ReadByte() public method

Reads a byte
public ReadByte ( ) : byte
return byte
コード例 #1
0
ファイル: BlockMessage.cs プロジェクト: Express50/Bricklayer
 public void Decode(NetIncomingMessage im)
 {
     this.BlockID = im.ReadByte();
     this.X = im.ReadInt16();
     this.Y = im.ReadInt16();
     this.Z = im.ReadByte();
 }
コード例 #2
0
ファイル: Program.cs プロジェクト: JamieH/Pictionary
        private static void HandleMessage(NetIncomingMessage inc, NetServer server)
        {
            switch (inc.MessageType)
            {
                case NetIncomingMessageType.ConnectionApproval: //If ConnectionApproval request
                    if (inc.ReadByte() == (byte) PacketTypes.Headers.Login)
                    {
                        string username = inc.ReadString();
                        Console.WriteLine("New Login Request from: {0}", username);
                        if (username.Length > 1 & Players.Values.All(c => c.Name != username) &
                            !_badwordList.Contains(username, StringComparer.OrdinalIgnoreCase))
                        {
                            inc.SenderConnection.Approve();
                            NetOutgoingMessage connectedMessage = server.CreateMessage();
                            Thread.Sleep(500);
                            Console.WriteLine("Sending a ack to {0}", username);
                            connectedMessage.Write((byte) PacketTypes.Headers.LoggedIn);
                            connectedMessage.Write(true);
                            server.SendMessage(connectedMessage, inc.SenderConnection, NetDeliveryMethod.ReliableOrdered);
                        }
                        else
                        {
                            inc.SenderConnection.Deny("Bad Username");
                        }
                    }

                    break;

                case NetIncomingMessageType.Data:
                    byte packetheader = inc.ReadByte();
                    HandleProtocol(inc, packetheader, server);
                    break;

                case NetIncomingMessageType.StatusChanged:
                    Console.WriteLine(inc.SenderConnection + " status changed. " + inc.SenderConnection.Status);
                    if (inc.SenderConnection.Status == NetConnectionStatus.Disconnected)
                    {
                        Console.WriteLine("Player: {0} has disconnected",
                            Players[inc.SenderConnection.RemoteUniqueIdentifier].Name);
                        Players.Remove(inc.SenderConnection.RemoteUniqueIdentifier);
                    }
                    break;

                case NetIncomingMessageType.DiscoveryRequest:
                    NetOutgoingMessage discovermsg = server.CreateMessage();
                    discovermsg.Write("Hey I just met you, I'm a server, so address me maybe");
                    Console.WriteLine(@"Auto Discovery Request");
                    server.SendDiscoveryResponse(discovermsg, inc.SenderEndPoint);
                    break;

                case NetIncomingMessageType.DebugMessage:
                case NetIncomingMessageType.ErrorMessage:
                case NetIncomingMessageType.WarningMessage:
                case NetIncomingMessageType.VerboseDebugMessage:
                    Console.WriteLine(@"---Debug---");
                    Console.WriteLine(inc.ReadString());
                    Console.WriteLine(@"---End---");
                    break;
            }
        }
コード例 #3
0
 public override void Decode(NetIncomingMessage msg)
 {
     findSixes = msg.ReadBoolean();
     nPosition = new HashSet<int>();
     for (int i = msg.ReadByte(); i > 0; i--)
         nPosition.Add(msg.ReadByte());
 }
コード例 #4
0
        public void readData(NetIncomingMessage msg)
        {
            while (msg.PositionInBytes < msg.LengthBytes)
            {
                Console.WriteLine("Data in buffer : " + (msg.LengthBytes - msg.PositionInBytes));
                PacketTypes pa = (PacketTypes)msg.ReadByte();

                Console.WriteLine(pa);
                switch (pa)
                {
                    case PacketTypes.ClientInput:

                        InputObject input = new InputObject();
                        InputParser.readBytes(msg, ref input);

                        Player p = Players[msg.SenderConnection.RemoteUniqueIdentifier];
                        p.Input = input;

                        break;
                    default:
                        Console.WriteLine("overflow : " + msg.ReadByte());
                        break;
                }
            }
        }
コード例 #5
0
 public void Decode(NetIncomingMessage im)
 {
     this.Username = im.ReadString();
     this.ID = im.ReadByte();
     this.Me = im.ReadBoolean();
     this.Color = new Color(im.ReadByte(), im.ReadByte(), im.ReadByte());
 }
コード例 #6
0
 public static void readBytes(NetIncomingMessage data, ref InputObject io)
 {
     data.ReadByte();
     Console.WriteLine(io.HorizontalAxis = data.ReadFloat());
     Console.WriteLine(io.VerticalAxis = data.ReadFloat());
     Console.WriteLine(io.AmingAngle = data.ReadFloat());
     Console.WriteLine(io.Buttons = data.ReadByte());
 }
コード例 #7
0
ファイル: Messages.cs プロジェクト: aotis/AngryTanks
            public static PlayerInformation Read(NetIncomingMessage packet)
            {
                Byte slot = packet.ReadByte();
                TeamType team = (TeamType)packet.ReadByte();
                String callsign = packet.ReadString();
                String tag = packet.ReadString();

