コード例 #1
0
ファイル: Board.cs プロジェクト: rosatdavid/c-Sgf-Parser
    void MakeBoardTexture()
    {
        _plane_texture = new LibFever.Plane(0, 0, _textu.width, _textu.height);
        for (int y = 1; y <= _textu.height; y++)
        {
            for (int x = 1; x <= _textu.width; x++)
            {
                Point current_case = Grid.getCaseIndex(new LibFever.Grid(_plane_collider, _nb_tiles_largeur, _nb_tiles_hauteur), LibFever.Plane.posPlanInOther(_plane_texture, new Vector2(x, y), _plane_collider));             //Mathf.Floor(Mathf.Abs(textu.width - x) / tile_largeur);

                bool case_paire_x = ((current_case.x + 1) % 2) == 0;
                bool case_paire_y = ((current_case.y + 1) % 2) == 0;

                if (case_paire_x ^ case_paire_y)
                {
                    _textu.SetPixel(x - 1, y - 1, _couleur_paire);
                }
                else
                {
                    _textu.SetPixel(x - 1, y - 1, _couleur_impaire);
                }
            }
        }

        _textu.Apply();
        byte[] bytes = _textu.EncodeToPNG();
        File.WriteAllBytes(Application.dataPath + "/" + "texture_grid.png", bytes);

        _gride_material.mainTexture = _textu;
        _spriteRender.material      = _gride_material;
    }
コード例 #2
0
ファイル: Board.cs プロジェクト: rosatdavid/c-Sgf-Parser
    void DrawBoard()
    {
        listLinesBoard = new List <LineRenderer>();
        GameObject go = GameObject.Instantiate(lineHolder, this.transform);

        go.transform.position = go.transform.position + new Vector3(0f, 0f, linedistanceFromBoard);
        LineRenderer line = go.GetComponent <LineRenderer>();

        //go.transform.parent = this.transform;
        line.loop       = true;
        line.startWidth = lineBordureWidth;
        line.SetVertexCount(4);
        line.SetPosition(0, Grid.GetPosInWorld(_grille, new Point(0, 0)));
        line.SetPosition(1, Grid.GetPosInWorld(_grille, new Point(0, _nb_tiles_hauteur - 1)));
        line.SetPosition(2, Grid.GetPosInWorld(_grille, new Point(_nb_tiles_largeur - 1, _nb_tiles_hauteur - 1)));
        line.SetPosition(3, Grid.GetPosInWorld(_grille, new Point(_nb_tiles_largeur - 1, 0)));

        listLinesBoard.Add(line);
        for (int y = 1; y < _nb_tiles_hauteur; y++)
        {
            LineRenderer l = new LineRenderer();
            go = GameObject.Instantiate(lineHolder, this.transform);
            go.transform.position = go.transform.position + new Vector3(0f, 0f, linedistanceFromBoard);
            line = go.GetComponent <LineRenderer>();
            listLinesBoard.Add(line);
            line.startWidth = lineInsideWidth;
            line.SetPosition(0, Grid.GetPosInWorld(_grille, new Point(0, y)));
            line.SetPosition(1, Grid.GetPosInWorld(_grille, new Point(_nb_tiles_largeur - 1, y)));
        }
        for (int x = 1; x < _nb_tiles_largeur; x++)
        {
            LineRenderer l = new LineRenderer();
            go = GameObject.Instantiate(lineHolder, this.transform);
            go.transform.position = go.transform.position + new Vector3(0f, 0f, linedistanceFromBoard);
            line            = go.GetComponent <LineRenderer>();
            line.startWidth = lineInsideWidth;
            listLinesBoard.Add(line);
            line.SetPosition(0, Grid.GetPosInWorld(_grille, new Point(x, 0)));
            line.SetPosition(1, Grid.GetPosInWorld(_grille, new Point(x, _nb_tiles_hauteur - 1)));
        }
    }
コード例 #3
0
ファイル: Board.cs プロジェクト: rosatdavid/c-Sgf-Parser
    public void Teleport(Transform tran, Point p, float z)
    {
        Vector3 center = Grid.GetPosInWorld(_grille, new Point(p.x, p.y), z);

        tran.position = center;
    }