public void SpawnTempFx(ParticleEffect fx, Vector3 position) { var ren = new ParticleEffectRenderer(fx); ren.SParam = 0; ren.Active = true; tempFx.Add(new TemporaryFx() { Render = ren, Position = position }); }
public AttachedEffect(Hardpoint attachment, ParticleEffectRenderer fx) { Attachment = attachment; Effect = fx; Effect.SParam = 0.9f; }