                return new PlayerInformation(slot, callsign, tag, team);
            }
コード例 #8
0
 /// <summary>
 /// Handles an incoming entity component message
 /// </summary>
 /// <param name="message">Raw network message</param>
 /// <returns>An IncomingEntityComponentMessage object</returns>
 public IncomingEntityComponentMessage HandleEntityComponentNetworkMessage(NetIncomingMessage message)
 {
     var componentFamily = (ComponentFamily) message.ReadByte();
     var messageParams = new List<object>();
     while (message.Position < message.LengthBits)
     {
         switch ((NetworkDataType) message.ReadByte())
         {
             case NetworkDataType.d_enum:
                 messageParams.Add(message.ReadInt32());
                 break;
             case NetworkDataType.d_bool:
                 messageParams.Add(message.ReadBoolean());
                 break;
             case NetworkDataType.d_byte:
                 messageParams.Add(message.ReadByte());
                 break;
             case NetworkDataType.d_sbyte:
                 messageParams.Add(message.ReadSByte());
                 break;
             case NetworkDataType.d_ushort:
                 messageParams.Add(message.ReadUInt16());
                 break;
             case NetworkDataType.d_short:
                 messageParams.Add(message.ReadInt16());
                 break;
             case NetworkDataType.d_int:
                 messageParams.Add(message.ReadInt32());
                 break;
             case NetworkDataType.d_uint:
                 messageParams.Add(message.ReadUInt32());
                 break;
             case NetworkDataType.d_ulong:
                 messageParams.Add(message.ReadUInt64());
                 break;
             case NetworkDataType.d_long:
                 messageParams.Add(message.ReadInt64());
                 break;
             case NetworkDataType.d_float:
                 messageParams.Add(message.ReadFloat());
                 break;
             case NetworkDataType.d_double:
                 messageParams.Add(message.ReadDouble());
                 break;
             case NetworkDataType.d_string:
                 messageParams.Add(message.ReadString());
                 break;
             case NetworkDataType.d_byteArray:
                 int length = message.ReadInt32();
                 messageParams.Add(message.ReadBytes(length));
                 break;
         }
     }
     return new IncomingEntityComponentMessage(componentFamily, messageParams);
 }
コード例 #9
0
ファイル: LobbyMessage.cs プロジェクト: Express50/Bricklayer
 public void Decode(NetIncomingMessage im)
 {
     this.ServerName = im.ReadString();
     this.Description = im.ReadString();
     this.Intro = im.ReadString();
     this.Online = im.ReadByte();
     int roomsLength = im.ReadByte();
     for (int i = 0; i < roomsLength; i++)
     {
         Rooms.Add(new LobbySaveData(im.ReadString(), im.ReadInt16(), im.ReadString(), im.ReadByte(), im.ReadInt16(), im.ReadDouble()));
     }
 }
コード例 #10
0
 public override void OnAdvancedNetworkMessage(NetIncomingMessage msg)
 {
     if (msg.ReadByte() == 0)
     {
         this.lxLoot = new List<PreSeededLoot>();
         byte byCount = msg.ReadByte();
         for (int i = 0; i < (int)byCount; i++)
         {
             this.lxLoot.Add(new PreSeededLoot(msg.ReadUInt16(), (ItemCodex.ItemTypes)msg.ReadInt32(), new Vector2(msg.ReadFloat(), msg.ReadFloat())));
         }
     }
 }
コード例 #11
0
ファイル: Player.cs プロジェクト: pr0gramm3r1/AngryTanks
        /// <summary>
        /// 
        /// </summary>
        /// <param name="incomingMsg"></param>
        public void HandleData(NetIncomingMessage incomingMsg)
        {
            MessageType messageType = (MessageType)incomingMsg.ReadByte();

            switch (messageType)
            {
                case MessageType.MsgState:
                    SendState();
                    break;

                case MessageType.MsgPlayerClientUpdate:
                    BroadcastUpdate(incomingMsg);
                    break;

                case MessageType.MsgDeath:
                    Die(incomingMsg);
                    break;

                case MessageType.MsgBeginShot:
                    Shoot(incomingMsg);
                    break;

                case MessageType.MsgEndShot:
                    EndShot(incomingMsg);
                    break;

                default:
                    break;
            }
        }
コード例 #12
0
ファイル: NetAsteroid.cs プロジェクト: Rohansi/Programe
 protected override void Read(NetIncomingMessage message)
 {
     x = message.ReadFloat();
     y = message.ReadFloat();
     rotation = message.ReadUInt16().FromNetworkRotation() * (180f / (float)Math.PI);
     type = message.ReadByte();
 }
 static object ReadArgument(NetIncomingMessage msg, Type type)
 {
     if (type == typeof(int))
     {
         return msg.ReadInt32();
     }
     else if (type == typeof(byte))
     {
         return msg.ReadByte();
     }
     else if (type == typeof(float))
     {
         return msg.ReadFloat();
     }
     else if (type == typeof(Vector3))
     {
         return NetworkUtils.ReadVector3(msg);
     }
     else if (type == typeof(Quaternion))
     {
         return NetworkUtils.ReadQuaternion(msg);
     }
     else if (type == typeof(string))
     {
         return msg.ReadString();
     }
     else
     {
         throw new Exception("Unsupported argument type " + type);
     }
 }
コード例 #14
0
		public LidgrenStatusChangeMessageContext(NetIncomingMessage incomingMessage) 
			: base(incomingMessage)
		{
			LidgrenStatus = (NetConnectionStatus)incomingMessage.ReadByte();
			//Generate a Lidgren status message for dispatching
			GeneratedStatusMessage = new LidgrenStatusMessage(LidgrenStatus);
		}
コード例 #15
0
 private void Data(NetIncomingMessage inc)
 {
     var packetType = (PacketType) inc.ReadByte();
     var gameRoom = GetGameRoomById(inc.ReadString());
     var command = PacketFactory.GetCommand(packetType); 
     command.Run(_managerLogger, this,inc, null, gameRoom);
 }
コード例 #16
0
ファイル: NetObject.Static.cs プロジェクト: Rohansi/Programe
 public static NetObject ReadFromMessage(NetIncomingMessage message)
 {
     var type = (NetObjectType)message.ReadByte();
     var instance = (NetObject)Activator.CreateInstance(netObjectTypes[type]);
     instance.Read(message);
     return instance;
 }
コード例 #17
0
 public static new Packet FromNetBuffer(NetIncomingMessage incomingMessage)
 {
     var id = incomingMessage.ReadInt32();
     var type = (ContentType)incomingMessage.ReadByte();
     var packet = new ContentReleasePacket(type, id);
     return packet;
 }
コード例 #18
0
ファイル: Msg_AgarPlayInfo.cs プロジェクト: xxy1991/cozy
 public void R(NetIncomingMessage im)
 {
     Operat          = im.ReadByte();
     UserId          = im.ReadUInt32();
     if (Operat == Add || Operat == Changed)
     {
         Tag         = im.ReadUInt32();
         if (GameMessageHelper.Is_Changed(Tag, GameMessageHelper.POSITION_TAG))
         {
             X       = im.ReadFloat();
             Y       = im.ReadFloat();
         }
         if (GameMessageHelper.Is_Changed(Tag, GameMessageHelper.RADIUS_TAG))
         {
             Radius  = im.ReadInt32();
         }
         if (GameMessageHelper.Is_Changed(Tag, GameMessageHelper.COLOR_TAG))
         {
             Color   = im.ReadUInt32();
         }
         if (GameMessageHelper.Is_Changed(Tag, GameMessageHelper.NAME_TAG))
         {
             Name    = im.ReadString();
         }
     }
 }
コード例 #19
0
ファイル: Packet.Static.cs プロジェクト: Rohansi/Programe
 private static Packet ReadFromMessage(NetIncomingMessage message)
 {
     var id = (PacketId)message.ReadByte();
     var instance = (Packet)Activator.CreateInstance(packetTypes[id]);
     instance.Read(message);
     return instance;
 }
コード例 #20
0
ファイル: Packet.cs プロジェクト: CyrilPaulus/2dThing
 public static Packet decode(ref NetIncomingMessage msg)
 {
     Packet p = new Packet (0);
     p.type = msg.ReadByte ();
     p.clientId = msg.ReadInt32 ();
     return p;
 }
コード例 #21
0
ファイル: BitStream.Lidgren.cs プロジェクト: wtfcolt/game
        /// <summary>
        /// Writes a <see cref="NetIncomingMessage"/> buffer into the BitStream.
        /// </summary>
        /// <param name="source">The <see cref="NetIncomingMessage"/> who's contents will be copied to this BitStream.</param>
        public void Write(NetIncomingMessage source)
        {
#if DEBUG
            var startBSPos = PositionBits;
            var startMsgPos = (int)source.Position;
#endif

