/// <summary> /// Adds the specified gesture for recognition. /// </summary> /// <param name="type">The predefined <see cref="GestureType" />.</param> public void AddGesture(GestureType type) { IGestureSegment[] segments = null; // DEVELOPERS: If you add a new predefined gesture with a new GestureType, // simply add the proper segments to the switch statement here. switch (type) { case GestureType.SwipeRight: segments = new IGestureSegment[3]; segments[0] = new SwipeRightSegment1(); segments[1] = new SwipeRightSegment2(); segments[2] = new SwipeRightSegment3(); break; case GestureType.All: case GestureType.None: default: break; } if (type != GestureType.None) { Gesture gesture = new Gesture(type, segments); gesture.GestureRecognized += OnGestureRecognized; _gestures.Add(gesture); } }
/// <summary> /// Adds the specified gesture for recognition. /// </summary> /// <param name="type">The predefined <see cref="GestureType" />.</param> public void AddGesture(GestureType type) { IGestureSegment[] segments = null; // DEVELOPERS: If you add a new predefined gesture with a new GestureType, // simply add the proper segments to the switch statement here. switch (type) { /* case GestureType.JoinedHands: segments = new IGestureSegment[20]; JoinedHandsSegment1 joinedhandsSegment = new JoinedHandsSegment1(); for (int i = 0; i < 20; i++) { segments[i] = joinedhandsSegment; } break; case GestureType.Menu: segments = new IGestureSegment[20]; MenuSegment1 menuSegment = new MenuSegment1(); for (int i = 0; i < 20; i++) { segments[i] = menuSegment; } break; case GestureType.SwipeDown: segments = new IGestureSegment[3]; segments[0] = new SwipeDownSegment1(); segments[1] = new SwipeDownSegment2(); segments[2] = new SwipeDownSegment3(); break; * */ case GestureType.SwipeLeft: segments = new IGestureSegment[3]; segments[0] = new SwipeLeftSegment1(); segments[1] = new SwipeLeftSegment2(); segments[2] = new SwipeLeftSegment3(); break; case GestureType.SwipeRight: segments = new IGestureSegment[3]; segments[0] = new SwipeRightSegment1(); segments[1] = new SwipeRightSegment2(); segments[2] = new SwipeRightSegment3(); break; /* case GestureType.SwipeUp: segments = new IGestureSegment[3]; segments[0] = new SwipeUpSegment1(); segments[1] = new SwipeUpSegment2(); segments[2] = new SwipeUpSegment3(); break; * case GestureType.WaveLeft: segments = new IGestureSegment[6]; WaveLeftSegment1 waveLeftSegment1 = new WaveLeftSegment1(); WaveLeftSegment2 waveLeftSegment2 = new WaveLeftSegment2(); segments[0] = waveLeftSegment1; segments[1] = waveLeftSegment2; segments[2] = waveLeftSegment1; segments[3] = waveLeftSegment2; segments[4] = waveLeftSegment1; segments[5] = waveLeftSegment2; break; case GestureType.WaveRight: segments = new IGestureSegment[6]; WaveRightSegment1 waveRightSegment1 = new WaveRightSegment1(); WaveRightSegment2 waveRightSegment2 = new WaveRightSegment2(); segments[0] = waveRightSegment1; segments[1] = waveRightSegment2; segments[2] = waveRightSegment1; segments[3] = waveRightSegment2; segments[4] = waveRightSegment1; segments[5] = waveRightSegment2; break;*/ /* case GestureType.ZoomIn: segments = new IGestureSegment[3]; segments[0] = new ZoomSegment1(); segments[1] = new ZoomSegment2(); segments[2] = new ZoomSegment3(); break; case GestureType.ZoomOut: segments = new IGestureSegment[3]; segments[0] = new ZoomSegment3(); segments[1] = new ZoomSegment2(); segments[2] = new ZoomSegment1(); break; */ case GestureType.Grab: segments = new IGestureSegment[2]; segments[0] = new GrabSegment1(); segments[1] = new GrabSegment2(); break; case GestureType.GrabLeft: segments = new IGestureSegment[2]; segments[0] = new GrabLeftSegment1(); segments[1] = new GrabLeftSegment2(); break; case GestureType.GrabRight: segments = new IGestureSegment[2]; segments[0] = new GrabRightSegment1(); segments[1] = new GrabRightSegment2(); break; case GestureType.Release: segments = new IGestureSegment[2]; segments[0] = new ReleaseSegment1(); segments[1] = new ReleaseSegment2(); break; case GestureType.ReleaseLeft: segments = new IGestureSegment[2]; segments[0] = new ReleaseLeftSegment1(); segments[1] = new ReleaseLeftSegment2(); break; case GestureType.ReleaseRight: segments = new IGestureSegment[2]; segments[0] = new ReleaseRightSegment1(); segments[1] = new ReleaseRightSegment2(); break; case GestureType.All: case GestureType.None: default: break; } if (type != GestureType.None) { Gesture gesture = new Gesture(type, segments); gesture.GestureRecognized += OnGestureRecognized; _gestures.Add(gesture); } }