コード例 #1
0
        public bool TryRender(VideoUpdatedEventArgs e)
        {
            AssertUndisposed();

            if (!_isBusy.TryAcquire(true)) { return false; }

            DataBox dataBox = _context.MapSubresource(_texture, 0, 512 * 512 * 4, MapMode.WriteDiscard, SlimDX.Direct3D11.MapFlags.None);
            unsafe
            {
                ushort* snesBuffer = (ushort*)e.VideoBuffer.DataPointer;
                byte* textureBuffer = (byte*)dataBox.Data.DataPointer;
                for (int j = 0; j < e.Height; j++)
                {
                    for (int i = 0; i < e.Width; i++)
                    {
                        ushort color = *snesBuffer++;
                        int b;

                        b = ((color >> 10) & 31) * 8;
                        *textureBuffer++ = (byte)(b + b / 35);
                        b = ((color >> 5) & 31) * 8;
                        *textureBuffer++ = (byte)(b + b / 35);
                        b = ((color >> 0) & 31) * 8;
                        *textureBuffer++ = (byte)(b + b / 35);
                        *textureBuffer++ = 255;
                    }

                    textureBuffer += dataBox.RowPitch - e.Width * 4;
                    snesBuffer += e.Height > 256 ? 512 - e.Width : 1024 - e.Width;
                }
            }
            dataBox.Data.Close();
            _context.UnmapSubresource(_texture, 0);

            _workerThread.DoWork(new Action(() =>
            {
                AssertUndisposed();

                _context.ClearRenderTargetView(_backBufferView, new Color4(0.0F, 0.0F, 0.0F));

                _context.InputAssembler.InputLayout = _layout;
                _context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleStrip;
                _context.InputAssembler.SetVertexBuffers(0, new VertexBufferBinding(_vertices, Marshal.SizeOf(typeof(Vertex)), 0));

                _effect.GetVariableByName("TexelRange").AsVector().Set(new Vector2(e.Width / 512.0F, e.Height / 512.0F));
                _pass.Apply(_context);
                _context.Draw(4, 0);

                Present(IsComposited && !IsFullscreen ? 0 : 1, PresentFlags.None);

                _isBusy.Value = false;
            }));

            return true;
        }
コード例 #2
0
ファイル: CoreDriver.cs プロジェクト: MiLO83/libsnesdotnet
 void Snes_VideoUpdated(object sender, VideoUpdatedEventArgs e)
 {
     if (_isVideoSynced)
     {
         _videoDriver.Render(e);
     }
     else
     {
         _videoDriver.TryRender(e);
     }
 }
コード例 #3
0
 public void Render(VideoUpdatedEventArgs e)
 {
     while (!TryRender(e))
     {
         _isBusy.WaitWhile();
     }
 }