            // Read full 32-bit integers
            while (source.LengthBits - source.Position >= _bitsInt)
            {
                var v = source.ReadUInt32();
                Write(v);
            }

            // Read full 8-bit integers
            while (source.LengthBits - source.Position >= _bitsByte)
            {
                var v = source.ReadByte();
                Write(v);
            }

            // Read the remaining bits
            while (source.LengthBits > source.Position)
            {
                var v = source.ReadBoolean();
                Write(v);
            }

            Debug.Assert(source.Position == source.LengthBits);

#if DEBUG
            Debug.Assert(PositionBits - startBSPos == source.LengthBits - startMsgPos);
#endif
        }
コード例 #22
0
ファイル: MessageHandler.cs プロジェクト: fgeraci/CS195-Core
    public void ReceiveMessage(object sender, NetIncomingMessage msg)
    {
#if !EXTERNAL
        UnityEngine.Debug.Log("Got message [" + msg.LengthBytes + "B]");
#else
        Console.WriteLine("Got message [" + msg.LengthBytes + "B]");
#endif
        MsgType type = (MsgType)msg.ReadByte();
        switch (type)
        {
            case MsgType.RecommendationRequest:
                if (this.RecommendationRequested != null)
                    this.RecommendationRequested(msg);
                break;
            case MsgType.RecommendationContent:
                if (this.RecommendationReceived != null)
                    this.RecommendationReceived(msg);
                break;
            case MsgType.RecommendationSelected:
                if (this.RecommendationSelected != null)
                    this.RecommendationSelected(msg);
                break;
            case MsgType.ObjectsFreed:
                if (this.ObjectsFreed != null)
                    this.ObjectsFreed(msg);
                break;
            case MsgType.Sentiments:
                if (this.Sentiments != null)
                    this.Sentiments(msg);
                break;
            default: break;
        }
    }
コード例 #23
0
ファイル: ChatMessage.cs プロジェクト: Cyral/Bricklayer
 public void Decode(NetIncomingMessage im)
 {
     this.ID = im.ReadByte();
     this.Message = im.ReadString();
     if (Message.Length > Networking.Messages.ChatMessage.MaxLength)
         Message= Message.Truncate(Networking.Messages.ChatMessage.MaxLength);
 }
コード例 #24
0
 public void Run(ManagerLogger managerLogger, Server server, NetIncomingMessage inc, PlayerAndConnection playerAndConnection, GameRoom gameRoom)
 {
     managerLogger.AddLogMessage("server", "New connection...");
     var data = inc.ReadByte();
     if (data == (byte)PacketType.Login)
     {
         managerLogger.AddLogMessage("server", "..connection accpeted.");
         playerAndConnection = CreatePlayer(inc, gameRoom.Players, gameRoom.ManagerCamera);
         inc.SenderConnection.Approve();
         var outmsg = server.NetServer.CreateMessage();
         outmsg.Write((byte)PacketType.Login);
         outmsg.Write(true);
         outmsg.Write(gameRoom.Players.Count);
         for (int n = 0; n < gameRoom.Players.Count; n++)
         {
             var p = gameRoom.Players[n];
             outmsg.Write(p.Player.Username);
             outmsg.WriteAllProperties(p.Player.Position);
         }
         server.NetServer.SendMessage(outmsg, inc.SenderConnection, NetDeliveryMethod.ReliableOrdered, 0);
         var command = new PlayerPositionCommand();
         command.Run(managerLogger, server,inc,playerAndConnection,gameRoom);
         server.SendNewPlayerEvent(playerAndConnection.Player.Username, gameRoom.GameRoomId);
     }
     else
     {
         inc.SenderConnection.Deny("Didn't send correct information.");
     }
 }
コード例 #25
0
 public void Decode(NetIncomingMessage im)
 {
     this.ID = im.ReadByte();
     this.Position = new Point(im.ReadInt32(), im.ReadInt32());
     this.Velocity = new Point(im.ReadInt32(), im.ReadInt32());
     this.Movement = new Point(im.ReadInt32(), im.ReadInt32());
     this.IsJumping = im.ReadBoolean();
 }
コード例 #26
0
        public static Packet ReadFromMessage(NetIncomingMessage msg)
        {
            PacketType type = (PacketType)msg.ReadByte();
            Packet packet = (Packet)Activator.CreateInstance(PacketTypes[type]);
            packet.Read(msg);

