コード例 #1
0
ファイル: Pokemon.cs プロジェクト: sunoru/PBO
        public Pokemon(Player owner, PokemonCustomInfo custom, GameSettings settings)
        {
            Id = settings.NextId();
              Owner = owner;
              TeamId = owner.TeamId;

              Name = custom.Name;
              PokemonType = DataService.GetPokemonType(custom.PokemonTypeId);
              Gender = custom.Gender;
              Lv = custom.Lv;
              Ability = DataService.GetAbility(custom.AbilityId);
              Nature = custom.Nature;

              {
            Moves = new Move[4];
            int i = 0;
            foreach (int moveId in custom.MoveIds)
              if (i < 4) Moves[i++] = new Move(moveId, settings);
            StruggleId = settings.NextId();
            SwitchId = settings.NextId();
              }

              Base = new ReadOnly6D(PokemonType.BaseHp, PokemonType.BaseAtk, PokemonType.BaseDef, PokemonType.BaseSpAtk, PokemonType.BaseSpDef, PokemonType.BaseSpeed);
              Iv = new ReadOnly6D(custom.HpIv, custom.AtkIv, custom.DefIv, custom.SpAtkIv, custom.SpDefIv, custom.SpeedIv);
              Ev = new ReadOnly6D(custom.HpEv, custom.AtkEv, custom.DefEv, custom.SpAtkEv, custom.SpDefEv, custom.SpeedEv);
              Static = new ReadOnly6D(GetState(StatType.Hp), GetState(StatType.Atk), GetState(StatType.Def), GetState(StatType.SpAtk), GetState(StatType.SpDef), GetState(StatType.Speed));

              if (custom.ItemId.HasValue) Item = DataService.GetItem(custom.ItemId.Value);
              State = PokemonState.Normal;
              Hp = new PairValue(Static.Hp, Static.Hp, 48);
        }
コード例 #2
0
ファイル: OnboardPokemon.cs プロジェクト: sunoru/PBO
        internal OnboardPokemon(Pokemon pokemon, int x)
        {
            this.pokemon = pokemon;
              conditions = new ConditionsDictionary();
              Owner = pokemon.Owner;

              Type1 = pokemon.PokemonType.Type1;
              Type2 = pokemon.PokemonType.Type2;
              Gender = pokemon.Gender;
              Ability = pokemon.Ability;
              Base = new SixD(pokemon.Base);
              Iv = new SixD(pokemon.Iv);
              Ev = new SixD(pokemon.Ev);
              Static = new SixD(pokemon.Static);
              Lv5D = new SixD();
              Moves = new Move[4] { pokemon.Moves[0], pokemon.Moves[1], pokemon.Moves[2], pokemon.Moves[3] };

              Position = new Position(pokemon.TeamId,x);

              //幻影new完后覆盖属性
              Outward = new PokemonOutward(this, pokemon.Hp);
              Outward.Name = pokemon.Name;
              Outward.Gender = Gender;
              Outward.ImageId = pokemon.PokemonType.Id;
        }
コード例 #3
0
ファイル: SimGame.cs プロジェクト: sunoru/PBO
 public SimGame(int userId, int teamId, PokemonCustomInfo[] pms, GameSettings settings)
 {
     Team = new Team(teamId, settings);
       Team.AddPlayer(userId, pms);
       Player = Team.GetPlayer(userId);
       Pokemons = new SimPokemon[settings.XBound];
       pokemons = new List<SimPokemon>();
 }
コード例 #4
0
ファイル: ActionInput.cs プロジェクト: sunoru/PBO
 internal static bool InputAction(GameContext game, Player player, ActionInput input)
 {
     #warning unfinished
       return true;
 }