public void AddonRefresh() { Refresh(); // 20 - 29 var bagItems = BagReader.Read(); // 30 - 31 var equipment = equipmentReader.Read(); LevelTracker.Update(); seq++; if (seq >= 10) { seq = 0; AddonDataChanged?.Invoke(this, new EventArgs()); } System.Threading.Thread.Sleep(10); }
public RequirementFactory(PlayerReader playerReader, BagReader bagReader, ILogger logger) { this.playerReader = playerReader; this.bagReader = bagReader; this.logger = logger; }