            return packet;
        }
コード例 #27
0
ファイル: AdventurePlugin.cs プロジェクト: xxy1991/cozy
 public void StatusCallbackImpl(NetServer server, NetIncomingMessage msg)
 {
     NetConnectionStatus status = (NetConnectionStatus)msg.ReadByte();
     if (status == NetConnectionStatus.Disconnected)
     {
         RemoveFarmObj(msg.SenderConnection);
     }
 }
コード例 #28
0
ファイル: DataManager.cs プロジェクト: Aryn/Mobile-Fortress
        public void HandleData(NetIncomingMessage msg)
        {
            NetMsgType datatype = (NetMsgType)msg.ReadByte();
            if (datatype == NetMsgType.Control)
            {
                Soul soul = (Soul)msg.SenderConnection.Tag;
                var key = (ControlKey)msg.ReadByte();
                var edge = msg.ReadBoolean();
                //Console.WriteLine("Received Control Message: " + key + (edge ? "Pressed" : "Released"));
                soul.currentShip.Controls.ReceiveMessage(key, edge);
            }
            else if (datatype == NetMsgType.ControlUpdate)
            {
                Soul soul = (Soul)msg.SenderConnection.Tag;
                var Pitch = msg.ReadFloat();
                var Yaw = msg.ReadFloat();
                var Roll = msg.ReadFloat();
                soul.currentShip.Controls.ReceiveMessage(Pitch, Yaw, Roll);
            }
            else if (datatype == NetMsgType.ShipDataOutput)
            {
                ShipDataOutputMessage data;
                data = new ShipDataOutputMessage(msg);
                Soul soul = new Soul(msg.SenderConnection);
                soul.currentSector = Sector.Redria;
                msg.SenderConnection.Tag = soul;

                soul.currentSector.Terrain.Load(msg.SenderConnection);
                soul.currentSector.Ships.Load(msg.SenderConnection);
                soul.currentSector.Objects.Load(msg.SenderConnection);
                var idRandomizer = new Random();

                var NewShip = new ShipObj(new Vector3(0, 100, 2), Quaternion.Identity,
                    data.GeneratedData);
                soul.currentShip = NewShip;
                NewShip.Client = soul;
                //Console.WriteLine(msg.SenderEndpoint.Address + "'s Ship ID: " + NewShip.ID);
                foreach (NetConnection c in Network.Server.Connections)
                {
                    MessageWriter.ClientEntityCreationMessage(c,
                        NewShip.ID, NewShip.Position, NewShip.Orientation,
                        data.GeneratedData.NoseID, data.GeneratedData.CoreID, data.GeneratedData.EngineID,
                        data.Weapons, msg.SenderConnection.RemoteUniqueIdentifier);
                }
            }
        }
コード例 #29
0
ファイル: NetShip.cs プロジェクト: Rohansi/Programe
 protected override void Read(NetIncomingMessage message)
 {
     Name = message.ReadString();
     X = message.ReadFloat();
     Y = message.ReadFloat();
     rotation = message.ReadUInt16().FromNetworkRotation() * (180f / (float)Math.PI);
     Health = message.ReadByte() / (float)byte.MaxValue;
 }
コード例 #30
0
 public static void readBytes(NetIncomingMessage data, ClientSprite cs)
 {
     data.ReadByte();
     cs.ID = data.ReadUInt32();
     cs.SpriteID = (SpriteIDs)data.ReadUInt16();
     cs.Position = new Microsoft.Xna.Framework.Vector2(data.ReadFloat(),data.ReadFloat());
     cs.Rotation = data.ReadFloat();
 }
コード例 #31
0
        /// <summary>
        /// Called when host/client receives a NatIntroduction message from a master server
        /// </summary>
        private void HandleNatIntroduction(int ptr)
        {
            VerifyNetworkThread();

            // read intro
            NetIncomingMessage tmp = SetupReadHelperMessage(ptr, 1000);             // never mind length

            byte       hostByte       = tmp.ReadByte();
            IPEndPoint remoteInternal = tmp.ReadIPEndpoint();
            IPEndPoint remoteExternal = tmp.ReadIPEndpoint();
            string     token          = tmp.ReadString();
            bool       isHost         = (hostByte != 0);

            LogDebug("NAT introduction received; we are designated " + (isHost ? "host" : "client"));

            NetOutgoingMessage punch;

            if (!isHost && m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess) == false)
            {
                return;                 // no need to punch - we're not listening for nat intros!
            }
#if DEBUG
            LogDebug("Enqueuing  internal Punch message" + remoteInternal.ToString());
#endif
            // send internal punch
            punch = CreateMessage(1);
            punch.m_messageType = NetMessageType.NatPunchMessage;
            punch.Write(hostByte);
            punch.Write(token);
            m_unsentUnconnectedMessages.Enqueue(new NetTuple <IPEndPoint, NetOutgoingMessage>(remoteInternal, punch));
#if DEBUG
            LogDebug("Enqueuing External Punch message to " + remoteExternal.ToString());
#endif
            // send external punch
            punch = CreateMessage(1);
            punch.m_messageType = NetMessageType.NatPunchMessage;
            punch.Write(hostByte);
            punch.Write(token);
            m_unsentUnconnectedMessages.Enqueue(new NetTuple <IPEndPoint, NetOutgoingMessage>(remoteExternal, punch));
        }
コード例 #32
0
        /// <summary>
        /// Called when host/client receives a NatIntroduction message from a master server
        /// </summary>
        internal void HandleNatIntroduction(int offset)
        {
            AssertIsOnLibraryThread();

