/// <summary> /// existing SpriteType with the same id will be overwritten /// </summary> public void AddPokemonType(PokemonType pokemon) { Contract.Requires(pokemon != null); pokemons[pokemon.Id] = pokemon; }
/// <summary> /// existing SpriteType with the same id will be overwritten /// </summary> public void AddPokemonType(PokemonType pokemon) { Pokemons[pokemon.Id] = pokemon; }