/// <summary> /// Initialize the animation bar. /// </summary> /// <param name="gui">The GUI that this animation bar will be a part of.</param> /// <param name="animation">The animation that this item will play through.</param> /// <param name="position">The position of this animation bar.</param> /// <param name="height">The height of this animation bar.</param> /// <param name="width">The width of this animation bar.</param> public void Initialize(GraphicalUserInterface gui, Animation animation, Vector2 position, float width, float height) { //The inherited method. base.Initialize(gui, position, width, height); //Intialize some variables. _Animation = animation; _CurrentFrame = 0; _MarkerPosition = Vector2.Add(Position, new Vector2(25, 0)); _SelectedFrameNumber = 0; _FrameMarkerNumber = 0; _FrameWidth = (100 * _Animation.FrameTime); _PlayButton = new Button(GUI, position, 20, 20); _IsPlaying = false; _FramePositionStart = (Position.X + 25); //Hook up some events. _PlayButton.MouseClick += OnPlayButtonClick; _Animation.KeyframeAdded += OnKeyframesChange; _Animation.KeyframeRemoved += OnKeyframesChange; }
/// <summary> /// Initialize the tree view. /// </summary> /// <param name="gui">The GUI that this treeview will be a part of.</param> /// <param name="position">The position of this treeview.</param> /// <param name="height">The height of this treeview.</param> /// <param name="width">The width of this treeview.</param> protected override void Initialize(GraphicalUserInterface gui, Vector2 position, float width, float height) { //The inherited method. base.Initialize(gui, position, width, height); //Intialize some variables. _Nodes = new List<TreeNode>(); _Indent = 15; _ChildPosition = new Vector2(Position.X + _Indent, Position.Y + 10); _ChildWidth = 200; _ChildHeight = 15; _MoveNodeUp = new Button(gui, new Vector2(position.X + (width / 4), position.Y + 5)); _MoveNodeDown = new Button(gui, new Vector2(position.X + (width / 4) + 20, position.Y + 5)); //Add the controls. Add(_MoveNodeDown); Add(_MoveNodeUp); //Hook up some events. _MoveNodeUp.MouseClick += OnMoveNodeUpClick; _MoveNodeDown.MouseClick += OnMoveNodeDownClick; }
/// <summary> /// Initialize the load animation dialog. /// </summary> /// <param name="gui">The GUI that this dialog will be a part of.</param> /// <param name="position">The position of this dialog.</param> /// <param name="height">The height of this dialog.</param> /// <param name="width">The width of this dialog.</param> protected override void Initialize(GraphicalUserInterface gui, Vector2 position, float width, float height) { //The inherited method. base.Initialize(gui, position, width, height); //Intialize some variables. _Layout.IsEnabled = false; _Border = 5; _SelectedIndex = -1; _Animations = new List<string>(); _List = new List(GUI, new Vector2((position.X + _Border), (position.Y + _Border)), (Width - (2 * _Border)), (Height - 35 - (2 * _Border))); _Button = new Button(GUI, new Vector2((position.X + ((Width / 2) - 25)), (position.Y + (Height - 30 - _Border))), 50, 30); //Add the controls. AddItem(_List); AddItem(_Button); //Hook up some events. _Button.MouseClick += OnDoneButtonClick; _List.ItemSelect += OnListSelect; }
/// <summary> /// Initialize the checkbox. /// </summary> /// <param name="gui">The GUI that this checkbox will be a part of.</param> /// <param name="position">The position of this checkbox.</param> /// <param name="height">The height of this checkbox.</param> /// <param name="width">The width of this checkbox.</param> protected override void Initialize(GraphicalUserInterface gui, Vector2 position, float width, float height) { //The inherited method. base.Initialize(gui, position, width, height); //Intialize some variables. _Ratio = .1f; _Label = new Label(GUI, new Vector2(Position.X + (Width * _Ratio), Position.Y), (Width * (1 - _Ratio)), Height); _Button = new Button(GUI, Position, (Width * _Ratio), Height); _IsChecked = false; _Label.Text = ""; //Add the controls. Add(_Label); Add(_Button); //Hook up some events. _Button.MouseClick += OnButtonClicked; }