            // read intro
            NetIncomingMessage tmp = SetupReadHelperMessage(offset, 1000); // never mind length

            byte       hostByte       = tmp.ReadByte();
            IPEndPoint remoteInternal = tmp.ReadIPEndPoint();
            IPEndPoint remoteExternal = tmp.ReadIPEndPoint();
            string     token          = tmp.ReadString();
            bool       isHost         = hostByte != 0;

            LogDebug(NetLogMessage.FromValues(NetLogCode.NATIntroductionReceived, value: hostByte));

            if (!isHost && !Configuration.IsMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess))
            {
                return; // no need to punch - we're not listening for nat intros!
            }
            // send internal punch
            var internalPunch = CreateMessage(1);

            internalPunch._messageType = NetMessageType.NatPunchMessage;
            internalPunch.Write(hostByte);
            internalPunch.Write(token);
            UnsentUnconnectedMessages.Enqueue((remoteInternal, internalPunch));
            LogDebug(new NetLogMessage(NetLogCode.NATPunchSent, endPoint: remoteInternal));

            // send external punch
            var externalPunch = CreateMessage(1);

            externalPunch._messageType = NetMessageType.NatPunchMessage;
            externalPunch.Write(hostByte);
            externalPunch.Write(token);
            UnsentUnconnectedMessages.Enqueue((remoteExternal, externalPunch));
            LogDebug(new NetLogMessage(NetLogCode.NATPunchSent, endPoint: remoteExternal));
        }
コード例 #33
0
        /// <summary>
        /// Called when host/client receives a NatIntroduction message from a master server
        /// </summary>
        internal void HandleNatIntroduction(int ptr)
        {
            // read intro
            NetIncomingMessage tmp = SetupReadHelperMessage(ptr, 1000);             // never mind length

            byte        hostByte       = tmp.ReadByte();
            NetEndPoint remoteInternal = tmp.ReadIPEndPoint();
            NetEndPoint remoteExternal = tmp.ReadIPEndPoint();
            string      token          = tmp.ReadString();
            bool        isHost         = (hostByte != 0);

            LogDebug("NAT introduction received; we are designated " + (isHost ? "host" : "client"));

            NetOutgoingMessage punch;

            if (!isHost && m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess) == false)
            {
                return;                 // no need to punch - we're not listening for nat intros!
            }
            // send internal punch
            punch = CreateMessage(1);
            punch.m_messageType = NetMessageType.NatPunchMessage;
            punch.Write(hostByte);
            punch.Write(token);
            Interlocked.Increment(ref punch.m_recyclingCount);
            m_unsentUnconnectedMessages.Enqueue(new NetTuple <NetEndPoint, NetOutgoingMessage>(remoteInternal, punch));
            LogDebug("NAT punch sent to " + remoteInternal);

            // send external punch
            punch = CreateMessage(1);
            punch.m_messageType = NetMessageType.NatPunchMessage;
            punch.Write(hostByte);
            punch.Write(token);
            Interlocked.Increment(ref punch.m_recyclingCount);
            m_unsentUnconnectedMessages.Enqueue(new NetTuple <NetEndPoint, NetOutgoingMessage>(remoteExternal, punch));
            LogDebug("NAT punch sent to " + remoteExternal);
        }
コード例 #34
0
        private void HandleNatPunchConfirmed(int ptr, NetEndPoint senderEndPoint)
        {
            NetIncomingMessage tmp = SetupReadHelperMessage(ptr, 1000);             // never mind length
            var isFromClient       = tmp.ReadByte() == ClientByte;

            if (isFromClient)
            {
                LogDebug("NAT punch confirmation received from " + senderEndPoint + " we're host, so we ignore this");
                return;
            }

            string token = tmp.ReadString();

            LogDebug("NAT punch confirmation received from " + senderEndPoint + " we're client so we go ahead and succeed the introduction");

            //
            // Release punch success to client; enabling him to Connect() to msg.Sender if token is ok
            //
            NetIncomingMessage punchSuccess = CreateIncomingMessage(NetIncomingMessageType.NatIntroductionSuccess, 10);

            punchSuccess.m_senderEndPoint = senderEndPoint;
            punchSuccess.Write(token);
            ReleaseMessage(punchSuccess);
        }
コード例 #35
0
        // received a library message while Connected
        internal void ReceivedLibraryMessage(NetMessageType tp, int ptr, int payloadLength)
        {
            m_peer.VerifyNetworkThread();

            float now = (float)NetTime.Now;

            switch (tp)
            {
            case NetMessageType.Connect:
                m_peer.LogDebug("Received handshake message (" + tp + ") despite connection being in place");
                break;

            case NetMessageType.ConnectResponse:
                // handshake message must have been lost
                HandleConnectResponse(now, tp, ptr, payloadLength);
                break;

            case NetMessageType.ConnectionEstablished:
                // do nothing, all's well
                break;

            case NetMessageType.LibraryError:
                m_peer.ThrowOrLog("LibraryError received by ReceivedLibraryMessage; this usually indicates a malformed message");
                break;

            case NetMessageType.Disconnect:
                NetIncomingMessage msg = m_peer.SetupReadHelperMessage(ptr, payloadLength);

                m_disconnectRequested  = true;
                m_disconnectMessage    = msg.ReadString();
                m_disconnectReqSendBye = false;
                //ExecuteDisconnect(msg.ReadString(), false);
                break;

            case NetMessageType.Acknowledge:
                for (int i = 0; i < payloadLength; i += 3)
                {
                    NetMessageType acktp = (NetMessageType)m_peer.m_receiveBuffer[ptr++];                             // netmessagetype
                    int            seqNr = m_peer.m_receiveBuffer[ptr++];
                    seqNr |= (m_peer.m_receiveBuffer[ptr++] << 8);

