コード例 #1
0
ファイル: MonoGamerPeer.cs プロジェクト: Zeludon/FEZ
 internal static void Find(NetworkSessionType sessionType)
 {
   NetPeerConfiguration peerConfiguration = new NetPeerConfiguration(MonoGamerPeer.applicationIdentifier);
   if (sessionType == NetworkSessionType.PlayerMatch)
   {
     peerConfiguration.EnableMessageType((NetIncomingMessageType) 2);
     peerConfiguration.EnableMessageType((NetIncomingMessageType) 2048);
   }
   else
     peerConfiguration.EnableMessageType((NetIncomingMessageType) 32);
   if (MonoGameNetworkConfiguration.Broadcast != IPAddress.None)
     peerConfiguration.set_BroadcastAddress(MonoGameNetworkConfiguration.Broadcast);
   MonoGamerPeer.netPeer = new NetPeer(peerConfiguration);
   MonoGamerPeer.netPeer.Start();
   if (sessionType == NetworkSessionType.PlayerMatch)
     MonoGamerPeer.GetServerList(MonoGamerPeer.netPeer);
   else
     MonoGamerPeer.netPeer.DiscoverLocalPeers(MonoGamerPeer.port);
   DateTime now = DateTime.Now;
   MonoGamerPeer.discoveryMsgs = new List<NetIncomingMessage>();
   do
   {
     NetIncomingMessage netIncomingMessage;
     while ((netIncomingMessage = MonoGamerPeer.netPeer.ReadMessage()) != null)
     {
       NetIncomingMessageType messageType = netIncomingMessage.get_MessageType();
       if (messageType <= 128)
       {
         if (messageType != 2)
         {
           if (messageType != 64)
           {
             if (messageType == 128)
               ;
           }
           else
             MonoGamerPeer.discoveryMsgs.Add(netIncomingMessage);
         }
         else if (netIncomingMessage.get_SenderEndpoint().Equals((object) MonoGamerPeer.m_masterServer))
           MonoGamerPeer.discoveryMsgs.Add(netIncomingMessage);
       }
       else if (messageType == 256 || messageType == 512 || messageType == 1024)
         ;
     }
   }
   while ((DateTime.Now - now).Seconds <= 2);
   MonoGamerPeer.netPeer.Shutdown("Find shutting down");
 }