private void UpdateStatus(VesselSupplyStatus v) { v.RecyclerMultiplier = (float)LifeSupportManager.GetRecyclerMultiplier(vessel); v.ExtraHabSpace = (float)LifeSupportManager.CalculateVesselHabExtraTime(vessel); v.VesselHabMultiplier = (float)LifeSupportManager.CalculateVesselHabMultiplier(vessel, _currentCrew); LifeSupportManager.Instance.TrackVessel(v); }
private ConversionRecipe GenerateLSRecipe() { //This is where the rubber hits the road. Let us see if we can //keep our Kerbals cozy and warm. var recipe = new ConversionRecipe(); var numCrew = part.protoModuleCrew.Count; var recPercent = LifeSupportManager.GetRecyclerMultiplier(part.vessel); var ecAmount = LifeSupportSetup.Instance.LSConfig.ECAmount; var supAmount = LifeSupportSetup.Instance.LSConfig.SupplyAmount; var scrapAmount = LifeSupportSetup.Instance.LSConfig.WasteAmount; var repAmount = LifeSupportSetup.Instance.LSConfig.ReplacementPartAmount; if (part.Resources.Contains("ReplacementParts")) { recipe.Inputs.Add(new ResourceRatio { FlowMode = "ALL_VESSEL", Ratio = repAmount * numCrew, ResourceName = "ReplacementParts", DumpExcess = false }); } var supRatio = supAmount * numCrew * recPercent; var mulchRatio = scrapAmount * numCrew * recPercent; recipe.Inputs.Add(new ResourceRatio { FlowMode = "ALL_VESSEL", Ratio = ecAmount * numCrew, ResourceName = "ElectricCharge", DumpExcess = true }); recipe.Inputs.Add(new ResourceRatio { FlowMode = "ALL_VESSEL", Ratio = supRatio, ResourceName = "Supplies", DumpExcess = true }); recipe.Outputs.Add(new ResourceRatio { FlowMode = "ALL_VESSEL", Ratio = mulchRatio, ResourceName = "Mulch", DumpExcess = true }); return(recipe); }
private void UpdateStatus(VesselSupplyStatus supplyStatus) { var now = Planetarium.GetUniversalTime(); if (_lastUpdate < ResourceUtilities.FLOAT_TOLERANCE) { _lastUpdate = now; } // Give converters time to catch up before we start using calculated values bool fullRefresh = false; if (now > _lastUpdate + 5d) { fullRefresh = true; _lastUpdate = now; } var calcRecyclerMultiplier = (float)LifeSupportManager.GetRecyclerMultiplier(vessel); var calcHabTime = (float)LifeSupportManager.CalculateVesselHabExtraTime(vessel); var calcHabMultiplier = (float)LifeSupportManager.CalculateVesselHabMultiplier(vessel, _currentCrewCount); // If we're the active vessel, and we're past easing, use calculated values. // Otherwise, use the cache. var useCalculated = fullRefresh && vessel.id == FlightGlobals.ActiveVessel.id; //Start with intelligent defaults. if (supplyStatus.RecyclerMultiplier < ResourceUtilities.FLOAT_TOLERANCE) { supplyStatus.RecyclerMultiplier = 1f; } if (calcRecyclerMultiplier < ResourceUtilities.FLOAT_TOLERANCE) { calcRecyclerMultiplier = 1f; } //And take the lowest (non-zero) if (useCalculated || calcRecyclerMultiplier < supplyStatus.RecyclerMultiplier) { supplyStatus.RecyclerMultiplier = calcRecyclerMultiplier; } //Hab we want the best ones. if (useCalculated || calcHabTime > supplyStatus.ExtraHabSpace) { supplyStatus.ExtraHabSpace = calcHabTime; } if (useCalculated || calcHabMultiplier > supplyStatus.VesselHabMultiplier) { supplyStatus.VesselHabMultiplier = calcHabMultiplier; } LifeSupportManager.Instance.TrackVessel(supplyStatus); }
