public static void RegisterRender(SortingOrderByRenderer renderer) { if (!s_Renderers.Contains(renderer)) { s_Renderers.Add(renderer); } }
public static void UnregisterRender(SortingOrderByRenderer renderer) { RemoveItem(s_Renderers, renderer); }
private static int RendererSorter(SortingOrderByRenderer x, SortingOrderByRenderer y) { return(GetDepth(x.transform) - GetDepth(y.transform)); }