コード例 #1
0
 /// <summary>
 /// Author: Denis
 /// Caching components
 /// </summary>
 private void Start()
 {
     PlayerPullDash    = gameObject.GetComponent <PullDash>();
     PlayerGroundPound = gameObject.GetComponent <GroundPound>();
     PlayerKnockback   = gameObject.GetComponent <Knockback>();
     PlayerMultiplayer = gameObject.GetComponent <MultiplayerActivator>();
 }
コード例 #2
0
ファイル: Dash.cs プロジェクト: UGL-McGill-2021/lionheart
 /// <summary>
 /// Author: Denis
 /// Caching components
 /// </summary>
 private void Start()
 {
     PlayerPullDash    = gameObject.GetComponent <PullDash>();
     PlayerJump        = gameObject.GetComponent <Jump>();
     PlayerCombat      = gameObject.GetComponent <PlayerCombatManager>();
     PlayerKnockback   = gameObject.GetComponent <Knockback>();
     PlayerMultiplayer = gameObject.GetComponent <MultiplayerActivator>();
 }
コード例 #3
0
 /// <summary>
 /// Author: Denis
 /// Caching components
 /// </summary>
 private void Start()
 {
     PlayerMultiplayer = gameObject.GetComponent <MultiplayerActivator>();
     PlayerKnockback   = gameObject.GetComponent <Knockback>();
     PlayerJump        = gameObject.GetComponent <Jump>();
 }