private void UpdateStatus(VesselSupplyStatus v) { if (_lastUpdate < ResourceUtilities.FLOAT_TOLERANCE) { _lastUpdate = Planetarium.GetUniversalTime(); } bool fullRefresh = false; if (Planetarium.GetUniversalTime() > _lastUpdate + 5d) //A reasonable time for easing in everything { fullRefresh = true; _lastUpdate = Planetarium.GetUniversalTime(); } var newRecMult = (float)LifeSupportManager.GetRecyclerMultiplier(vessel); var newSpace = (float)LifeSupportManager.CalculateVesselHabExtraTime(vessel); var newHabMult = (float)LifeSupportManager.CalculateVesselHabMultiplier(vessel, _currentCrew); //If we're the active vessel, and we're past easing, we always take calc values. //Otherwise, let's use the cache. var useCur = fullRefresh && vessel.id == FlightGlobals.ActiveVessel.id; //Start with intelligent defaults. if (v.RecyclerMultiplier < ResourceUtilities.FLOAT_TOLERANCE) { v.RecyclerMultiplier = 1f; } if (newRecMult < ResourceUtilities.FLOAT_TOLERANCE) { newRecMult = 1f; } //And take the lowest (non-zero) if (useCur || newRecMult < v.RecyclerMultiplier) { v.RecyclerMultiplier = newRecMult; } //Hab we want the best ones. if (useCur || newSpace > v.ExtraHabSpace) { v.ExtraHabSpace = newSpace; } if (useCur || newHabMult > v.VesselHabMultiplier) { v.VesselHabMultiplier = newHabMult; } LifeSupportManager.Instance.TrackVessel(v); }
public void FixedUpdate() { if (part.protoModuleCrew.Count == 0) { return; } if (Planetarium.GetUniversalTime() < _lastProcessingTime + _checkInterval) { return; } _lastProcessingTime = Planetarium.GetUniversalTime(); UnlockTins(); //Check our time double deltaTime = GetDeltaTime(); if (deltaTime < ResourceUtilities.FLOAT_TOLERANCE) { return; } ConverterResults result = ResConverter.ProcessRecipe(deltaTime, LifeSupportRecipe, part, this, 1f); var v = LifeSupportManager.Instance.FetchVessel(part.vessel.id.ToString()); v.LastUpdate = Planetarium.GetUniversalTime(); v.VesselName = part.vessel.vesselName; v.NumCrew = part.vessel.GetCrewCount(); v.RecyclerMultiplier = (float)LifeSupportManager.GetRecyclerMultiplier(part.vessel); v.CrewCap = part.vessel.GetCrewCapacity(); CheckForDeadKerbals(); //Update Hab info var habMulti = 0d; var habTime = 0d; var totParts = 0d; var maxParts = 0d; var habMods = part.vessel.FindPartModulesImplementing <ModuleHabitation>(); foreach (var hab in habMods) { //Next. Certain modules, in addition to crew capacity, have living space. habTime += hab.KerbalMonths; //Lastly. Some modules act more as 'multipliers', dramatically extending a hab's workable lifespan. habMulti += (hab.HabMultiplier * Math.Min(1, hab.CrewCapacity / v.NumCrew)); } v.ExtraHabSpace = habTime; v.VesselHabMultiplier = habMulti; //We also have to temper this with whether or not these parts are worn out. if (part.Resources.Contains("ReplacementParts")) { var res = part.Resources["ReplacementParts"]; totParts = res.amount; maxParts = res.maxAmount; } //Worn out parts have a corresponding negative effect. if (maxParts > 0) { v.VesselHabMultiplier *= (totParts / maxParts); v.ExtraHabSpace *= (totParts / maxParts); if (totParts < 1) { wearPercent = "Broken!"; } else { wearPercent = String.Format("{0:0.00}%", (1d - (totParts / maxParts)) * 100); } } else { wearPercent = "Like New"; } //we will add a bit of a fudge factor for supplies var tolerance = deltaTime / 2f; foreach (var c in part.protoModuleCrew) { bool isGrouchyHab = false; bool