internal void AddReliablePacket(DeliveryMethod method, NetPacket p) { if (p.IsFragmented) { NetDebug.Write("Fragment. Id: {0}, Part: {1}, Total: {2}", p.FragmentId, p.FragmentPart, p.FragmentsTotal); //Get needed array from dictionary ushort packetFragId = p.FragmentId; IncomingFragments incomingFragments; if (!_holdedFragments.TryGetValue(packetFragId, out incomingFragments)) { incomingFragments = new IncomingFragments { Fragments = new NetPacket[p.FragmentsTotal], ChannelId = p.ChannelId }; _holdedFragments.Add(packetFragId, incomingFragments); } //Cache var fragments = incomingFragments.Fragments; //Error check if (p.FragmentPart >= fragments.Length || fragments[p.FragmentPart] != null || p.ChannelId != incomingFragments.ChannelId) { _packetPool.Recycle(p); NetDebug.WriteError("Invalid fragment packet"); return; } //Fill array fragments[p.FragmentPart] = p; //Increase received fragments count incomingFragments.ReceivedCount++; //Increase total size incomingFragments.TotalSize += p.Size - NetConstants.FragmentedHeaderTotalSize; //Check for finish if (incomingFragments.ReceivedCount != fragments.Length) { return; } //just simple packet NetPacket resultingPacket = _packetPool.GetPacket(incomingFragments.TotalSize); int firstFragmentSize = fragments[0].Size - NetConstants.FragmentedHeaderTotalSize; for (int i = 0; i < incomingFragments.ReceivedCount; i++) { var fragment = fragments[i]; //Create resulting big packet Buffer.BlockCopy( fragment.RawData, NetConstants.FragmentedHeaderTotalSize, resultingPacket.RawData, firstFragmentSize * i, fragment.Size - NetConstants.FragmentedHeaderTotalSize); //Free memory _packetPool.Recycle(fragment); } Array.Clear(fragments, 0, incomingFragments.ReceivedCount); //Send to process NetManager.CreateReceiveEvent(resultingPacket, method, 0, this); //Clear memory _holdedFragments.Remove(packetFragId); } else //Just simple packet { NetManager.CreateReceiveEvent(p, method, NetConstants.ChanneledHeaderSize, this); } }