public FactoryAnthill(Field[,] map, int widthWorld, int heightWorld, AntQueen queen) { _queen = queen; FactoryAntQueen factoryQueen = new FactoryAntQueen(); FactoryAntPicker factoryAntPicker = new FactoryAntPicker(); FactoryFood factoryFood = new FactoryFood(); FactoryAntFighter factoryAntFighter = new FactoryAntFighter(); _heightWorld = heightWorld; _widthWorld = widthWorld; _map = map; _stackObjet = new Stack(); _stackAnt = new Stack(); _stackAnt.Push(queen ?? factoryQueen.CreateCharacter()); for (var i = 0; i < 5; i++) { _stackAnt.Push(factoryAntFighter.CreateCharacter()); } for (var i = 0; i < 20; i++) { _stackAnt.Push(factoryAntPicker.CreateCharacter()); } for (var i = 0; i < 450; i++) { _stackObjet.Push(factoryFood.CreateObject()); } }
public override AbstractCharacter CreateCharacter() { switch (RandInt(0, 50)) { case 0: return(_factoryAntFighter.CreateCharacter()); case 1: return(_factoryAntFighter.CreateCharacter()); case 2: return(_factoryAntFighter.CreateCharacter()); case 3: return(_factoryAntFighter.CreateCharacter()); case 4: return(_factoryAntQueen.CreateCharacter()); case 5: return(_factoryAntFighter.CreateCharacter()); case 6: return(_factoryAntFighter.CreateCharacter()); case 7: return(_factoryAntFighter.CreateCharacter()); case 8: return(_factoryAntFighter.CreateCharacter()); case 9: return(_factoryAntFighter.CreateCharacter()); case 10: return(_factoryAntFighter.CreateCharacter()); case 11: return(_factoryAntFighter.CreateCharacter()); case 12: return(_factoryAntFighter.CreateCharacter()); default: return(_factoryAntPicker.CreateCharacter()); } }