                    // need to enqueue this and handle it in the netconnection heartbeat; so be able to send resends together with normal sends
                    m_queuedIncomingAcks.Enqueue(new NetTuple <NetMessageType, int>(acktp, seqNr));
                }
                break;

            case NetMessageType.Ping:
                int pingNr = m_peer.m_receiveBuffer[ptr++];
                SendPong(pingNr);
                break;

            case NetMessageType.Pong:
                NetIncomingMessage pmsg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
                int   pongNr            = pmsg.ReadByte();
                float remoteSendTime    = pmsg.ReadSingle();
                ReceivedPong(now, pongNr, remoteSendTime);
                break;

            case NetMessageType.ExpandMTURequest:
                SendMTUSuccess(payloadLength);
                break;

            case NetMessageType.ExpandMTUSuccess:
                if (m_peer.Configuration.AutoExpandMTU == false)
                {
                    m_peer.LogDebug("Received ExpandMTURequest altho AutoExpandMTU is turned off!");
                    break;
                }
                NetIncomingMessage emsg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
                int size = emsg.ReadInt32();
                HandleExpandMTUSuccess(now, size);
                break;

            case NetMessageType.NatIntroduction:
                // Unusual situation where server is actually already known, but got a nat introduction - oh well, lets handle it as usual
                m_peer.HandleNatIntroduction(ptr);
                break;

            default:
                m_peer.LogWarning("Connection received unhandled library message: " + tp);
                break;
            }
        }
コード例 #36
0
        internal void ReceivedHandshake(double now, NetMessageType tp, int ptr, int payloadLength)
        {
            m_peer.VerifyNetworkThread();

            byte[] hail;
            switch (tp)
            {
            case NetMessageType.Connect:
                if (m_status == NetConnectionStatus.ReceivedInitiation)
                {
                    // Whee! Server full has already been checked
                    bool ok = ValidateHandshakeData(ptr, payloadLength, out hail);
                    if (ok)
                    {
                        if (hail != null)
                        {
                            m_remoteHailMessage            = m_peer.CreateIncomingMessage(NetIncomingMessageType.Data, hail);
                            m_remoteHailMessage.LengthBits = (hail.Length * 8);
                        }
                        else
                        {
                            m_remoteHailMessage = null;
                        }

                        if (m_peerConfiguration.IsMessageTypeEnabled(NetIncomingMessageType.ConnectionApproval))
                        {
                            // ok, let's not add connection just yet
                            NetIncomingMessage appMsg = m_peer.CreateIncomingMessage(NetIncomingMessageType.ConnectionApproval, (m_remoteHailMessage == null ? 0 : m_remoteHailMessage.LengthBytes));
                            appMsg.m_receiveTime      = now;
                            appMsg.m_senderConnection = this;
                            appMsg.m_senderEndPoint   = this.m_remoteEndPoint;
                            if (m_remoteHailMessage != null)
                            {
                                appMsg.Write(m_remoteHailMessage.m_data, 0, m_remoteHailMessage.LengthBytes);
                            }
                            SetStatus(NetConnectionStatus.RespondedAwaitingApproval, NetConnectionResult.AwaitingApproval);
                            m_peer.ReleaseMessage(appMsg);
                            return;
                        }

                        SendConnectResponse((float)now, true);
                    }
                    return;
                }
                if (m_status == NetConnectionStatus.RespondedAwaitingApproval)
                {
                    m_peer.LogWarning("Ignoring multiple Connect() most likely due to a delayed Approval");
                    return;
                }
                if (m_status == NetConnectionStatus.RespondedConnect)
                {
                    // our ConnectResponse must have been lost
                    SendConnectResponse((float)now, true);
                    return;
                }
                m_peer.LogDebug("Unhandled Connect: " + tp + ", status is " + m_status + " length: " + payloadLength);
                break;

            case NetMessageType.ConnectResponse:
                HandleConnectResponse(now, tp, ptr, payloadLength);
                break;

            case NetMessageType.ConnectionEstablished:
                switch (m_status)
                {
                case NetConnectionStatus.Connected:
                    // ok...
                    break;

                case NetConnectionStatus.Disconnected:
                case NetConnectionStatus.Disconnecting:
                case NetConnectionStatus.None:
                    // too bad, almost made it
                    break;

                case NetConnectionStatus.ReceivedInitiation:
                    // uh, a little premature... ignore
                    break;

                case NetConnectionStatus.InitiatedConnect:
                    // weird, should have been RespondedConnect...
                    break;

                case NetConnectionStatus.RespondedConnect:
                    // awesome

                    NetIncomingMessage msg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
                    InitializeRemoteTimeOffset(msg.ReadSingle());

                    m_peer.AcceptConnection(this);
                    InitializePing();
                    SetStatus(NetConnectionStatus.Connected, NetConnectionResult.Connected);
                    return;
                }
                break;

            case NetMessageType.Disconnect:
                // ouch
                var reason = NetConnectionResult.Unknown;
                try
                {
                    NetIncomingMessage inc = m_peer.SetupReadHelperMessage(ptr, payloadLength);
                    reason = (NetConnectionResult)inc.ReadByte();
                }
                catch
                {
                }
                ExecuteDisconnect(reason, false);
                break;

            case NetMessageType.Discovery:
                m_peer.HandleIncomingDiscoveryRequest(now, m_remoteEndPoint, ptr, payloadLength);
                return;

            case NetMessageType.DiscoveryResponse:
                m_peer.HandleIncomingDiscoveryResponse(now, m_remoteEndPoint, ptr, payloadLength);
                return;

