コード例 #1
0
        public bool ServerSend(long connectionId, byte dataChannel, DeliveryMethod deliveryMethod, NetDataWriter writer)
        {
#if !UNITY_WEBGL
            // WebSocket Server Send
            if (!webSocketSecure)
            {
                if (wsServer != null && wsServer.SendAsync(connectionId, writer.Data))
                {
                    return(true);
                }
            }
            else
            {
                if (wssServer != null && wssServer.SendAsync(connectionId, writer.Data))
                {
                    return(true);
                }
            }

            // LiteNetLib Server Send
            if (IsServerStarted && serverPeers.ContainsKey(connectionId) && serverPeers[connectionId].ConnectionState == ConnectionState.Connected)
            {
                serverPeers[connectionId].Send(writer, dataChannel, deliveryMethod);
                return(true);
            }
#endif
            return(false);
        }
コード例 #2
0
        public bool ServerSend(long connectionId, byte dataChannel, DeliveryMethod deliveryMethod, NetDataWriter writer)
        {
#if !UNITY_WEBGL || UNITY_EDITOR
            if (!secure)
            {
                return(wsServer != null && wsServer.SendAsync(connectionId, writer.Data));
            }
            else
            {
                return(wssServer != null && wssServer.SendAsync(connectionId, writer.Data));
            }
#else
            return(false);
#endif
        }