private void Handle(login_spacket msg) { //l.Debug(msg.ToString()); if (msg.accept == 1) { IsLoggedIn = true; STFlags Flags = (STFlags)msg.flags; l.Info("Logged in. Flags: " + Flags + " Keymap: " + msg.keymap.Clean()); } else { IsLoggedIn = false; l.Warn("Login rejected"); } SendPing(number: 0, pingme: 1); net.IsUdpDesired = true; }