public Request(ServResources serverResources) { this.servRes = serverResources; }
private static void ConnectToApi(object sender, DoWorkEventArgs e) { /* Initiate connection to API */ { // You could add this into another thread // to have a animation while the application is connecting // etc. splash.SetText("Creating Object!"); // Setup our sided api var serverAPIURL = "http://callumcarmicheal.com/LCAPI/"; // LINK TO WHERE YOU UPLOADED AND SETUP THE PHP SCRIPT apiRequest = new Request(servResources = new ServResources(serverAPIURL)); // Get a new GUID for our API Access var guidReqResponse = apiRequest.getNewGUID(); // Print our information from the guidReqResponse splash.SetText("Requesting a Authorization GUID and URL"); var apiSetupResponse = apiRequest.SetupAPIRequest(false); // When using our own checking method, we just check to see if its "RETURN" // Check if our state == return (We will handle our own checking of the token) if (apiSetupResponse.getState() != ResponseState.RETURN) { splash.SetText("Unexpected Response (" + apiSetupResponse.getState().ToString() + "): " + apiSetupResponse.getMessage()); } // Get our token state GUID_Status guidStatus; splash.SetText("Waiting for user to accept POPUP"); while (true) { // Now we play the waiting game! //splash.SetText("State: " + state.ToString() + "\n"); // Check our GUID State guidStatus = apiRequest.getGUIDState(); if (guidStatus == GUID_Status.STATE_ID_VALID) { splash.SetText("Server recieved token."); break; } // Wait 0.5 seconds before checking // for a token! NOTE: since this is a splashscreen // we dont need to do Application.DoEvents to redraw // the form since it is static. Thread.Sleep(500); } splash.SetText("Requesting Token"); apiAccess = new APIAccess(apiRequest); var apiToken = apiAccess.getBearerCode(); if (apiToken.Error) { // TODO: Handle Error } splash.SetText("Creating extra objects"); oAuthCreds = new oAuthAuth(apiToken.Token); apiEngine = new Engine(oAuthCreds); splash.SetText("Done."); } }