = data[(int)Abilities.RapidFire] == 1;
                    chkRegroup.Checked            = data[(int)Abilities.Regroup] == 1;
                    chkRekindle.Checked           = data[(int)Abilities.Rekindle] == 1;
                    chkSense.Checked              = data[(int)Abilities.Sense] == 1;
                    chkSoulLinkEfficiency.Checked = data[(int)Abilities.SoulFlameEfficiency] == 1;
                    chkSparkFlame.Checked         = data[(int)Abilities.SparkFlame] == 1;
                    chkSpiritEfficiency.Checked   = data[(int)Abilities.SoulEfficiency] == 1;
                    chkSpiritFlame.Checked        = data[(int)Abilities.SpiritFlame] == 1;
                    chkSplitFlame.Checked         = data[(int)Abilities.SplitFlameUpgrade] == 1;
                    chkStomp.Checked              = data[(int)Abilities.Stomp] == 1;
                    chkTripleJump.Checked         = data[(int)Abilities.DoubleJumpUpgrade] == 1;
                    chkUltraDefense.Checked       = data[(int)Abilities.UltraDefense] == 1;
                    chkUltraLightBurst.Checked    = data[(int)Abilities.GrenadeUpgrade] == 1;
                    chkUltraMagnet.Checked        = data[(int)Abilities.UltraMagnet] == 1;
                    chkUltraSoulLink.Checked      = data[(int)Abilities.UltraSoulFlame] == 1;
                    chkUltraSplitFlame.Checked    = data[(int)Abilities.UltraSplitFlame] == 1;
                    chkUltraStomp.Checked         = data[(int)Abilities.StompUpgrade] == 1;
                    chkWallJump.Checked           = data[(int)Abilities.WallJump] == 1;
                    chkWaterBreath.Checked        = data[(int)Abilities.WaterBreath] == 1;
                }

                data = Save.Master[MasterAssets.SeinInventory];
                txtKeystones.Text = data?.GetInt((int)InventoryInfo.Keystones).ToString();
                txtMapstones.Text = data?.GetInt((int)InventoryInfo.Mapstones).ToString();

                data = Save.Master[MasterAssets.SeinSoulFlame];
                bool hasSoulFlame = data != null && data[(int)SoulFlameInfo.HasSoulFlame] == 1;
                if (hasSoulFlame)
                {
                    trueValue.IntVal = data.GetInt((int)SoulFlameInfo.SoulX);
                    txtSoulX.Text    = trueValue.FloatVal.ToString("R");
                    trueValue.IntVal = data.GetInt((int)SoulFlameInfo.SoulY);
                    txtSoulY.Text    = trueValue.FloatVal.ToString("R");
                }
                else
                {
                    txtSoulX.Text = string.Empty;
                    txtSoulY.Text = string.Empty;
                }

                data           = Save.Master[MasterAssets.SeinDeathCounter];
                txtDeaths.Text = data?.GetInt(0).ToString();

                string currentArea = string.Empty;
                switch (Save.AreaName)
                {
                case "ginsoTree": currentArea = "Ginso"; break;

                case "sunkenGlades": currentArea = "Glades"; break;

                case "hollowGrove": currentArea = "Grove"; break;

                case "moonGrotto": currentArea = "Grotto"; break;

                case "thornfeltSwamp": currentArea = "Swamp"; break;

                case "mangrove": currentArea = "Blackroot"; break;

                case "mistyWoods": currentArea = "Misty"; break;

                case "sorrowPass": currentArea = "Sorrow"; break;

                case "forlornRuins": currentArea = "Forlorn"; break;

                case "mountHoru": currentArea = "Horu"; break;

                case "valleyOfTheWind": currentArea = "Valley"; break;
                }
                cboArea.Text = currentArea;

                data         = Save.Master[MasterAssets.GameTimer];
                txtTime.Text = data?.GetFloat(0).ToString("0.000");

