/// <summary> /// Initializes a new instance of the <see cref="LilaTournament"/> class. /// </summary> /// <param name="c">The client.</param> /// <param name="socket">The socket.</param> /// <param name="tournamentData">The tournament data.</param> internal LilaTournament(LilaClient c, LilaSocket socket, TournamentData tournamentData) { tournamentPing = new PPingVersion(0); Version = tournamentData.SocketVersion; Client = c; this.socket = socket; this.tournamentData = tournamentData; socket.OnDisconnect += OnDisconnect; socket.AddHandler <MPong>(OnPong); socket.AddHandler <MCrowd>(OnCrowd); socket.AddHandler <MReload>(OnReload); socket.AddHandler <MMessage>(OnMessage); socket.AddHandler <MTournamentRedirect>(OnRedirect); socket.AddHandler <MTournamentReminder>(OnReminder); socket.AddHandler <MResync>(OnResync); socket.AddHandler <MChallenges>(OnChallenges); socket.AddHandler <MDeployPre>(OnDeployPre); socket.AddHandler <MFollowingPlaying>(OnFollowingPlaying); socket.AddHandler <MFollowingStoppedPlaying>(OnFollowingStoppedPlaying); socket.AddHandler <MFollowingOnlines>(OnFollowingOnline); SendPing(); socket.SchedulePacket(tournamentPing, 1000); }
/// <summary> /// Initializes a new instance of the <see cref="LilaGame"/> class. /// </summary> /// <param name="c">The c.</param> /// <param name="socket">The socket.</param> /// <param name="gameData">The game data.</param> internal LilaGame(LilaClient c, LilaSocket socket, GameData gameData) { gamePing = new PPingVersion(0); Version = gameData.Player.Version; curClock = new ClockData { White = gameData.Clock.White, Black = gameData.Clock.Black }; Client = c; this.socket = socket; this.gameData = gameData; socket.OnDisconnect += OnDisconnect; socket.AddHandler <MPong>(OnPong); socket.AddHandler <MMove>(OnMove); socket.AddHandler <MGameMessages>(OnGameEvent); socket.AddHandler <MReload>(OnReload); socket.AddHandler <MMessage>(OnMessage); socket.AddHandler <MEnd>(OnEnd); socket.AddHandler <MEndData>(OnEndData); socket.AddHandler <MTakebackOffer>(OnTakebackOffer); socket.AddHandler <MAck>(OnAck); socket.AddHandler <MGone>(OnGone); socket.AddHandler <MCrowd>(OnCrowd); socket.AddHandler <MClock>(OnClock); socket.AddHandler <MChallenges>(OnChallenges); socket.AddHandler <MResync>(OnResync); socket.AddHandler <MRoundRedirect>(OnRedirect); socket.AddHandler <MCheckCount>(OnCheckCount); socket.AddHandler <MTournamentReminder>(OnReminder); socket.AddHandler <MBerserk>(OnBerserk); socket.AddHandler <MClockIncrement>(OnClockInc); socket.AddHandler <MTournamentStandings>(OnStandings); socket.AddHandler <MDeployPre>(OnDeployPre); socket.AddVersionHandler <MVersion>(OnVersion); SendPing(); socket.SchedulePacket(gamePing, 1000); random = new Random(); }
/// <summary> /// Initializes a new instance of the <see cref="LilaClient"/> class. /// </summary> /// <param name="culture">The culture of the client.</param> /// <param name="settings">The settings for the client to use.</param> public LilaClient(CultureInfo culture, LilaSettings settings) { random = new LilaRandom(); tournamentCons = new ConcurrentDictionary <string, LilaTournament>(); gameCons = new ConcurrentDictionary <string, LilaGame>(); //#Lobby Connection lobbyCon = new LilaSocket("Lobby-Socket", ResourceType.Thread); lobbyCon.OnDisconnect += OnLobbyDisconnect; //#Challenge Connection challengeCon = new LilaSocket("Challenge-Socket", ResourceType.Task); challengeCon.OnDisconnect += OnChallengeDisconnect; //#Hooks joinLock = new object(); hookLock = new object(); hooks = new List <IHook>(); //#Json jsonSettings = new JsonSerializerSettings { Formatting = Formatting.None, Error = OnJsonParseError, ContractResolver = new PacketResolver() }; //#Packets _lobbyPing = new PP(); _challengePing = new PP(); _challengePing2 = new PPing(); _gamePing = new PP(); //#Lobby Events Events = new LilaEvents(); lobbyCon.AddHandler <MPong>(OnLobbyPong); lobbyCon.AddHandler <MServerLatency>(OnLag); lobbyCon.AddHandler <MRemovedHooks>(OnHooksRemoved); lobbyCon.AddHandler <MNewHook>(OnNewHook); lobbyCon.AddHandler <MHookSync>(OnHookSync); lobbyCon.AddHandler <MHooks>(OnHooks); lobbyCon.AddHandler <MReloadSeeks>(OnReloadSeeks); lobbyCon.AddHandler <MRoundRedirect>(OnRedirect); lobbyCon.AddHandler <MChallenges>(OnChallenges); lobbyCon.AddHandler <MTournaments>(OnTournaments); lobbyCon.AddHandler <MSimuls>(OnSimuls); lobbyCon.AddHandler <MStreams>(OnStreams); lobbyCon.AddHandler <MFeatured>(OnFeatured); lobbyCon.AddHandler <MTournamentReminder>(OnReminder); lobbyCon.AddHandler <MReloadForum>(OnReloadForum); lobbyCon.AddHandler <MReloadTimeline>(OnReloadTimeline); lobbyCon.AddHandler <MDeployPre>(OnDeployPre); lobbyCon.AddHandler <MFollowingPlaying>(OnFollowingPlaying); lobbyCon.AddHandler <MFollowingStoppedPlaying>(OnFollowingStoppedPlaying); lobbyCon.AddHandler <MFollowingOnlines>(OnFollowingOnline); challengeCon.AddHandler <MPong>(OnChallengePong); challengeCon.AddHandler <MChallenges>(OnChallenges); challengeCon.AddHandler <MReload>(OnChallengeReload); //#Scheduled packets lobbyCon.SchedulePacket(_lobbyPing, 1000); challengeCon.SchedulePacket(_challengePing, 1000); challengeCon.SchedulePacket(_challengePing2, 2000); if (culture == null) { Culture = CultureInfo.CurrentCulture; } else { Culture = culture; } if (settings == null) { lilaSettings = new LilaSettings(); } else { lilaSettings = settings; } }