/// <summary> /// Initialize the load animation dialog. /// </summary> /// <param name="gui">The GUI that this dialog will be a part of.</param> /// <param name="position">The position of this dialog.</param> /// <param name="height">The height of this dialog.</param> /// <param name="width">The width of this dialog.</param> protected override void Initialize(GraphicalUserInterface gui, Vector2 position, float width, float height) { //The inherited method. base.Initialize(gui, position, width, height); //Intialize some variables. _Layout.IsEnabled = false; _Border = 5; _Textbox = new Textbox(GUI, new Vector2((position.X + _Border), (position.Y + _Border)), (Width - (2 * _Border)), 15); _Button = new Button(GUI, new Vector2((position.X + ((Width / 2) - 25)), (position.Y + (Height - 30 - _Border))), 50, 30); //Add the controls. AddItem(_Textbox); AddItem(_Button); //Hook up some events. _Button.MouseClick += OnDoneButtonClick; }
/// <summary> /// Initialize the list item. /// </summary> /// <param name="gui">The GUI that this tabpage will be a part of.</param> /// <param name="position">The position of this tabpage.</param> /// <param name="height">The height of this tabpage.</param> /// <param name="width">The width of this tabpage.</param> protected override void Initialize(GraphicalUserInterface gui, Vector2 position, float width, float height) { //The inherited method. base.Initialize(gui, position, width, height); //Intialize some variables. _Button = new Button(gui, Position, Width, Height); _IsHiding = true; //Add the controls. Add(_Button); //Subscribe to some events. _Button.MouseClick += OnButtonClick; }
/// <summary> /// Initialize the bone dialog. /// </summary> /// <param name="gui">The GUI that this dialog will be a part of.</param> /// <param name="position">The position of this dialog.</param> /// <param name="height">The height of this dialog.</param> /// <param name="width">The width of this dialog.</param> protected override void Initialize(GraphicalUserInterface gui, Vector2 position, float width, float height) { //The inherited method. base.Initialize(gui, position, width, height); //Intialize some variables. _Layout.IsEnabled = false; _Bone = new Bone(); _BoneSprite = null; _Border = 5; _Ratio = .4f; _StartPosition = Vector2.Zero; _EndPosition = Vector2.Zero; //Create the necessary components. _Picturebox = new Picturebox(GUI, new Vector2((position.X + _Border + (Width * _Ratio)), (position.Y + _Border)), ((Width * (1 - _Ratio)) - (2 * _Border) - 15), (Height - 35 - (2 * _Border))); _Slider = new Slider(GUI, new Vector2((position.X + Width - _Border - 10), (position.Y + (Height - 85 - _Border))), SliderType.Vertical, 50); _NameLabel = new Label(GUI, Vector2.Add(Position, new Vector2(_Border, _Border)), 50, 15); _NameTextbox = new Textbox(GUI, Vector2.Add(_NameLabel.Position, new Vector2(_NameLabel.Width, 0)), ((Width * _Ratio) - (2 * _Border) - _NameLabel.Width), 15); _ParentLabel = new Label(GUI, Vector2.Add(_NameLabel.Position, new Vector2(0, 15)), 50, 15); _ParentTextbox = new Textbox(GUI, Vector2.Add(_ParentLabel.Position, new Vector2(_ParentLabel.Width, 0)), ((Width * _Ratio) - (2 * _Border) - _ParentLabel.Width), 15); _AddSpriteButton = new Button(GUI, Vector2.Add(_NameLabel.Position, new Vector2(10, 40)), 75, 30); _CloseButton = new Button(GUI, new Vector2((Position.X + ((Width / 2) - 25)), (Position.Y + (Height - 30 - _Border))), 50, 30); //Modify the components. _Picturebox.Origin = new Vector2((_Picturebox.Width / 2), (_Picturebox.Height / 2)); _NameLabel.Text = "Name:"; _ParentLabel.Text = "Parent ID:"; _AddSpriteButton.Text = "Sprite"; _Slider.Value = 1; _Slider.Maximum = 3; _CloseButton.Text = "Done"; //Add the controls. AddItem(_Picturebox); AddItem(_Slider); AddItem(_NameLabel); AddItem(_NameTextbox); AddItem(_ParentLabel); AddItem(_ParentTextbox); AddItem(_AddSpriteButton); AddItem(_CloseButton); //Hook up to some events. _AddSpriteButton.MouseClick += OnAddSpriteButtonClick; _CloseButton.MouseClick += OnCloseButtonClick; _Picturebox.MouseClick += OnPictureboxClick; _Slider.ValueChange += OnSliderChange; }
