public virtual void Begin (DrawBatch drawBatch) { drawBatch.Begin(DrawSortMode.Deferred, null, null, null, GetCommonRasterizerState(), null, Matrix.Identity); }
private Vector2 BeginDrawInner(DrawBatch drawBatch, SamplerState samplerState) { SetupRasterizerState(drawBatch.GraphicsDevice); Vector2 offset = GetOffset(); Matrix transform = Matrix.CreateTranslation(offset.X, offset.Y, 0); drawBatch.Begin(DrawSortMode.Deferred, BlendState.NonPremultiplied, samplerState, null, _rasterState, null, transform); return offset; }
private void DrawObjectAction(DrawBatch drawBatch) { if (_sourceImage == null) return; drawBatch.GraphicsDevice.ScissorRectangle = Xna.Rectangle.Empty; if (_objectBrush == null) _objectBrush = new TextureBrush(_sourceImage.CreateTexture(_drawControl.GraphicsDevice)) { OwnsTexture = true }; if (_maskPen == null) _maskPen = new Pen(new CheckerBrush(_drawControl.GraphicsDevice, Xna.Color.Black, Xna.Color.White, 4, .75f), true); int originX = (_drawControl.Width - _sourceImage.Width) / 2; int originY = (_drawControl.Height - _sourceImage.Height) / 2; _objectBrush.Transform = Xna.Matrix.CreateTranslation(-(float)originX / _sourceImage.Width, -(float)originY / _sourceImage.Height, 0); drawBatch.Begin(); drawBatch.FillRectangle(_objectBrush, new Xna.Rectangle(originX, originY, _sourceImage.Width, _sourceImage.Height)); drawBatch.DrawRectangle(_maskPen, new Microsoft.Xna.Framework.Rectangle( originX - 1 + (_maskLeft ?? 0) + (_originX ?? 0), originY - 1 + (_maskTop ?? 0) + (_originY ?? 0), 1 + (_maskRight - _maskLeft) ?? 0, 1 + (_maskBottom - _maskTop) ?? 0)); drawBatch.FillCircle(Brush.White, new Xna.Vector2(originX + _originX ?? 0, originY + _originY ?? 0), 4, 12); drawBatch.FillCircle(Brush.Black, new Xna.Vector2(originX + _originX ?? 0, originY + _originY ?? 0), 3, 12); drawBatch.End(); }