public override void Update(SimGame game) { if (Pokemon.Position.Team == game.Team.Id) { game.Pokemons[Pokemon.Position.X] = new SimPokemon(game.Team.Pokemons[Pokemon.Id], Pokemon); game.ActivePokemons.Add(game.Pokemons[Pokemon.Position.X]); } }
public virtual void Update(SimGame game) { }
void IPlayerController.SetSimulator(int[] ids) { Game.Settings.SetIds(ids); game = new SimGame(Messaging.LobbyService.User.Id, teamId, pokemons, Game.Settings); }