private void Release() { if (_materialLoader != null) { _materialLoader.Dispose(); _materialLoader = null; } if (_bonePoseFileStorage != null) { _bonePoseFileStorage.Release(); _bonePoseFileStorage = null; } StopBonePoseCalculation(); }
private void Release() //OYM:发布 { if (_materialLoader != null) { _materialLoader.Dispose();//OYM:添加材质,写到这里我快饿死了,工作完成差不多三成 _materialLoader = null; } if (_bonePoseFileStorage != null) { _bonePoseFileStorage.Release(); _bonePoseFileStorage = null; } StopBonePoseCalculation(); }