public void Dispose() { if (pointLightBuffer != null) { pointLightBuffer.Dispose(); } if (transparentLightBuffer != null) { transparentLightBuffer.Dispose(); } if (msaa != null) { msaa.Dispose(); } if (depthMap != null) { depthMap.Dispose(); } Polyline.Dispose(); DebugRenderer.Dispose(); }
public void Dispose() { if (pointLightBuffer != null) { pointLightBuffer.Dispose(); } if (transparentLightBuffer != null) { transparentLightBuffer.Dispose(); } if (msaa != null) { msaa.Dispose(); } if (depthMap != null) { depthMap.Dispose(); } Polyline.Dispose(); FxPool.Dispose(); DebugRenderer.Dispose(); StaticBillboards.Dispose(); Beams.Dispose(); }