/// <summary> /// Initialize the expander. /// </summary> /// <param name="gui">The GUI that this expander will be a part of.</param> /// <param name="position">The position of this expander.</param> /// <param name="height">The height of this expander.</param> /// <param name="width">The width of this expander.</param> protected override void Initialize(GraphicalUserInterface gui, Vector2 position, float width, float height) { //The inherited method. base.Initialize(gui, position, width, height); //Intialize some variables. _Button = new Button(GUI, Position, 15, 15); _Header = new Label(GUI, Position + new Vector2(20, 0), 75, Height); _IsExpanded = true; _Layout = new Layout(GUI, Position + new Vector2(0, 15), _Width, _Height); _ItemContent = new List<Component>(); _Header.Text = "Header"; //Add the items. Add(_Header); Add(_Button); //Hook up some events. _Button.MouseClick += OnHeaderClick; _Header.MouseClick += OnHeaderClick; }
/// <summary> /// Initialize the combobox. /// </summary> /// <param name="gui">The GUI that this combobox will be a part of.</param> /// <param name="position">The position of this combobox.</param> /// <param name="height">The height of this combobox.</param> /// <param name="width">The width of this combobox.</param> protected override void Initialize(GraphicalUserInterface gui, Vector2 position, float width, float height) { //The inherited method. base.Initialize(gui, position, width, height); //Intialize some variables. _Ratio = .1f; _Label = new Label(GUI, Position, (Width * (1 - _Ratio)), Height); _Button = new Button(GUI, new Vector2((Position.X + (Width * (1 - _Ratio))), Position.Y), (Width * _Ratio), Height); _List = new List(GUI, new Vector2(Position.X, (Position.Y + (_Label.Height + 2))), Width, 118); _List.IsActive = false; _SelectedItem = null; _State = ComboboxState.Closed; _Label.Text = ""; //Add the items. Add(_Label); Add(_Button); Add(_List); //Hook up some events. _List.ItemSelect += OnItemSelect; _Button.MouseClick += OnButtonClick; }
/// <summary> /// Initialize the bone dialog. /// </summary> /// <param name="gui">The GUI that this dialog will be a part of.</param> /// <param name="position">The position of this dialog.</param> /// <param name="height">The height of this dialog.</param> /// <param name="width">The width of this dialog.</param> protected override void Initialize(GraphicalUserInterface gui, Vector2 position, float width, float height) { //The inherited method. base.Initialize(gui, position, width, height); //Intialize some variables. _Bone = new Bone(); _Border = 5; _SpriteName = null; _SpriteOrigin = Vector2.Zero; _SpriteRotationOffset = 0; _NameLabel = new Label(GUI, Vector2.Add(Position, new Vector2(_Border, _Border)), 50, 15); _NameLabel.Text = "Name:"; _NameTextbox = new Textbox(GUI, Vector2.Add(_NameLabel.Position, new Vector2(_NameLabel.Width, 0)), (Width - (2 * _Border) - _NameLabel.Width), 15); _AddSpriteButton = new Button(GUI, Vector2.Add(_NameLabel.Position, new Vector2(10, 40)), 75, 30); _AddSpriteButton.Text = "Sprite"; _CloseButton = new Button(GUI, new Vector2((Position.X + ((Width / 2) - 25)), (Position.Y + (Height - 30 - _Border))), 50, 30); _CloseButton.Text = "Done"; //Add the controls. AddItem(_NameLabel); AddItem(_NameTextbox); AddItem(_AddSpriteButton); AddItem(_CloseButton); //Hook up to some events. _AddSpriteButton.MouseClick += OnAddSpriteButtonClick; _CloseButton.MouseClick += OnCloseButtonClick; }
/// <summary> /// Initialize the treeview node. /// </summary> /// <param name="gui">The GUI that this node will be a part of.</param> /// <param name="position">The position of this trenodeeview.</param> /// <param name="height">The height of this treenodeview.</param> /// <param name="width">The width of this treevnodeiew.</param> protected override void Initialize(GraphicalUserInterface gui, Vector2 position, float width, float height) { //The inherited method. base.Initialize(gui, position, width, height); //Intialize some variables. _Nodes = new List<TreeNode>(); _Button = new Button(gui, new Vector2(Position.X, Position.Y + (Height / 3))); _Checkbox = new Checkbox(gui, new Vector2(Position.X + _Button.Width + 2, Position.Y), width, height); _NodeState = TreeNodeState.None; //Add the items to the list. Add(_Button); Add(_Checkbox); //Hook up some events. _Checkbox.CheckboxTick += OnCheckboxTicked; _Button.MouseClick += OnButtonMouseClick; }
