public bool ClientReceive(out TransportEventData eventData) { eventData = default(TransportEventData); #if UNITY_WEBGL return(wsClient.ClientReceive(out eventData)); #else if (Client == null) { return(false); } Client.PollEvents(); if (clientEventQueue.Count == 0) { return(false); } return(clientEventQueue.TryDequeue(out eventData)); #endif }
public bool ClientReceive(out TransportEventData eventData) { return(wsClient.ClientReceive(out eventData)); }