                data = Save.Master[MasterAssets.SavePedestals];
                chkBlackRoot.Checked       = data[(int)Pedestals.BlackRoot] == 1;
                chkForlornRuins.Checked    = data[(int)Pedestals.Forlorn] == 1;
                chkGinso.Checked           = data[(int)Pedestals.GinsoTree] == 1;
                chkGrotto.Checked          = data[(int)Pedestals.Grotto] == 1;
                chkHollowGrove.Checked     = data[(int)Pedestals.HollowGrove] == 1;
                chkHoruFields.Checked      = data[(int)Pedestals.HoruFields] == 1;
                chkLostGrove.Checked       = data[(int)Pedestals.LostGrove] == 1;
                chkMountHoru.Checked       = data[(int)Pedestals.MountHoru] == 1;
                chkSorrowPass.Checked      = data[(int)Pedestals.SorrowPass] == 1;
                chkSunkenGlades.Checked    = data[(int)Pedestals.SunkenGlades] == 1;
                chkSwamp.Checked           = data[(int)Pedestals.Swamp] == 1;
                chkValleyOfTheWind.Checked = data[(int)Pedestals.Valley] == 1;

                data = Save.Master[MasterAssets.WorldEvents];
                chkCleanWater.Checked       = data[(int)WorldEvents.CleanWater] == 1;
                chkDarknessLifted.Checked   = data[(int)WorldEvents.DarknessLifted] == 1;
                chkForlornKey.Checked       = data[(int)WorldEvents.ForlornRuinsKey] == 1;
                chkGinsoEntered.Checked     = data[(int)WorldEvents.GinsoTreeEntered] == 1;
                chkGinsoKey.Checked         = data[(int)WorldEvents.GinsoTreeKey] == 1;
                chkGravityActivated.Checked = data[(int)WorldEvents.GravityActivated] == 1;
                chkGumoFree.Checked         = data[(int)WorldEvents.GumoFree] == 1;
                chkMistLifted.Checked       = data[(int)WorldEvents.MistLifted] == 1;
                chkHoruKey.Checked          = data[(int)WorldEvents.MountHoruKey] == 1;
                chkSpiritTree.Checked       = data[(int)WorldEvents.SpiritTreeReached] == 1;
                chkWarmth.Checked           = data[(int)WorldEvents.WarmthReturned] == 1;
                chkWindRestored.Checked     = data[(int)WorldEvents.WindRestored] == 1;

                treeObjects.SuspendLayout();
                loading = true;
                Type[] types = typeof(SceneID).Assembly.GetTypes();
                allNodes.Clear();
                modifiedNodes.Clear();
                for (int i = 0; i < types.Length; i++)
                {
                    Type asmType = types[i];
                    if (asmType != typeof(SceneID) && typeof(SceneID).IsAssignableFrom(asmType))
                    {
                        TreeNode parentNode = treeObjects.Nodes.Add(asmType.Name);
                        allNodes.Add(parentNode);

                        if (asmType != typeof(MasterAssets))
                        {
                            FieldInfo[] fields = asmType.GetFields(BindingFlags.Static | BindingFlags.Public);
                            for (int j = 0; j < fields.Length; j++)
                            {
                                string   fieldName  = fields[j].Name;
                                TreeNode childNode  = new TreeNode(fieldName);
                                SceneID  sceneValue = (SceneID)fields[j].GetValue(null);
                                childNode.Tag = sceneValue;