isGrouchySupplies = false; //Fetch them from the queue var k = LifeSupportManager.Instance.FetchKerbal(c); //Update our stuff //First - Hab effects. if (LifeSupportManager.IsOnKerbin(part.vessel)) { k.LastOnKerbin = Planetarium.GetUniversalTime(); k.MaxOffKerbinTime = Planetarium.GetUniversalTime() + 972000000; k.TimeEnteredVessel = Planetarium.GetUniversalTime(); } else { if (part.vessel.id.ToString() != k.LastVesselId) { k.LastVesselId = part.vessel.id.ToString(); k.TimeEnteredVessel = Planetarium.GetUniversalTime(); } } isGrouchyHab = CheckHabSideEffects(k, v); //Second - Supply if (!LifeSupportManager.IsOnKerbin(part.vessel) && (deltaTime - result.TimeFactor > tolerance)) { isGrouchySupplies = CheckSupplySideEffects(k); } else { //All is well k.LastMeal = lastUpdateTime; v.LastFeeding = lastUpdateTime; } k.LastUpdate = Planetarium.GetUniversalTime(); if (!isGrouchyHab && !isGrouchySupplies) { RemoveGrouchiness(c, k); } if (deltaTime < _checkInterval * 2) { if (isGrouchyHab) { ApplyEffect(k, c, LifeSupportManager.isVet(k.KerbalName) ? LifeSupportSetup.Instance.LSConfig.NoHomeEffectVets : LifeSupportSetup.Instance.LSConfig.NoHomeEffect); } if (isGrouchySupplies) { ApplyEffect(k, c, LifeSupportManager.isVet(k.KerbalName) ? LifeSupportSetup.Instance.LSConfig.NoSupplyEffectVets : LifeSupportSetup.Instance.LSConfig.NoSupplyEffect); } } LifeSupportManager.Instance.TrackKerbal(k); var supAmpunt = _resBroker.AmountAvailable(part, "Supplies", deltaTime, "ALL_VESSEL"); v.SuppliesLeft = supAmpunt / LifeSupportSetup.Instance.LSConfig.SupplyAmount / part.vessel.GetCrewCount() / LifeSupportManager.GetRecyclerMultiplier(vessel); } LifeSupportManager.Instance.TrackVessel(v); }
public void FixedUpdate() { if (!HighLogic.LoadedSceneIsFlight) { return; } try { bool isLongLoop = false; var offKerbin = !LifeSupportManager.IsOnKerbin(part.vessel); UnlockTins(); CheckVesselId(); //Check our time double deltaTime = GetDeltaTime(); if (deltaTime < ResourceUtilities.FLOAT_TOLERANCE * 10) { return; } if (Planetarium.GetUniversalTime() >= _lastProcessingTime + _checkInterval) { isLongLoop = true; _lastProcessingTime = Planetarium.GetUniversalTime(); } var v = LifeSupportManager.Instance.FetchVessel(part.vessel.id.ToString()); v.LastUpdate = Planetarium.GetUniversalTime(); v.VesselName = part.vessel.vesselName; v.NumCrew = part.vessel.GetCrewCount(); v.CrewCap = part.vessel.GetCrewCapacity(); if (isLongLoop) { v.RecyclerMultiplier = (float)LifeSupportManager.GetRecyclerMultiplier(part.vessel); CheckForDeadKerbals(); } if (part.protoModuleCrew.Count > 0) { #region Long loop - Vessel //Only check effects periodically, this is for performance reasons. if (isLongLoop) { //Update Hab info var habMulti = CalculateVesselHabMultiplier(part.vessel, v.NumCrew); var habTime = CalculateVesselHabExtraTime(part.vessel); var totParts = 0d; var maxParts = 0d; v.ExtraHabSpace = habTime; v.VesselHabMultiplier = habMulti; //We also have to temper this with whether or not these parts are worn out. if (part.Resources.Contains("ReplacementParts")) { var res = part.Resources["ReplacementParts"]; totParts = res.amount; maxParts = res.maxAmount; } //Worn out parts have a corresponding negative effect. if (maxParts > 0) { v.VesselHabMultiplier *= (totParts / maxParts); v.ExtraHabSpace *= (totParts / maxParts); if (totParts < 1) { wearPercent = "Broken!"; } else { wearPercent = String.Format("{0:0.00}%", (1d - (totParts / maxParts)) * 100); } } else { wearPercent = "Like New"; } } #endregion //we will add a bit of a fudge factor for supplies var tolerance = deltaTime / 2f; //nom nom nom! ConverterResults resultSupply = ResConverter.ProcessRecipe(deltaTime, SupplyRecipe, part, this, 1f); ConverterResults resultEC = ResConverter.ProcessRecipe(deltaTime, ECRecipe, part, this, 1f); foreach (var c in part.protoModuleCrew) { bool isGrouchyHab = false; bool isGrouchySupplies = false; bool isGrouchyEC = false; //Fetch them from the queue var k = LifeSupportManager.Instance.FetchKerbal(c); //Update our stuff #region Long Loop - Crew if (isLongLoop) { //First - Hab effects. if (LifeSupportManager.IsOnKerbin(part.vessel)) { k.LastAtHome = Planetarium.GetUniversalTime(); k.MaxOffKerbinTime = 648000; k.TimeEnteredVessel = Planetarium.GetUniversalTime(); } else { if (part.vessel.id.ToString() != k.CurrentVesselId) { if (part.vessel.id.ToString() != k.PreviousVesselId) { k.TimeEnteredVessel = Planetarium.GetUniversalTime(); } k.PreviousVesselId = k.CurrentVesselId; k.CurrentVesselId = part.vessel.id.ToString(); } } isGrouchyHab = CheckHabSideEffects(k, v); //Second - Supply if (offKerbin && (deltaTime - resultSupply.TimeFactor > tolerance)) { isGrouchySupplies = CheckSupplySideEffects(k); } else if (deltaTime >= ResourceUtilities.FLOAT_TOLERANCE) { //All is well k.LastMeal = lastUpdateTime; v.LastFeeding = lastUpdateTime; } //Third - EC //Second - Supply if (offKerbin && (deltaTime - resultEC.TimeFactor > tolerance)) { isGrouchyEC = CheckECSideEffects(k); } else if (deltaTime >= ResourceUtilities.FLOAT_TOLERANCE) { //All is well k.LastEC = lastUpdateTime; v.LastECCheck = lastUpdateTime; } k.LastUpdate = Planetarium.GetUniversalTime(); if (isGrouchyEC) { ApplyEffect(k, c, LifeSupportManager.isVet(k.KerbalName) ? LifeSupportScenario.Instance.settings.GetSettings().NoSupplyEffectVets : LifeSupportScenario.Instance.settings.GetSettings().NoSupplyEffect); } else if (isGrouchySupplies) { ApplyEffect(k, c, LifeSupportManager.isVet(k.KerbalName) ? LifeSupportScenario.Instance.settings.GetSettings().NoSupplyEffectVets : LifeSupportScenario.Instance.settings.GetSettings().NoSupplyEffect); } else if (isGrouchyHab) { ApplyEffect(k, c, LifeSupportManager.isVet(k.KerbalName) ? LifeSupportScenario.Instance.settings.GetSettings().NoHomeEffectVets : LifeSupportScenario.Instance.settings.GetSettings().NoHomeEffect); } else if (c.experienceTrait.Title != k.OldTrait) { RemoveGrouchiness(c, k); } LifeSupportManager.Instance.TrackKerbal(k); } #endregion - Crew var supAmount = _resBroker.AmountAvailable(part, "Supplies", deltaTime, ResourceFlowMode.ALL_VESSEL); var ecAmount = _resBroker.AmountAvailable(part, "ElectricCharge", deltaTime, ResourceFlowMode.ALL_VESSEL); v.SuppliesLeft = supAmount / LifeSupportScenario.Instance.settings.GetSettings().SupplyAmount / part.vessel.GetCrewCount() / v.RecyclerMultiplier; v.ECLeft = ecAmount / LifeSupportScenario.Instance.settings.GetSettings().ECAmount / part.vessel.GetCrewCount(); } } LifeSupportManager.Instance.TrackVessel(v); } catch (Exception ex) { print(String.Format("ERROR {0} IN ModuleLifeSupport", ex.Message)); } }