static void Main(string[] args) { Log.CurrentLogLevel = LogLevel.Debug; Log.AllConsole = true; Log.FileLog = false; Scene s = new Scene("in.xml"); Log.WriteLog("Scene initialized!", LogType.Console, LogLevel.Message); CreateBlenderScript bs = new CreateBlenderScript("Blender.txt"); foreach (Triangle item in s.Triangles) { bs.CreateObject(new List <Point> { item.P0, item.P1, item.P2 }, "Object"); } foreach (LightSource item in s.Lights) { bs.CreateObject(new List <Point> { item.Location }, "Light"); } //s.StartTrace(); s.StartParalelTrace(); Log.WriteLog("Trace finished", LogType.Console, LogLevel.Message); foreach (Camera item in s.Cameras) { bs.CreateObject(item.LookDirections.ToList(), "Camera"); } bs.Close(); Log.CloseWriter(); Console.WriteLine("Program finished!"); //Console.ReadKey(); }
public void StartTrace(List <LightSource> lights, List <Triangle> triangles, int num) { bs = new CreateBlenderScript("BlenderTrace" + num + ".txt"); StartParalel(lights, triangles); //StartSequential(lights, triangles); }