public v4_u32(reg_u32 x, reg_u32 y, reg_u32 z, reg_u32 w) { ElementType = u32; Elements.Add(x.AssertCast<var>()); Elements.Add(y.AssertCast<var>()); Elements.Add(z.AssertCast<var>()); Elements.Add(w.AssertCast<var>()); }
public v2_u32(reg_u32 x, reg_u32 y) { ElementType = u32; Elements.Add(x.AssertCast<var>()); Elements.Add(y.AssertCast<var>()); }
public v1_u32(reg_u32 x) { ElementType = u32; Elements.Add(x.AssertCast<var>()); }