public Q3BspLightmaps(BinaryReader reader, Q3BspDirEntry dirEntry) { reader.BaseStream.Seek(Convert.ToInt64(dirEntry.offset), SeekOrigin.Begin); int cSize = dirEntry.length / Q3BspLightmap.GetSize(); lightmaps = new Q3BspLightmap[cSize]; for (int i = 0; i < cSize; i++) { lightmaps[i] = new Q3BspLightmap(reader); } }
public Q3BspFaces(BinaryReader reader, Q3BspDirEntry dirEntry) { reader.BaseStream.Seek(Convert.ToInt64(dirEntry.offset), SeekOrigin.Begin); int cSize = dirEntry.length / Q3BspFace.GetSize(); faces = new Q3BspFace[cSize]; for (int i = 0; i < cSize; i++) { faces[i] = new Q3BspFace(reader); } }
public Q3BspMeshVerts(BinaryReader reader, Q3BspDirEntry dirEntry) { reader.BaseStream.Seek(Convert.ToInt64(dirEntry.offset), SeekOrigin.Begin); int cSize = dirEntry.length / 4; offsets = new int[cSize]; for (int i = 0; i < cSize; i++) { offsets[i] = reader.ReadInt32(); } }
public Q3BspTextures(BinaryReader reader, Q3BspDirEntry dirEntry, string textureDir) { reader.BaseStream.Seek(Convert.ToInt64(dirEntry.offset), SeekOrigin.Begin); int cSize = dirEntry.length / Q3BspTexture.GetSize(); textures = new Q3BspTexture[cSize]; for (int i = 0; i < cSize; i++) { textures[i] = new Q3BspTexture(reader, textureDir); } }
public Q3BspHeader(BinaryReader reader) { magic = reader.ReadChars(4); version = reader.ReadInt32(); if (version != 0x2e) { throw(new System.Exception("Not a valid Quake3 Map!")); } for (int i = 0; i < dirEntries.Length; i++) { dirEntries[i] = new Q3BspDirEntry(reader); } }
public Q3BspEntities(BinaryReader reader, Q3BspDirEntry dirEntry) { reader.BaseStream.Seek(Convert.ToInt64(dirEntry.offset), SeekOrigin.Begin); entities = reader.ReadChars(dirEntry.length); }