public void Query(Vector3 origin, Vector3 direction, List <int> collisions) { Stack <int> stack = stackPool.GetNew(); stack.Push(_root); while (stack.Count > 0) { int nodeId = stack.Pop(); DynamicTreeNode <T> node = _nodes[nodeId]; if (node.AABB.RayIntersect(ref origin, ref direction)) { if (node.IsLeaf()) { collisions.Add(nodeId); } else { if (_nodes[node.Child1].AABB.RayIntersect(ref origin, ref direction)) { stack.Push(node.Child1); } if (_nodes[node.Child2].AABB.RayIntersect(ref origin, ref direction)) { stack.Push(node.Child2); } } } } stackPool.GiveBack(stack); }
private int ComputeHeight(int nodeId) { if (nodeId == NullNode) { return(0); } Debug.Assert(0 <= nodeId && nodeId < _nodeCapacity); DynamicTreeNode <T> node = _nodes[nodeId]; int height1 = ComputeHeight(node.Child1); int height2 = ComputeHeight(node.Child2); return(1 + Math.Max(height1, height2)); }
/// <summary> /// Query an AABB for overlapping proxies. The callback class /// is called for each proxy that overlaps the supplied AABB. /// </summary> /// <param name="callback">The callback.</param> /// <param name="aabb">The aabb.</param> public void Query(List <int> my, ref JBBox aabb) { //Stack<int> _stack = new Stack<int>(256); Stack <int> _stack = stackPool.GetNew(); _stack.Push(_root); while (_stack.Count > 0) { int nodeId = _stack.Pop(); if (nodeId == NullNode) { continue; } DynamicTreeNode <T> node = _nodes[nodeId]; //if (JBBox.TestOverlap(ref node.AABB, ref aabb)) if (aabb.Contains(ref node.AABB) != JBBox.ContainmentType.Disjoint) { if (node.IsLeaf()) { my.Add(nodeId); //bool proceed = callback(nodeId); //if (proceed == false) //{ // return; //} } else { _stack.Push(node.Child1); _stack.Push(node.Child2); } } } stackPool.GiveBack(_stack); }
private int CountLeaves(int nodeId) { if (nodeId == NullNode) { return(0); } Debug.Assert(0 <= nodeId && nodeId < _nodeCapacity); DynamicTreeNode <T> node = _nodes[nodeId]; if (node.IsLeaf()) { Debug.Assert(node.LeafCount == 1); return(1); } int count1 = CountLeaves(node.Child1); int count2 = CountLeaves(node.Child2); int count = count1 + count2; Debug.Assert(count == node.LeafCount); return(count); }