コード例 #1
0
ファイル: TileSet.cs プロジェクト: slgrobotics/QuakeMap
        public void tileBackdropArrived(Tile tile)
        {
            // the backdrop may arrive when the tile has been phased out due to TileSet.ReTile()
            // the tile then hangs around as a means to pass backdrop to TileSet, which is supposed
            // to find appropriate location for the backdrop.
            bool found = false;

#if DEBUG
            LibSys.StatusBar.Trace("TileSet::tileBackdropArrived() - " + tile.ToString());
#endif
            lock (tilesLock)
            {
                for (int vv = 0; vv < m_vCount; vv++)
                {
                    for (int hh = 0; hh < m_hCount; hh++)
                    {
                        Tile tt = m_tiles[vv, hh];
                        //LibSys.StatusBar.Trace(" = " + tt.baseName + " UseSubstitute=" + tt.UseSubstitute + " SubstituteName=" + tt.SubstituteName);
                        if (tt == tile)
                        {
                            // tile still in the array
#if DEBUG
                            LibSys.StatusBar.Trace(" - still in array : " + tt.baseName);
#endif
                            if (tt.UseSubstitute && tile.backdrop.HasImage && tt.SubstituteRectangle.IsEmpty)
                            {
                                tt.CalculateSubstituteRectangle();
                            }
                            ArrangeBackdropRedraw(tt);
                            found = true;
                        }
                        else
                        if ((!tt.UseSubstitute && tt.baseName.Equals(tile.baseName)) ||
                            (tt.UseSubstitute && tile.UseSubstitute && tt.SubstituteName.Equals(tile.SubstituteName)))
                        {
                            // tile has been replaced by another tile with the same base name (due to ReTile())
#if DEBUG
                            LibSys.StatusBar.Trace(" - " + tt.baseName + " - replaced by " + tile.baseName + " " + tile.backdrop);
#endif
                            tt.backdrop = tile.backdrop;
                            if (!tt.baseName.Equals(tile.baseName))
                            {
                                //tt.backdrop.MarkUsed();
                                tt.CalculateSubstituteRectangle();
                            }
                            ArrangeBackdropRedraw(tt);
                            found = true;
                        }
                        if (found && !tt.MayUseSubstitute)
                        {
                            goto endLoop;
                        }
                    }
                }
endLoop:
                ;
            }             // lock
                          // tile not found - bitmap/backdrop stays in file system and cache for the future.
        }
コード例 #2
0
ファイル: TileSet.cs プロジェクト: slgrobotics/QuakeMap
        public void ArrangeFeaturesRedraw(Tile tile)
        {
            //Point topLeft = tile.pixelTopLeft();
            //Point bottomRight = tile.pixelBottomRight();
            //Size size = new Size(bottomRight.X - topLeft.X, bottomRight.Y - topLeft.Y);
            Rectangle tileRect = tile.getFrameRectangle();                 //new Rectangle(topLeft, size);
            //LibSys.StatusBar.Trace("tileFeaturesArrived() - tileRect " + tileRect);
            Rectangle toDrawRect = m_pictureManager.PictureBox.Bounds;

            //LibSys.StatusBar.Trace("tileFeaturesArrived() - pbRect " + toDrawRect);
            if (m_cameraManager.Elev < 5000000.0d)                      // world map may span 180, redraw whole thing
            {
                toDrawRect.Intersect(tileRect);
            }
#if DEBUG
            LibSys.StatusBar.Trace("tileFeaturesArrived() - tile " + tile.ToString() + " invalidating " + toDrawRect);
#endif
            m_pictureManager.Invalidate(toDrawRect);
        }
コード例 #3
0
ファイル: TileSet.cs プロジェクト: slgrobotics/QuakeMap
 public void tileBackdropArrived(Tile tile)
 {
     // the backdrop may arrive when the tile has been phased out due to TileSet.ReTile()
     // the tile then hangs around as a means to pass backdrop to TileSet, which is supposed
     // to find appropriate location for the backdrop.
     bool found = false;
     #if DEBUG
     LibSys.StatusBar.Trace("TileSet::tileBackdropArrived() - " + tile.ToString());
     #endif
     lock(tilesLock)
     {
         for(int vv=0; vv < m_vCount ;vv++)
         {
             for(int hh=0; hh < m_hCount ;hh++)
             {
                 Tile tt = m_tiles[vv, hh];
                 //LibSys.StatusBar.Trace(" = " + tt.baseName + " UseSubstitute=" + tt.UseSubstitute + " SubstituteName=" + tt.SubstituteName);
                 if(tt == tile)
                 {
                     // tile still in the array
     #if DEBUG
                     LibSys.StatusBar.Trace(" - still in array : " + tt.baseName);
     #endif
                     if(tt.UseSubstitute && tile.backdrop.HasImage && tt.SubstituteRectangle.IsEmpty)
                     {
                         tt.CalculateSubstituteRectangle();
                     }
                     ArrangeBackdropRedraw(tt);
                     found = true;
                 }
                 else
                     if((!tt.UseSubstitute && tt.baseName.Equals(tile.baseName))
                     || (tt.UseSubstitute && tile.UseSubstitute && tt.SubstituteName.Equals(tile.SubstituteName)))
                 {
                     // tile has been replaced by another tile with the same base name (due to ReTile())
     #if DEBUG
                     LibSys.StatusBar.Trace(" - " + tt.baseName + " - replaced by " + tile.baseName + " " + tile.backdrop);
     #endif
                     tt.backdrop = tile.backdrop;
                     if(!tt.baseName.Equals(tile.baseName))
                     {
                         //tt.backdrop.MarkUsed();
                         tt.CalculateSubstituteRectangle();
                     }
                     ArrangeBackdropRedraw(tt);
                     found = true;
                 }
                 if(found && !tt.MayUseSubstitute)
                 {
                     goto endLoop;
                 }
             }
         }
     endLoop:
         ;
     } // lock
     // tile not found - bitmap/backdrop stays in file system and cache for the future.
 }
コード例 #4
0
ファイル: TileSet.cs プロジェクト: slgrobotics/QuakeMap
 public void ArrangeFeaturesRedraw(Tile tile)
 {
     //Point topLeft = tile.pixelTopLeft();
     //Point bottomRight = tile.pixelBottomRight();
     //Size size = new Size(bottomRight.X - topLeft.X, bottomRight.Y - topLeft.Y);
     Rectangle tileRect = tile.getFrameRectangle();     //new Rectangle(topLeft, size);
     //LibSys.StatusBar.Trace("tileFeaturesArrived() - tileRect " + tileRect);
     Rectangle toDrawRect = m_pictureManager.PictureBox.Bounds;
     //LibSys.StatusBar.Trace("tileFeaturesArrived() - pbRect " + toDrawRect);
     if(m_cameraManager.Elev < 5000000.0d)		// world map may span 180, redraw whole thing
     {
         toDrawRect.Intersect(tileRect);
     }
     #if DEBUG
     LibSys.StatusBar.Trace("tileFeaturesArrived() - tile " + tile.ToString() + " invalidating " + toDrawRect);
     #endif
     m_pictureManager.Invalidate(toDrawRect);
 }