public static void Update() { for (int i = 0; i < s_LoadingAssetDict.Count;) { if (s_LoadingAssetDict[i].Update()) { s_LoadingAssetDict.RemoveAt(i); continue; } i++; } int loadlen = s_LoadingAssetDict.Count; int waitlen = s_WaitingLoaderList.Count; while (loadlen < s_MaxSyncLoader && waitlen > 0) { BaseLoader loader = s_WaitingLoaderList[waitlen - 1]; loader.Start(); s_LoadingAssetDict.Add(loader); loadlen++; s_WaitingLoaderList.RemoveAt(waitlen - 1); waitlen--; } }
static bool FindBaseLoader(string path, List <BaseLoader> list, out BaseLoader loader) { loader = null; foreach (var load in list) { if (load.Path.Equals(path)) { loader = load; return(true); } } return(false); }