/// <summary> /// Releases all resources held by the object. /// </summary> /// <param name="disposing"><see langword="True"/> if managed objects should be disposed, otherwise <see langword="false"/>.</param> public override void Dispose(bool disposing) { if (disposing && !IsDisposed) { _factory = null; } base.Dispose(disposing); }
/// <summary> /// Releases all resources held by the object. /// </summary> /// <param name="disposing"><see langword="True"/> if managed objects should be disposed, otherwise <see langword="false"/>.</param> public override void Dispose( bool disposing ) { if ( disposing && !IsDisposed ) { _factory = null; } base.Dispose( disposing ); }