public Character() { Race = RaceManager.getDefault();; Class = ProfessionManager.getDefault(); Equipped = new CharacterRelated.Equipped(); BaseStats = new Stats(); BaseStats.Experience.LeveledUpEvent += new EventHandler(LevelUp); Location = new Location(); Inventory = new CharacterRelated.Inventory(); Name = ""; ActiveEffects = new List <SkillRelated.Skill>(); }
public static Location Start(Race r, Profession c, Int32 alt) { return(new Location(MapRelated.RegionManager.getRegion(RaceManager.getStartZones(r)[alt]), 0)); }