Describe a single frame.
コード例 #1
1
ファイル: APNGFrame.cs プロジェクト: xupefei/EAGSS
        internal APNGFrame(GraphicsDevice graphicsDevice, Frame frame)
        {
            if (frame.fcTLChunk != null)
            {
                X = (int) frame.fcTLChunk.XOffset;
                Y = (int) frame.fcTLChunk.YOffset;
                Width = (int) frame.fcTLChunk.Width;
                Height = (int) frame.fcTLChunk.Height;
                BlendOp = frame.fcTLChunk.BlendOp;
                DisposeOp = frame.fcTLChunk.DisposeOp;
                DelayTime = new TimeSpan(
                    TimeSpan.TicksPerSecond*frame.fcTLChunk.DelayNum/frame.fcTLChunk.DelayDen);
            }
            else
            {
                X = 0;
                Y = 0;
                Width = frame.IHDRChunk.Width;
                Height = frame.IHDRChunk.Height;
                BlendOp = BlendOps.APNGBlendOpSource;
                DisposeOp = DisposeOps.APNGDisposeOpNone;
                DelayTime = TimeSpan.Zero;
            }

            // frame.GetStream() is not seekable, so we build a new MemoryStream.
            FrameTexture = Texture2D.FromStream(
                graphicsDevice, new MemoryStream(frame.GetStream().ToArray()));
            MultiplyAlpha(FrameTexture);
        }
コード例 #2
0
ファイル: APNG.cs プロジェクト: mwheeler/APNG.NET
        public APNG(byte[] fileBytes)
        {
            ms = new MemoryStream(fileBytes);

            // check file signature.
            if (!Helper.IsBytesEqual(ms.ReadBytes(Frame.Signature.Length), Frame.Signature))
                throw new Exception("File signature incorrect.");

            // Read IHDR chunk.
            IHDRChunk = new IHDRChunk(ms);
            if (IHDRChunk.ChunkType != "IHDR")
                throw new Exception("IHDR chunk must located before any other chunks.");

            // Now let's loop in chunks
            Chunk chunk;
            Frame frame = null;
            List<ITextChunk> text_chunks = new List<ITextChunk>();
            bool isIDATAlreadyParsed = false;
            do
            {
                if (ms.Position == ms.Length)
                    throw new Exception("IEND chunk expected.");

                chunk = new Chunk(ms);

                switch (chunk.ChunkType)
                {
                    case "IHDR":
                        throw new Exception("Only single IHDR is allowed.");
                        break;

                    case "acTL":
                        if (IsSimplePNG)
                            throw new Exception("acTL chunk must located before any IDAT and fdAT");

                        TextChunks = text_chunks.ToArray();
                        text_chunks.Clear();

                        acTLChunk = new acTLChunk(chunk);
                        break;

                    case "IDAT":
                        // To be an APNG, acTL must located before any IDAT and fdAT.
                        if (acTLChunk == null)
                        {
                            TextChunks = text_chunks.ToArray();
                            text_chunks.Clear();
                            IsSimplePNG = true;
                        }

                        // Only default image has IDAT.
                        defaultImage.IHDRChunk = IHDRChunk;
                        defaultImage.AddIDATChunk(new IDATChunk(chunk));
                        isIDATAlreadyParsed = true;
                        break;

                    case "fcTL":
                        // Simple PNG should ignore this.
                        if (IsSimplePNG)
                            continue;

                        if (frame != null && frame.IDATChunks.Count == 0)
                            throw new Exception("One frame must have only one fcTL chunk.");

                        // IDAT already parsed means this fcTL is used by FRAME IMAGE.
                        if (isIDATAlreadyParsed)
                        {
                            // register current frame object and build a new frame object
                            // for next use
                            if (frame != null)
                            {
                                frame.TextChunks = text_chunks.ToArray();
                                frames.Add(frame);
                                text_chunks.Clear();
                            }

                            frame = new Frame
                                        {
                                            IHDRChunk = IHDRChunk,
                                            fcTLChunk = new fcTLChunk(chunk)
                                        };
                        }
                            // Otherwise this fcTL is used by the DEFAULT IMAGE.
                        else
                        {
                            defaultImage.fcTLChunk = new fcTLChunk(chunk);
                        }
                        break;
                    case "fdAT":
                        // Simple PNG should ignore this.
                        if (IsSimplePNG)
                            continue;

                        // fdAT is only used by frame image.
                        if (frame == null || frame.fcTLChunk == null)
                            throw new Exception("fcTL chunk expected.");

                        frame.AddIDATChunk(new fdATChunk(chunk).ToIDATChunk());
                        break;

                    case "IEND":
                        // register last frame object
                        if (frame != null)
                        {
                            frame.TextChunks = text_chunks.ToArray();
                            frames.Add(frame);
                            text_chunks.Clear();
                        }

                        if (DefaultImage.IDATChunks.Count != 0)
                            DefaultImage.IENDChunk = new IENDChunk(chunk);
                        foreach (Frame f in frames)
                        {
                            f.IENDChunk = new IENDChunk(chunk);
                        }
                        break;

                    case "iTXt":
                        text_chunks.Add(new iTXtChunk(chunk));
                        break;

                    case "tEXt":
                        text_chunks.Add(new tEXtChunk(chunk));
                        break;

                    case "zTXt":
                        text_chunks.Add(new zTXtChunk(chunk));
                        break;

                    default:
                        //TODO: Handle other chunks.
                        break;
                }
            } while (chunk.ChunkType != "IEND");

            // We have one more thing to do:
            // If the default image if part of the animation,
            // we should insert it into frames list.
            if (defaultImage.fcTLChunk != null)
            {
                frames.Insert(0, defaultImage);
                DefaultImageIsAnimeated = true;
            }
        }