            case NetMessageType.Ping:
                // silently ignore
                return;

            default:
                m_peer.LogDebug("Unhandled type during handshake: " + tp + " length: " + payloadLength);
                break;
            }
        }
コード例 #37
0
        // received a library message while Connected
        internal void ReceivedLibraryMessage(NetMessageType tp, int ptr, int payloadLength)
        {
            m_peer.VerifyNetworkThread();

            float now = (float)NetTime.Now;

            switch (tp)
            {
            case NetMessageType.Disconnect:
                NetIncomingMessage msg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
                ExecuteDisconnect(msg.ReadString(), false);
                break;

            case NetMessageType.Acknowledge:
                for (int i = 0; i < payloadLength; i += 3)
                {
                    NetMessageType acktp = (NetMessageType)m_peer.m_receiveBuffer[ptr++];     // netmessagetype
                    int            seqNr = m_peer.m_receiveBuffer[ptr++];
                    seqNr |= (m_peer.m_receiveBuffer[ptr++] << 8);

                    // need to enqueue this and handle it in the netconnection heartbeat; so be able to send resends together with normal sends
                    m_queuedIncomingAcks.Enqueue(new NetTuple <NetMessageType, int>(acktp, seqNr));
                }
                break;

            case NetMessageType.Ping:
                int pingNr = m_peer.m_receiveBuffer[ptr++];
                SendPong(pingNr);
                break;

            case NetMessageType.Pong:
                NetIncomingMessage pmsg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
                int   pongNr            = pmsg.ReadByte();
                float remoteSendTime    = pmsg.ReadSingle();
                ReceivedPong(now, pongNr, remoteSendTime);
                break;

            case NetMessageType.ExpandMTURequest:
                SendMTUSuccess(payloadLength);
                break;

            case NetMessageType.ExpandMTUSuccess:
                NetIncomingMessage emsg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
                int size = emsg.ReadInt32();
                HandleExpandMTUSuccess(now, size);
                break;

            case NetMessageType.NatIntroduction:
                // Unusual situation where server is actually already known, but got a nat introduction - oh well, lets handle it as usual
                m_peer.HandleNatIntroduction(ptr);
                break;

            case NetMessageType.ConnectResponse:     // Lidgren bug fix -AR
                // ConnectionEstablished (from handshake) must have been lost, send another one
                m_peer.LogDebug("Resending ConnectionEstablished...");
                SendConnectionEstablished();
                break;

            default:
                m_peer.LogWarning("Connection received unhandled library message: " + tp);
                break;
            }
        }
コード例 #38
0
        private void Heartbeat()
        {
            VerifyNetworkThread();

            double dnow = NetTime.Now;
            float  now  = (float)dnow;

            double delta = dnow - m_lastHeartbeat;

            int maxCHBpS = 1250 - m_connections.Count;

            if (maxCHBpS < 250)
            {
                maxCHBpS = 250;
            }
            if (delta > (1.0 / (double)maxCHBpS) || delta < 0.0)             // max connection heartbeats/second max
            {
                m_frameCounter++;
                m_lastHeartbeat = dnow;

                // do handshake heartbeats
                if ((m_frameCounter % 3) == 0)
                {
                    foreach (var kvp in m_handshakes)
                    {
                        NetConnection conn = kvp.Value as NetConnection;
#if DEBUG
                        // sanity check
                        if (kvp.Key != kvp.Key)
                        {
                            LogWarning("Sanity fail! Connection in handshake list under wrong key!");
                        }
#endif
                        conn.UnconnectedHeartbeat(now);
                        if (conn.m_status == NetConnectionStatus.Connected || conn.m_status == NetConnectionStatus.Disconnected)
                        {
#if DEBUG
                            // sanity check
                            if (conn.m_status == NetConnectionStatus.Disconnected && m_handshakes.ContainsKey(conn.RemoteEndPoint))
                            {
                                LogWarning("Sanity fail! Handshakes list contained disconnected connection!");
                                m_handshakes.Remove(conn.RemoteEndPoint);
                            }
#endif
                            break;                             // collection has been modified
                        }
                    }
                }

#if DEBUG
                SendDelayedPackets();
#endif

                // update m_executeFlushSendQueue
                if (m_configuration.m_autoFlushSendQueue)
                {
                    m_executeFlushSendQueue = true;
                }

                // do connection heartbeats
                lock (m_connections)
                {
                    foreach (NetConnection conn in m_connections)
                    {
                        conn.Heartbeat(now, m_frameCounter);
                        if (conn.m_status == NetConnectionStatus.Disconnected)
                        {
                            //
                            // remove connection
                            //
                            m_connections.Remove(conn);
                            m_connectionLookup.Remove(conn.RemoteEndPoint);
                            break;                             // can't continue iteration here
                        }
                    }
                }
                m_executeFlushSendQueue = false;

                // send unsent unconnected messages
                NetTuple <IPEndPoint, NetOutgoingMessage> unsent;
                while (m_unsentUnconnectedMessages.TryDequeue(out unsent))
                {
                    NetOutgoingMessage om = unsent.Item2;

                    bool connReset;
                    int  len = om.Encode(m_sendBuffer, 0, 0);
                    SendPacket(len, unsent.Item1, 1, out connReset);

                    Interlocked.Decrement(ref om.m_recyclingCount);
                    if (om.m_recyclingCount <= 0)
                    {
                        Recycle(om);
                    }
                }
            }

            //
            // read from socket
            //
            if (m_socket == null)
            {
                return;
            }

            if (!m_socket.Poll(1000, SelectMode.SelectRead))             // wait up to 1 ms for data to arrive
            {
                return;
            }

            //if (m_socket == null || m_socket.Available < 1)
            //	return;