                                data = Save.Find(sceneValue);
                                if (data != null)
                                {
                                    if (fieldName.IndexOf("Animator") >= 0)
                                    {
                                        if (data.GetFloat(0) == 0)
                                        {
                                            childNode.Checked = true;
                                        }
                                    }
                                    else if (fieldName.IndexOf("Trigger") >= 0 || fieldName.IndexOf("Restrict") >= 0)
                                    {
                                        if (data[0] == 1)
                                        {
                                            childNode.Checked = true;
                                        }
                                    }
                                    else if (fieldName.IndexOf("Torch") >= 0)
                                    {
                                        if (data[0] == 0)
                                        {
                                            childNode.Checked = true;
                                        }
                                    }
                                    else if (fieldName.IndexOf("Lever") >= 0)
                                    {
                                        if (data.GetInt(0) == (int)(fieldName.IndexOf("GoesLeft") >= 0 ? LeverDirections.Right : LeverDirections.Left))
                                        {
                                            childNode.Checked = true;
                                        }
                                    }
                                    else if (fieldName.IndexOf("Creep") >= 0 || fieldName.IndexOf("Wall") >= 0 || fieldName.IndexOf("Stompable") >= 0 || fieldName.IndexOf("Bulb") >= 0 ||
                                             fieldName.IndexOf("Bombable") >= 0 || fieldName.IndexOf("Breakable") >= 0 || fieldName.IndexOf("PetrifiedPlant") >= 0)
                                    {
                                        if (data.GetFloat((int)EntityDamage.Health) > 0)
                                        {
                                            childNode.Checked = true;
                                        }
                                    }
                                    else if (fieldName.IndexOf("Keystone") >= 0 || fieldName.IndexOf("Mapstone") >= 0 || fieldName.IndexOf("Pickup") >= 0)
                                    {
                                        if (data[(int)Pickup.Collected] == 0)
                                        {
                                            childNode.Checked = true;
                                        }
                                    }
                                    else if (fieldName.IndexOf("AbilityCell") >= 0 || fieldName.IndexOf("HealthCell") >= 0 || fieldName.IndexOf("EnergyCell") >= 0 || fieldName.IndexOf("ExpOrb") >= 0)
                                    {
                                        if (data[(int)Collectible.Collected] == 0)
                                        {
                                            childNode.Checked = true;
                                        }
                                    }
                                    else if (fieldName.IndexOf("DoorWith") >= 0 || fieldName.IndexOf("EnergyDoor") >= 0)
                                    {
                                        if (data.GetInt((int)Door.CurrentState) != 2)
                                        {
                                            childNode.Checked = true;
                                        }
                                    }
                                }
                                else
                                {
                                    childNode.Checked = true;
                                }
                                parentNode.Nodes.Add(childNode);
                            }
                        }
                        else
                        {
                            TreeNode childNode = parentNode.Nodes.Add("SwimmingBar_Animator");
                            childNode.Tag = MasterAssets.SwimmingBar_Animator;
                            data          = Save.Find(MasterAssets.SwimmingBar_Animator);
                            if (data != null)
                            {
                                if (data.GetFloat(0) == 0)
                                {
                                    childNode.Checked = true;
                                }
                            }
                            else
                            {
                                childNode.Checked = true;
                            }
                        }
                    }
                }
                treeObjects.ExpandAll();
                treeObjects.ResumeLayout(true);
                treeObjects.SelectedNode = treeObjects.Nodes[0];
                loading = false;

                this.Text = "Save Editor - " + Path.GetFileNameWithoutExtension(Save.FilePath);
            } catch (Exception ex) {
                MessageBox.Show(this, "Failed to load save: " + ex.ToString());
            }
        }
コード例 #3
0
        private void GetAllSaves()
        {
            try {
                Assembly asm = Assembly.GetExecutingAssembly();

                string        savePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"Ori and the Blind Forest DE\");
                List <string> files    = new List <string>(Directory.GetFiles(savePath, "*.sav", SearchOption.TopDirectoryOnly));
                files.Sort(delegate(string file1, string file2) {
                    int f1 = 0;
                    int.TryParse(Path.GetFileNameWithoutExtension(file1).Substring(8), out f1);
                    int f2 = 0;
                    int.TryParse(Path.GetFileNameWithoutExtension(file2).Substring(8), out f2);
                    return(f1 > f2 ? 1 : f1 < f2 ? -1 : 0);
                });

                bool shouldSuspend = this.Visible;
                if (shouldSuspend)
                {
                    SuspendUpdate.Suspend(this);
                }

                flowLayout.SuspendLayout();

