コード例 #1
0
 public LightningSprite(Texture2D texture, SoundEffect sound, Vector2 position, CloudSprite[] clouds, LightningGame game)
     : base(texture, position)
 {
     myGame = game;
     myTexture = texture;
     mySound = sound;
     myClouds = clouds;
     myState = new IdleState(this);
 }
コード例 #2
0
        public override void LoadContent(ContentLoader content)
        {
            Texture2D lightTx = content.Load<Texture2D>("Lightning");
            int lightX = (graphics.GraphicsDevice.Viewport.Width - lightTx.Width <= 0 ? 100 : ((graphics.GraphicsDevice.Viewport.Width - lightTx.Width + 100) / 2));

            Texture2D introTx = content.Load<Texture2D>("intro2");
            int introX = (graphics.GraphicsDevice.Viewport.Width - introTx.Width <= 0 ? 0 : ((graphics.GraphicsDevice.Viewport.Width - introTx.Width)/2));
            int introY = (graphics.GraphicsDevice.Viewport.Height - introTx.Height <= 0 ? 0 : ((graphics.GraphicsDevice.Viewport.Height - introTx.Height) / 2));
            myIntro = new IntroSprite(introTx,
                new Vector2(0, 0),
                new Vector2(graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height));
            for (int i = 0; i < myClouds.Length; i++)
            {
                myClouds[i] = new CloudSprite(content.Load<Texture2D>("cloudX"),
                new Vector2(-i*300, 0), i);
                mySprites.Add(myClouds[i]);
            }
            myLightning = new LightningSprite(lightTx,
                content.Load<SoundEffect>("lightningS"),
                new Vector2(lightX, 0),
                myClouds,
                this);
            mySprites.Add(myIntro);
            mySprites.Add(myLightning);
            spriteBatch = new SpriteBatch(GraphicsDevice);
        }