public void UltF() { Player player = Main.player[Main.myPlayer]; LightPlayer modPlayer = player.GetModPlayer <LightPlayer>(); modPlayer.Ult = 3; //player.HeldItem.ReloadGun(); }
/*public static void ModifyTooltips(List<TooltipLine> tooltips, Item item) * { * // Fist Items only * if (item.useStyle == useStyle) * { * int index = 0; * foreach (TooltipLine tooltip in tooltips) * { * if (tooltip.Name.Equals("TileBoost")) break; * index++; * } * int comboBonus = Main.LocalPlayer.GetModPlayer<ModPlayerFists>().comboCounterMaxBonus; * tooltips.RemoveAt(index); * TooltipLine tt = new TooltipLine(item.modItem.mod, "FistComboPower", * Math.Max(2, item.tileBoost + comboBonus) + * " combo power cost"); * tt.overrideColor = tooltipColour; * tooltips.Insert(index, tt); * } * }*/ public void ChannelF() { Player player = Main.player[Main.myPlayer]; LightPlayer modPlayer = player.GetModPlayer <LightPlayer>(); modPlayer.channeling = 2; //player.HeldItem.ReloadGun(); }