コード例 #1
0
            public void Dispose()
            {
                // Only one thread can dispose
                StreamDisposeList _parent = Interlocked.CompareExchange(ref parent, null, parent);

                // Handle has already been disposed
                if (_parent == null)
                {
                    return;
                }
                // Should dispose be started
                bool processDispose = false;

                // Decrement handle count
                lock (_parent.m_disposelist_lock)
                {
                    int newCount = --_parent.belateHandleCount;
                    // Is not the handle.
                    if (newCount > 0)
                    {
                        return;
                    }
                    // Check Dispose() has been called when counter goes to 0
                    processDispose = Interlocked.Read(ref _parent.disposing) == 1L;
                }
                // Start dispose
                if (processDispose)
                {
                    if (_parent.nonDisposable)
                    {
                        _parent.ProcessNonDispose();
                    }
                    else
                    {
                        _parent.ProcessDispose();
                    }
                }
            }
コード例 #2
0
 public BelateHandle(StreamDisposeList parent)
 {
     this.parent = parent;
 }