public void CreateMapTest() { var map = new Map(); map.Should().NotBeNull(); map.Blocks.Should().NotBeNull(); map.Blocks.Should().NotBeNull(); (map.Blocks[new Point3D(0, 0, 0)] is Solid).Should().BeTrue(); (map.Blocks[new Point3D(0, 0, 1)] is Air).Should().BeTrue(); }
public void CreateWaterSourceTest() { var map = new Map(); var liquidPoint = new Point3D(5, 5, 1); map.Replace(liquidPoint, new Liquid(map, liquidPoint, LiquidTypes.Water, true)); var liquidTile = map.Blocks[liquidPoint]; (liquidTile is Liquid).Should().BeTrue(); var liquid = liquidTile as Liquid; liquid.IsSource.Should().BeTrue(); liquid.Level.Should().Be(15); }
public void UpdateWaterSourceTest() { var map = new Map(); var liquidPoint = new Point3D(5, 5, 1); map.Replace(liquidPoint, new Liquid(map, liquidPoint, LiquidTypes.Water, true)); var liquid = map.Blocks[liquidPoint] as Liquid; liquid.Should().NotBeNull(); liquid.Level.Should().Be(15); map.Update(); liquid.Level.Should().Be(15); (liquid.Top() is Air).Should().BeTrue(); (liquid.Bottom() is Solid).Should().BeTrue(); var front = liquid.Front(); (front is Liquid).Should().BeTrue(); (front as Liquid).Level.Should().Be(1); var behind = liquid.Behind(); var left = liquid.Left(); var right = liquid.Right(); /*var topN = map.Blocks.First(x => x.Position == new Point3D(6, 5, 1)); var bottomN = map.Blocks.First(x => x.Position == new Point3D(4, 5, 1)); var leftN = map.Blocks.First(x => x.Position == new Point3D(5, 4, 1)); var rightN = map.Blocks.First(x => x.Position == new Point3D(5, 6, 1));*/ /*topN.Should().NotBeNull(); bottomN.Should().NotBeNull(); leftN.Should().NotBeNull(); rightN.Should().NotBeNull();*/ /*(topN is WaterTile).Should().BeTrue(); (bottomN is WaterTile).Should().BeTrue(); (leftN is WaterTile).Should().BeTrue(); (rightN is WaterTile).Should().BeTrue();*/ }