                foreach (Control c in flowLayout.Controls)
                {
                    FlowLayoutPanel panel = c as FlowLayoutPanel;
                    if (panel != null)
                    {
                        foreach (Control pc in panel.Controls)
                        {
                            PictureBox pb = pc as PictureBox;
                            if (pb != null)
                            {
                                pb.Click -= SaveImage_Click;
                            }
                            pc.Dispose();
                        }
                        panel.Controls.Clear();
                    }
                }

                flowLayout.Controls.Clear();

                int count = 0;
                for (int i = 0; i < files.Count; i++)
                {
                    string name = Path.GetFileNameWithoutExtension(files[i]);

                    if (name.IndexOf("bkup", StringComparison.OrdinalIgnoreCase) >= 0)
                    {
                        continue;
                    }

                    count++;
                    SaveGameData save = new SaveGameData();
                    try {
                        save.Load(files[i]);
                    } catch { continue; }

                    SceneData data         = save.Master[MasterAssets.SeinLevel];
                    int       currentLevel = (data?.GetInt((int)LevelInfo.CurrentLevel)).GetValueOrDefault(0);
                    int       currentXP    = (data?.GetInt((int)LevelInfo.Experience)).GetValueOrDefault(0);
                    int       currentAP    = (data?.GetInt((int)LevelInfo.AbilityPoints)).GetValueOrDefault(0);

                    PictureBox saveImage = new PictureBox();
                    saveImage.Name    = "image" + name;
                    saveImage.Size    = new Size(70, 64);
                    saveImage.Cursor  = Cursors.Hand;
                    saveImage.TabStop = false;
                    saveImage.Click  += SaveImage_Click;
                    saveImage.Tag     = save;

                    Stream file = asm.GetManifestResourceStream("LiveSplit.OriDE.Images." + save.AreaName + ".png");
                    if (file != null)
                    {
                        saveImage.Image = Image.FromStream(file);
                    }

                    Label saveLabel = new Label();
                    saveLabel.Name      = "label" + name;
                    saveLabel.Anchor    = AnchorStyles.Left | AnchorStyles.Right;
                    saveLabel.Size      = new Size(110, 64);
                    saveLabel.TextAlign = ContentAlignment.MiddleCenter;
                    saveLabel.BackColor = Color.Transparent;
                    saveLabel.Text      = name + "\n" +
                                          save.Health + "/" + save.MaxHealth + " HP " + save.Energy + "/" + save.MaxEnergy + " EN\n" +
                                          "Lvl" + currentLevel + " " + currentXP + " XP " + currentAP + " AP\n" +
                                          (save.Hours > 0 ? save.Hours + ":" : "") + save.Minutes.ToString(save.Hours > 0 ? "00" : "0") + ":" + save.Seconds.ToString("00") + " " + save.Completion + "%";

                    FlowLayoutPanel saveLayout = new FlowLayoutPanel();
                    saveLayout.SuspendLayout();
                    saveLayout.AutoSize = true;
                    saveLayout.Controls.Add(saveImage);
                    saveLayout.Controls.Add(saveLabel);
                    saveLayout.FlowDirection = FlowDirection.LeftToRight;
                    saveLayout.Name          = "layout" + name;
                    saveLayout.BackColor     = Color.Transparent;

                    flowLayout.Controls.Add(saveLayout);
                }

                foreach (Control c in flowLayout.Controls)
                {
                    FlowLayoutPanel panel = c as FlowLayoutPanel;
                    if (panel != null)
                    {
                        panel.ResumeLayout(true);
                    }
                }

                flowLayout.ResumeLayout(true);

                int sqSize = (int)Math.Ceiling(Math.Sqrt(count));
                if (count > sqSize * (sqSize - 1))
                {
                    this.ClientSize = new Size(sqSize * 200, sqSize * 78);
                }
                else
                {
                    this.ClientSize = new Size((sqSize - 1) * 200, sqSize * 78);
                }
                if (shouldSuspend)
                {
                    SuspendUpdate.Resume(this);
                }
            } catch { }
        }