/// <summary> /// Initialize the item chooser. /// </summary> /// <param name="gui">The GUI that this chooser will be a part of.</param> /// <param name="position">The position of this chooser.</param> /// <param name="height">The height of this chooser.</param> /// <param name="width">The width of this chooser.</param> protected override void Initialize(GraphicalUserInterface gui, Vector2 position, float width, float height) { //The inherited method. base.Initialize(gui, position, width, height); //Intialize some variables. _Layout.IsEnabled = false; _Border = 5; _Ratio = .4f; _Type = ItemType.Item; _PctbDisplay = new Picturebox(GUI, new Vector2(position.X + _Border + (Width * _Ratio), position.Y + _Border), (Width * (1 - _Ratio)) - (2 * _Border) - 15, Height - 35 - (2 * _Border)); _PctbDisplay.Origin = new Vector2(_PctbDisplay.Width / 2, _PctbDisplay.Height / 2); _TrvItems = new TreeView(GUI, new Vector2(position.X + _Border, position.Y + _Border), (Width * _Ratio) - _Border, Height - (2 * _Border)); _SldScale = new Slider(GUI, new Vector2(position.X + Width - _Border - 10, position.Y + (Height - 85 - _Border)), SliderType.Vertical, 50); _SldScale.Value = 1; _SldScale.Maximum = 3; _BtnFinish = new Button(GUI, new Vector2(position.X + (2 * (Width / 3) - 25), position.Y + (Height - 30 - _Border)), 50, 30); //Add the controls. AddItem(_PctbDisplay); AddItem(_TrvItems); AddItem(_SldScale); AddItem(_BtnFinish); //Hook up some events. _BtnFinish.MouseClick += OnDoneButtonClick; //_TrvItems.ItemSelect += OnListSelect; _SldScale.ValueChange += OnSliderChange; }
/// <summary> /// Initialize the sprite dialog. /// </summary> /// <param name="gui">The GUI that this sprite dialog will be a part of.</param> /// <param name="position">The position of this sprite dialog.</param> /// <param name="height">The height of this sprite dialog.</param> /// <param name="width">The width of this sprite dialog.</param> protected override void Initialize(GraphicalUserInterface gui, Vector2 position, float width, float height) { //The inherited method. base.Initialize(gui, position, width, height); //Intialize some variables. _Layout.IsEnabled = false; _Border = 5; _Ratio = .4f; _Textures = new List<string>(); _StartPosition = Vector2.Zero; _EndPosition = Vector2.Zero; _Picturebox = new Picturebox(GUI, new Vector2((position.X + _Border + (Width * _Ratio)), (position.Y + _Border)), ((Width * (1 - _Ratio)) - (2 * _Border) - 15), (Height - 35 - (2 * _Border))); _Picturebox.Origin = new Vector2((_Picturebox.Width / 2), (_Picturebox.Height / 2)); _List = new List(GUI, new Vector2((position.X + _Border), (position.Y + _Border)), ((Width * _Ratio) - _Border), (Height - (2 * _Border))); _Slider = new Slider(GUI, new Vector2((position.X + Width - _Border - 10), (position.Y + (Height - 85 - _Border))), SliderType.Vertical, 50); _Slider.Value = 1; _Slider.Maximum = 3; _Button = new Button(GUI, new Vector2((position.X + (2 * (Width / 3) - 25)), (position.Y + (Height - 30 - _Border))), 50, 30); //Add the controls. AddItem(_Picturebox); AddItem(_List); AddItem(_Slider); AddItem(_Button); //Hook up some events. _Picturebox.MouseClick += OnPictureboxClick; _Button.MouseClick += OnDoneButtonClick; _List.ItemSelect += OnListSelect; _Slider.ValueChange += OnSliderChange; }
/// <summary> /// Initialize the scroller. /// </summary> /// <param name="gui">The GUI that this scroller will be a part of.</param> /// <param name="position">The position of the scroller.</param> /// <param name="type">The scroller type, that is whether it scrolls horizontally or vertically.</param> /// <param name="length">The length of this scroller. Minimum is 80.</param> public void Initialize(GraphicalUserInterface gui, Vector2 position, ScrollerType type, float length) { //Call the base class and pass along the appropriate information. if (type == ScrollerType.Horizontal) { base.Initialize(gui, position, Math.Max(length, 80), 15); } else { base.Initialize(gui, position, 15, Math.Max(length, 80)); } //Initialize some variables. _Type = type; _Value = 0; _Thumb = new Button(GUI, Position); _Backward = new Button(GUI, Position); _Forward = new Button(GUI, Position); //Add the controls. Add(_Thumb); Add(_Backward); Add(_Forward); //Hook up some events. _Thumb.MouseDown += OnThumbDown; _Backward.MouseDown += OnBackwardDown; _Forward.MouseDown += OnForwardDown; _Backward.MouseClick += OnBackwardClick; _Forward.MouseClick += OnForwardClick; }