public static Vital Convert(DerethForever.Ability ability) { Vital v = new Vital(); v.Ranks = ability.Ranks; v.Current = ability.Base + ability.Ranks; v.XpSpent = ability.ExperienceSpent; v.LevelFromCp = 0; return(v); }
public static Weenie ConvertFromWeenie(DerethForever.Weenie df) { Weenie gdle = new Weenie { WeenieId = df.WeenieClassId, WeenieTypeId = df.IntProperties.First(i => i.IntPropertyId == 9007).Value.Value, IsDone = df.IsDone, Comments = df.Comments, UserChangeSummary = df.UserChangeSummary, Changelog = df.Changelog?.ToList(), // force a copy ModifiedBy = df.ModifiedBy, LastModified = df.LastModified }; if (df.IntProperties?.Count > 0) { gdle.IntStats = new List <IntStat>(); } df.IntProperties?.Where(ip => ip.Value != null).ToList().ForEach(ip => { gdle.IntStats.Add(new IntStat() { Key = ip.IntPropertyId, Value = ip.Value.Value }); }); if (df.Int64Properties?.Count > 0) { gdle.Int64Stats = new List <Int64Stat>(); } df.Int64Properties?.Where(ip => ip.Value != null).ToList().ForEach(ip => { gdle.Int64Stats.Add(new Int64Stat() { Key = ip.Int64PropertyId, Value = ip.Value.Value }); }); if (df.DoubleProperties?.Count > 0) { gdle.FloatStats = new List <FloatStat>(); } df.DoubleProperties?.Where(dp => dp.Value != null).ToList().ForEach(dp => { gdle.FloatStats.Add(new FloatStat() { Key = dp.DoublePropertyId, Value = (float)dp.Value.Value }); }); if (df.BoolProperties?.Count > 0) { gdle.BoolStats = new List <BoolStat>(); } df.BoolProperties?.ForEach(bp => { gdle.BoolStats.Add(new BoolStat() { Key = bp.BoolPropertyId, BoolValue = bp.Value }); }); if (df.DidProperties?.Count > 0) { gdle.DidStats = new List <DidStat>(); } df.DidProperties?.Where(dp => dp.Value != null).ToList().ForEach(dp => { gdle.DidStats.Add(new DidStat() { Key = dp.DataIdPropertyId, Value = dp.Value.Value }); }); if (df.IidProperties?.Count > 0) { gdle.IidStats = new List <IidStat>(); } df.IidProperties?.Where(dp => dp.Value != null).ToList().ForEach(dp => { gdle.IidStats.Add(new IidStat() { Key = dp.IidPropertyId, Value = dp.Value.Value }); }); if (df.StringProperties?.Count > 0) { gdle.StringStats = new List <StringStat>(); } df.StringProperties?.ForEach(sp => { gdle.StringStats.Add(new StringStat() { Key = sp.StringPropertyId, Value = sp.Value }); }); if (df.BookProperties.Count > 0) { gdle.Book = new Book { Pages = new List <Page>(), MaxCharactersPerPage = 1000 }; df.BookProperties.ForEach(bp => { gdle.Book.Pages.Add(new Page() { AuthorAccount = bp.AuthorAccount, AuthorId = bp.AuthorId, AuthorName = bp.AuthorName, IgnoreAuthor = bp.IgnoreAuthor, PageText = bp.PageText.Replace("\r\n", "\n").Replace("\r\n\r\n", "\n") // This is looking for both \r\n and \r\n\r\n that happen to show up when an upload is made. If the upload has \n\n it is creating \r\n\r\n so this looks for both and replaces them with \n }); }); gdle.Book.MaxNumberPages = gdle.Book.Pages.Count; // Thwargle fixed the maxNumPages to count pages woo woo } if (df.HasAbilities) { gdle.Attributes = new AttributeSet { Strength = Attribute.Convert(df.Abilities.Strength), Endurance = Attribute.Convert(df.Abilities.Endurance), Coordination = Attribute.Convert(df.Abilities.Coordination), Quickness = Attribute.Convert(df.Abilities.Quickness), Focus = Attribute.Convert(df.Abilities.Focus), Self = Attribute.Convert(df.Abilities.Self), Health = Vital.Convert(df.Vitals.Health), Stamina = Vital.Convert(df.Vitals.Stamina), Mana = Vital.Convert(df.Vitals.Mana) }; if (df.Skills?.Count > 0) { gdle.Skills = new List <SkillListing>(); } // also applies to skills df.Skills.ForEach(s => { gdle.Skills.Add(new SkillListing() { SkillId = s.SkillId, Skill = new Skill() { Ranks = s.Ranks, TrainedLevel = s.Status, XpInvested = (uint?)s.ExperienceSpent ?? 0, ResistanceOfLastCheck = 0, LevelFromPp = 0, LastUsed = 0.0f } }); }); } if (df.Positions?.Count > 0) { gdle.Positions = new List <PositionListing>(); } df.Positions?.ForEach(p => { gdle.Positions.Add(new PositionListing() { PositionType = p.PositionType, Position = new Position() { Frame = new Frame() { Position = new XYZ() { X = p.X, Y = p.Y, Z = p.Z }, Rotations = new Quaternion() { W = p.QW, X = p.QX, Y = p.QY, Z = p.QZ } }, LandCellId = p.Landblock } }); }); if (df.Spells?.Count > 0) { gdle.Spells = new List <SpellbookEntry>(); } df.Spells?.ForEach(s => { gdle.Spells.Add(new SpellbookEntry() { SpellId = s.SpellId, Stats = new SpellCastingStats() { CastingChance = s.Probability } }); }); if (df.CreateList?.Count > 0) { gdle.CreateList = new List <CreateItem>(); } df.CreateList?.ForEach(cl => { gdle.CreateList.Add(new CreateItem() { Destination = cl.Destination, Palette = cl.Palette, Shade = cl.Shade, StackSize = cl.StackSize, TryToBond = cl.TryToBond != null && (bool)cl.TryToBond ? (byte)1 : (byte)0, WeenieClassId = cl.WeenieClassId }); }); if (df.GeneratorTable?.Count > 0) { gdle.GeneratorTable = new List <GeneratorTable>(); } df.GeneratorTable?.ForEach(gt => { GeneratorTable ngt = new GeneratorTable() { Delay = gt.Delay, InitCreate = gt.InitCreate, MaxNumber = gt.MaxNumber, ObjectCell = gt.ObjectCell, PaletteId = gt.PaletteId, Probability = gt.Probability, Shade = gt.Shade, Slot = gt.Slot, StackSize = gt.StackSize, WeenieClassId = gt.WeenieClassId, WhenCreate = gt.WhenCreate, WhereCreate = gt.WhereCreate }; ngt.Frame = new Frame { Position = new XYZ(), Rotations = new Quaternion { W = gt.Frame.Angles.W, X = gt.Frame.Angles.X, Y = gt.Frame.Angles.Y, Z = gt.Frame.Angles.Z } }; ngt.Frame.Position.X = gt.Frame.Origin.X; ngt.Frame.Position.Y = gt.Frame.Origin.Y; ngt.Frame.Position.X = gt.Frame.Origin.X; gdle.GeneratorTable.Add(ngt); }); if (df.EmoteTable?.Count > 0) { gdle.EmoteTable = new List <EmoteCategoryListing>(); foreach (var es in df.EmoteTable) { if (!gdle.EmoteTable.Any(et => et.EmoteCategoryId == (int)es.EmoteCategoryId)) { gdle.EmoteTable.Add(new EmoteCategoryListing() { EmoteCategoryId = (int)es.EmoteCategoryId, Emotes = new List <Emote>() }); } EmoteCategoryListing ecl = gdle.EmoteTable.First(et => et.EmoteCategoryId == (int)es.EmoteCategoryId); var pwnEmote = new Emote() { ClassId = es.ClassId, Category = es.EmoteCategoryId, MaxHealth = es.MaxHealth, MinHealth = es.MinHealth, Probability = es.Probability, Quest = es.Quest, Style = es.Style, SubStyle = es.SubStyle, VendorType = es.VendorType, Actions = new List <EmoteAction>() }; es.Emotes.ForEach(dfEmote => { var ea = new EmoteAction() { Amount = dfEmote.Amount, Amount64 = dfEmote.Amount64, Delay = dfEmote.Delay, Display = dfEmote.Display, EmoteActionType = dfEmote.EmoteTypeId, Extent = dfEmote.Extent, FMax = dfEmote.MaximumFloat, FMin = dfEmote.MinimumFloat, HeroXp64 = dfEmote.HeroXp64, Max = dfEmote.Maximum, Maximum64 = dfEmote.Maximum64, Message = dfEmote.Message, Min = dfEmote.Minimum, Minimum64 = dfEmote.Minimum64, Motion = dfEmote.MotionId, Percent = (float?)dfEmote.Percent, PScript = dfEmote.PhysicsScriptId, Sound = dfEmote.Sound, SpellId = dfEmote.SpellId, Stat = dfEmote.Stat, TestString = dfEmote.TestString, TreasureClass = dfEmote.TreasureClassId, TreasureType = (int?)dfEmote.TreasureType, WealthRating = dfEmote.WealthRatingId, }; //if (dfEmote.Message == null) //{ // ea.Message = ""; //} if (dfEmote.PositionLandBlockId != null) { ea.MPosition = new Position(); } if (dfEmote.PositionX != null) { ea.MPosition = new Position(); ea.MPosition.Frame = new Frame() { Position = new XYZ() { X = dfEmote.PositionX.Value, Y = dfEmote.PositionY.Value, Z = dfEmote.PositionZ.Value }, Rotations = new Quaternion() { W = dfEmote.RotationW.Value, X = dfEmote.RotationX.Value, Y = dfEmote.RotationY.Value, Z = dfEmote.RotationZ.Value } }; } if (dfEmote.CreationProfile != null && DerethForever.Emote.IsPropertyVisible("CreationProfile", dfEmote.EmoteType)) { ea.Item = new CreateItem() { Destination = dfEmote.CreationProfile.Destination, Palette = dfEmote.CreationProfile.Palette, Shade = dfEmote.CreationProfile.Shade, StackSize = dfEmote.CreationProfile.StackSize, TryToBond = dfEmote.CreationProfile.TryToBond != null && (bool)dfEmote.CreationProfile.TryToBond ? (byte)1 : (byte?)0, WeenieClassId = dfEmote.CreationProfile.WeenieClassId }; } pwnEmote.Actions.Add(ea); }); ecl.Emotes.Add(pwnEmote); // previous code ensures the "ecl" is already added to pwn.EmoteTable } } if (df.BodyParts?.Count > 0) { gdle.Body = new Body { BodyParts = new List <BodyPartListing>() }; } df.BodyParts?.ForEach(bp => { gdle.Body.BodyParts.Add(new BodyPartListing() { Key = (int)bp.BodyPartType, BodyPart = new BodyPart() { BH = bp.BodyHeight, DType = (int)bp.DamageType, DVal = bp.Damage, DVar = bp.DamageVariance, ArmorValues = new ArmorValues() { ArmorVsAcid = bp.ArmorValues.Acid, ArmorVsBludgeon = bp.ArmorValues.Bludgeon, ArmorVsCold = bp.ArmorValues.Cold, ArmorVsElectric = bp.ArmorValues.Electric, ArmorVsFire = bp.ArmorValues.Fire, ArmorVsNether = bp.ArmorValues.Nether, ArmorVsPierce = bp.ArmorValues.Pierce, ArmorVsSlash = bp.ArmorValues.Slash, BaseArmor = bp.ArmorValues.Base }, SD = new Zones() { HLB = bp.TargetingData.HighLeftBack, HLF = bp.TargetingData.HighLeftFront, HRB = bp.TargetingData.HighRightBack, HRF = bp.TargetingData.HighRightFront, LLB = bp.TargetingData.LowLeftBack, LLF = bp.TargetingData.LowLeftFront, LRB = bp.TargetingData.LowRightBack, LRF = bp.TargetingData.LowRightFront, MLB = bp.TargetingData.MidLeftBack, MLF = bp.TargetingData.MidLeftFront, MRB = bp.TargetingData.MidRightBack, MRF = bp.TargetingData.MidRightFront } } }); }); return(gdle); }