コード例 #1
0
        protected virtual void DestroyFrameBuffer()
        {
            AssertValid();
            AssertContext();
            EAGLContext oldContext = EAGLContext.CurrentContext;

            if (!GraphicsContext.IsCurrent)
            {
                MakeCurrent();
            }

            DeleteBuffers();

            if (oldContext != EAGLContext)
            {
                EAGLContext.SetCurrentContext(oldContext);
            }
            else
            {
                EAGLContext.SetCurrentContext(null);
            }

            GraphicsContext.Dispose();
            GraphicsContext = null;
            gl = null;
        }
コード例 #2
0
        protected virtual void CreateFrameBuffer()
        {
            AssertValid();
            if (LayerColorFormat == null)
            {
                throw new InvalidOperationException("Set the LayerColorFormat property to an EAGLColorFormat value before calling Run().");
            }

            CAEAGLLayer eaglLayer = (CAEAGLLayer)Layer;

            eaglLayer.DrawableProperties = NSDictionary.FromObjectsAndKeys(
                new NSObject [] { NSNumber.FromBoolean(LayerRetainsBacking), LayerColorFormat },
                new NSObject [] { EAGLDrawableProperty.RetainedBacking, EAGLDrawableProperty.ColorFormat }
                );
            ConfigureLayer(eaglLayer);

            GraphicsContext = Utilities.CreateGraphicsContext(ContextRenderingApi);
            gl = GLCalls.GetGLCalls(ContextRenderingApi);

            gl.GenFramebuffers(1, ref framebuffer);
            gl.BindFramebuffer(All.FramebufferOes, framebuffer);

            gl.GenRenderbuffers(1, ref renderbuffer);
            gl.BindRenderbuffer(All.RenderbufferOes, renderbuffer);

            if (!EAGLContext.RenderBufferStorage((uint)All.RenderbufferOes, eaglLayer))
            {
                throw new InvalidOperationException("Error with EAGLContext.RenderBufferStorage!");
            }
            gl.FramebufferRenderbuffer(All.FramebufferOes, All.ColorAttachment0Oes, All.RenderbufferOes, renderbuffer);

            Size newSize = new Size(
                (int)Math.Round(eaglLayer.Bounds.Size.Width),
                (int)Math.Round(eaglLayer.Bounds.Size.Height));

            Size = newSize;

            gl.Viewport(0, 0, newSize.Width, newSize.Height);
            gl.Scissor(0, 0, newSize.Width, newSize.Height);

            frameBufferWindow = new WeakReference(Window);
            frameBufferLayer  = new WeakReference(Layer);
        }