            // update now
            dnow = NetTime.Now;
            now  = (float)dnow;

            do
            {
                int bytesReceived = 0;
                try
                {
                    bytesReceived = m_socket.ReceiveFrom(m_receiveBuffer, 0, m_receiveBuffer.Length, SocketFlags.None, ref m_senderRemote);
                }
                catch (SocketException sx)
                {
                    switch (sx.SocketErrorCode)
                    {
                    case SocketError.ConnectionReset:
                        // connection reset by peer, aka connection forcibly closed aka "ICMP port unreachable"
                        // we should shut down the connection; but m_senderRemote seemingly cannot be trusted, so which connection should we shut down?!
                        // So, what to do?
                        LogWarning("ConnectionReset");
                        return;

                    case SocketError.NotConnected:
                        // socket is unbound; try to rebind it (happens on mobile when process goes to sleep)
                        BindSocket(true);
                        return;

                    default:
                        LogWarning("Socket exception: " + sx.ToString());
                        return;
                    }
                }

                if (bytesReceived < NetConstants.HeaderByteSize)
                {
                    return;
                }

                //LogVerbose("Received " + bytesReceived + " bytes");

                IPEndPoint ipsender = (IPEndPoint)m_senderRemote;

                if (m_upnp != null && now < m_upnp.m_discoveryResponseDeadline && bytesReceived > 32)
                {
                    // is this an UPnP response?
                    string resp = System.Text.Encoding.ASCII.GetString(m_receiveBuffer, 0, bytesReceived);
                    if (resp.Contains("upnp:rootdevice") || resp.Contains("UPnP/1.0"))
                    {
                        try
                        {
                            resp = resp.Substring(resp.ToLower().IndexOf("location:") + 9);
                            resp = resp.Substring(0, resp.IndexOf("\r")).Trim();
                            m_upnp.ExtractServiceUrl(resp);
                            return;
                        }
                        catch (Exception ex)
                        {
                            LogDebug("Failed to parse UPnP response: " + ex.ToString());

                            // don't try to parse this packet further
                            return;
                        }
                    }
                }

                NetConnection sender = null;
                m_connectionLookup.TryGetValue(ipsender, out sender);

                //
                // parse packet into messages
                //
                int numMessages  = 0;
                int numFragments = 0;
                int ptr          = 0;
                while ((bytesReceived - ptr) >= NetConstants.HeaderByteSize)
                {
                    // decode header
                    //  8 bits - NetMessageType
                    //  1 bit  - Fragment?
                    // 15 bits - Sequence number
                    // 16 bits - Payload length in bits

                    numMessages++;

                    NetMessageType tp = (NetMessageType)m_receiveBuffer[ptr++];

                    byte low  = m_receiveBuffer[ptr++];
                    byte high = m_receiveBuffer[ptr++];

                    bool   isFragment     = ((low & 1) == 1);
                    ushort sequenceNumber = (ushort)((low >> 1) | (((int)high) << 7));

                    numFragments++;

                    ushort payloadBitLength  = (ushort)(m_receiveBuffer[ptr++] | (m_receiveBuffer[ptr++] << 8));
                    int    payloadByteLength = NetUtility.BytesToHoldBits(payloadBitLength);

                    if (bytesReceived - ptr < payloadByteLength)
                    {
                        LogWarning("Malformed packet; stated payload length " + payloadByteLength + ", remaining bytes " + (bytesReceived - ptr));
                        return;
                    }

                    if (tp >= NetMessageType.Unused1 && tp <= NetMessageType.Unused29)
                    {
                        ThrowOrLog("Unexpected NetMessageType: " + tp);
                        return;
                    }

                    try
                    {
                        if (tp >= NetMessageType.LibraryError)
                        {
                            if (sender != null)
                            {
                                sender.ReceivedLibraryMessage(tp, ptr, payloadByteLength);
                            }
                            else
                            {
                                ReceivedUnconnectedLibraryMessage(dnow, ipsender, tp, ptr, payloadByteLength);
                            }
                        }
                        else
                        {
                            if (sender == null && !m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.UnconnectedData))
                            {
                                return;                                 // dropping unconnected message since it's not enabled
                            }
                            NetIncomingMessage msg = m_receiveBuffer[ptr] == 255 ? CreateIncomingMessage(NetIncomingMessageType.ExternalHighlevelMessage, payloadByteLength)
                                                                : CreateIncomingMessage(NetIncomingMessageType.Data, payloadByteLength);

                            msg.m_isFragment          = isFragment;
                            msg.m_receiveTime         = dnow;
                            msg.m_sequenceNumber      = sequenceNumber;
                            msg.m_receivedMessageType = tp;
                            msg.m_senderConnection    = sender;
                            msg.m_senderEndPoint      = ipsender;

                            //This value will not be accurate and making it accurate is a waste of time.
                            msg.m_bitLength = payloadBitLength;

                            Buffer.BlockCopy(m_receiveBuffer, ptr, msg.m_data, 0, payloadByteLength);

                            msg.ReadByte();

                            /*Console.WriteLine("");
                             * for (int i = 0; i < msg.Data.Length; i++)
                             * {
                             *      Console.Write("B: " + msg.Data[i]);
                             * }*/

                            if (sender != null)
                            {
                                if (tp == NetMessageType.Unconnected)
                                {
                                    // We're connected; but we can still send unconnected messages to this peer
                                    msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
                                    ReleaseMessage(msg);
                                }
                                else
                                {
                                    // connected application (non-library) message
                                    sender.ReceivedMessage(msg);
                                }
                            }
                            else
                            {
                                // at this point we know the message type is enabled
                                // unconnected application (non-library) message
                                msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
                                ReleaseMessage(msg);
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        LogError("Packet parsing error: " + ex.Message + " from " + ipsender);
                    }
                    ptr += payloadByteLength;
                }

                m_statistics.PacketReceived(bytesReceived, numMessages, numFragments);
                if (sender != null)
                {
                    sender.m_statistics.PacketReceived(bytesReceived, numMessages, numFragments);
                }
            } while (m_socket.Available > 0);
        }